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Poll

Should this be made into one of the new DFHack plugins? (This is not binding)

Yes, I want to be able to use it with the DFHack console
- 288 (45.6%)
No, I like the stand alone QT version
- 140 (22.2%)
Both
- 204 (32.3%)

Total Members Voted: 631


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Author Topic: Runesmith - A DC like tool  (Read 376759 times)

Old-one-eye

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Re: Runesmith - A DC like tool
« Reply #195 on: June 20, 2010, 06:38:34 pm »

It's an incredibly awesome utility with huge potential, so if possibility of bugs freaks you out then get ready for sleepless nights, 'cos I reckon interest is only going to grow.

The possibility of a military of infinitely leveled dwarves is very enticing :P
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MaximumZero

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Re: Runesmith - A DC like tool
« Reply #196 on: June 20, 2010, 06:42:23 pm »

In .06, the byte at 0090D664 controls the number of starting dwarves.  Use a debugger / cheat program / memory editor to set it to something between 7 and 255, before entering the "Prepare for the journey carefully" phase of Embark.

This is no longer true in .08. All I'm getting is Value = ??

Is there a new address for this?
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Rumrusher

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Re: Runesmith - A DC like tool
« Reply #197 on: June 20, 2010, 09:26:23 pm »

hopefully you add in the ability to change the race of creatures.
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armrha

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Re: Runesmith - A DC like tool
« Reply #198 on: June 21, 2010, 06:09:07 am »

Awesome! I was just mournfully looking at Dwarf Companion, trying to figure out what all would need to be done to get it working with the new versions. Then checked on the utilities page and here's something new!

One feature I really miss; The ability to change civ flag. Is that going to come back anytime soon? I loved grabbing a goblin or two for my fort with DC.
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Adultratedhydra

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Re: Runesmith - A DC like tool
« Reply #199 on: June 21, 2010, 06:23:56 am »



One feature I really miss; The ability to change civ flag. Is that going to come back anytime soon? I loved grabbing a goblin or two for my fort with DC.

ah yes that was what i was trying to spout out a couple of pages back. the way you changed civs was by a flag when using DC. any clues on the offset for that?
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sizeak

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Re: Runesmith - A DC like tool
« Reply #200 on: June 21, 2010, 07:02:39 am »

It's already in DFHack so it should be fairly simple to implement
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Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

jaked122

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Re: Runesmith - A DC like tool
« Reply #201 on: June 21, 2010, 07:25:46 am »

thanks for being so vigilant in swatting the bugs before they grow into monsters.

sizeak

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Re: Runesmith - A DC like tool
« Reply #202 on: June 21, 2010, 07:53:33 am »

Everything ok now?
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Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

rgon842

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Re: Runesmith - A DC like tool
« Reply #203 on: June 21, 2010, 05:17:37 pm »

Everything ok now?

So far so good! I'm greatly enjoying the util, and I'm passing the time figuring out what the different flags do when toggled. Fun Fact: Checking the 'Dead' flag on a living creature does not just kill them, it literally eliminates them from existance! No body left, no inventory items, and completely missing on the 'U' screen.

hopefully you add in the ability to change the race of creatures.

I second this request in particular! Changing the race of your creatures on-the-fly makes for some FUN scenarios: Imagine a goblin horde sieging my fort and closing in on some hapless kitten caught outside. Use Runesmith to change race of kitten into [COLOSSUS_BRONZE]; grab your popcorn as you enjoy the show.  :D
« Last Edit: June 21, 2010, 05:19:57 pm by rgon842 »
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Old-one-eye

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Re: Runesmith - A DC like tool
« Reply #204 on: June 21, 2010, 05:19:45 pm »

Everything ok now?

So far so good! I'm greatly enjoying the util, and I'm passing the time figuring out what the different flags do when toggled. Fun Fact: Checking the 'Dead' flag on a living creature does not just kill them, it literally eliminates them from existance! No body left, no inventory items, and completely missing on the 'U' screen.

hopefully you add in the ability to change the race of creatures.
OMG! ULTIMATE PESKY NOBLE SOLUTION! No need to expend the effort on trap rooms!
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rgon842

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Re: Runesmith - A DC like tool
« Reply #205 on: June 21, 2010, 05:23:20 pm »

Everything ok now?

So far so good! I'm greatly enjoying the util, and I'm passing the time figuring out what the different flags do when toggled. Fun Fact: Checking the 'Dead' flag on a living creature does not just kill them, it literally eliminates them from existance! No body left, no inventory items, and completely missing on the 'U' screen.

hopefully you add in the ability to change the race of creatures.
OMG! ULTIMATE PESKY NOBLE SOLUTION! No need to expend the effort on trap rooms!

Yeah, but this kinda kills the fun of noble hunting. HOWEVER! This is the ULTIMATE PESKY UNKILLABLE FORGOTTEN BEAST SOLUTION! No need to create Orbital Strikes to kill that smelly blob of vomit!
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0x517A5D

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Re: Runesmith - A DC like tool
« Reply #206 on: June 21, 2010, 05:26:02 pm »

In .06, the byte at 0090D664 controls the number of starting dwarves.  Use a debugger / cheat program / memory editor to set it to something between 7 and 255, before entering the "Prepare for the journey carefully" phase of Embark.

This is no longer true in .08. All I'm getting is Value = ??

Is there a new address for this?

Yeah, looks like it's 008EB893.

I'm surprised that it moved so far.  Maybe a different link order?

Anyway, I suppose I should make a utility to locate and set this byte.

Has anyone tried setting it to less than 7, for a hermit challenge?

And... probably should start a new thread instead of piggybacking on this one.
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sizeak

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Re: Runesmith - A DC like tool
« Reply #207 on: June 21, 2010, 05:40:16 pm »

Just add the offset and functionality to DFHack? Also I now have a native linux version built, just have to test it now.
« Last Edit: June 21, 2010, 06:24:57 pm by sizeak »
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Aklyon

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Re: Runesmith - A DC like tool
« Reply #208 on: June 21, 2010, 06:57:54 pm »

Everything ok now?

So far so good! I'm greatly enjoying the util, and I'm passing the time figuring out what the different flags do when toggled. Fun Fact: Checking the 'Dead' flag on a living creature does not just kill them, it literally eliminates them from existance! No body left, no inventory items, and completely missing on the 'U' screen.

hopefully you add in the ability to change the race of creatures.
OMG! ULTIMATE PESKY NOBLE SOLUTION! No need to expend the effort on trap rooms!

Yeah, but this kinda kills the fun of noble hunting. HOWEVER! This is the ULTIMATE PESKY UNKILLABLE FORGOTTEN BEAST SOLUTION! No need to create Orbital Strikes to kill that smelly blob of vomit!
But then your dwarves don't get credit for killing the unkillable. it just vanishes.
Besides that, AWESOME!
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Re: Runesmith - A DC like tool
« Reply #209 on: June 21, 2010, 07:52:43 pm »

0x517A5D: yeah i made a setting in my program to edit embark party. Unfortunately it crashes if less then 7. Didn't look into it, but my guess that somewhere later (alot?) in the code there is an assumption that party is of 7.
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