Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should this be made into one of the new DFHack plugins? (This is not binding)

Yes, I want to be able to use it with the DFHack console
- 288 (45.6%)
No, I like the stand alone QT version
- 140 (22.2%)
Both
- 204 (32.3%)

Total Members Voted: 631


Pages: 1 ... 4 5 [6] 7 8 ... 106

Author Topic: Runesmith - A DC like tool  (Read 373446 times)

Coronel_Niel

  • Bay Watcher
    • View Profile
Re: Runesmith - A DC like tool
« Reply #75 on: June 17, 2010, 03:36:53 pm »

find the number for points.

Change the hex into numbers
Add 3711 to the number
Change it into hex
Search
Be happy.

Memory is my thing :)

(Finds number of starting dwarfs)
« Last Edit: June 17, 2010, 03:39:53 pm by Coronel_Niel »
Logged

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Runesmith - A DC like tool
« Reply #76 on: June 17, 2010, 03:41:15 pm »

I hope so. I can't wait for this thing to come out. I have such plans!
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Runesmith - A DC like tool
« Reply #77 on: June 17, 2010, 03:48:04 pm »

I hope so. I can't wait for this thing to come out. I have such plans!
Me too!
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Shaostoul

  • Bay Watcher
  • Expanding your universe.
    • View Profile
    • Shaostoul Patreon
Re: Runesmith - A DC like tool
« Reply #78 on: June 17, 2010, 03:51:47 pm »

I foresee a lot of creature/vermin reaction testing in my future... tame (whatever you can think of) anyone?
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

sizeak

  • Bay Watcher
    • View Profile
Re: Runesmith - A DC like tool
« Reply #79 on: June 17, 2010, 04:02:16 pm »

I had a tame demon :)
Logged
Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

0x517A5D

  • Bay Watcher
  • Hex Editor‬‬
    • View Profile
Re: Runesmith - A DC like tool
« Reply #80 on: June 17, 2010, 04:04:00 pm »

In .06, the byte at 0090D664 controls the number of starting dwarves.  Use a debugger / cheat program / memory editor to set it to something between 7 and 255, before entering the "Prepare for the journey carefully" phase of Embark.

Here's a disassembly of the relevant area for those that care:
Spoiler (click to show/hide)
Logged

Ogantai

  • Bay Watcher
    • View Profile
Re: Runesmith - A DC like tool
« Reply #81 on: June 17, 2010, 04:04:45 pm »

find the number for points.

Change the hex into numbers
Add 3711 to the number
Change it into hex
Search
Be happy.

Memory is my thing :)

(Finds number of starting dwarfs)
  :o is this for 0.31.06 only?

In .06, the byte at 0090D664 controls the number of starting dwarves.  Use a debugger / cheat program / memory editor to set it to something between 7 and 255, before entering the "Prepare for the journey carefully" phase of Embark.

Here's a disassembly of the relevant area for those that care:
Spoiler (click to show/hide)
No wonder I couldn't find it, I was assuming it was a 4-byte integer like in previous versions.

Big thanks to both of you by the way.
Logged

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Runesmith - A DC like tool
« Reply #82 on: June 17, 2010, 04:44:51 pm »

To someone who's brand new to the modding scene, the above memory stuff is both fascinating and horrifying all at once. Coronel_Niel, what program did/do you use to find/edit this stuff?
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

sizeak

  • Bay Watcher
    • View Profile
Re: Runesmith - A DC like tool
« Reply #83 on: June 17, 2010, 04:55:35 pm »

Cheat Engine http://www.cheatengine.org/ can be used for this kind of thing
Logged
Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Runesmith - A DC like tool
« Reply #84 on: June 17, 2010, 05:10:06 pm »

Oooooh, shiny. I'll look into that and see what I can learn.

Edit: After about an hour's worth of tutorials and monkeying around semi-blindly, I got it to work! I feel so accomplished. I managed to change the number of starting dorfs and points. I'm very happy with the results. ^_^
« Last Edit: June 17, 2010, 07:41:32 pm by MaximumZero »
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

sizeak

  • Bay Watcher
    • View Profile
Re: Runesmith - A DC like tool
« Reply #85 on: June 17, 2010, 09:41:56 pm »

Congratulations  :)
Hopefully, assuming there aren't any issues I come across or whatever, then there could quite possibly be a release tomorrow(18th). Tried to get it out before bed tonight but since its 3:41 am here on the 18th, I'm to tired so going to bed. Night
Logged
Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

Adultratedhydra

  • Bay Watcher
  • That is a hydralisk.
    • View Profile
Re: Runesmith - A DC like tool
« Reply #86 on: June 17, 2010, 11:02:52 pm »

Hey its looking good so far. i only just started messing with the Old DC before it became obselete. looking forward to a release when its ready.
Logged
If violence isnt solving your problem then add magma.

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Runesmith - A DC like tool
« Reply #87 on: June 18, 2010, 12:44:11 am »

Thank you, sizeak. One small step for gamerkind, one giant leap for this dude, and all. I can't wait to see what you've got...that way I won't potentially screw something up really badly by mistake. ^_^
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Coronel_Niel

  • Bay Watcher
    • View Profile
Re: Runesmith - A DC like tool
« Reply #88 on: June 18, 2010, 01:32:25 am »

find the number for points.

Change the hex into numbers
Add 3711 to the number
Change it into hex
Search
Be happy.

Memory is my thing :)

(Finds number of starting dwarfs)
  :o is this for 0.31.06 only?

In .06, the byte at 0090D664 controls the number of starting dwarves.  Use a debugger / cheat program / memory editor to set it to something between 7 and 255, before entering the "Prepare for the journey carefully" phase of Embark.

Here's a disassembly of the relevant area for those that care:
Spoiler (click to show/hide)
No wonder I couldn't find it, I was assuming it was a 4-byte integer like in previous versions.

Big thanks to both of you by the way.

This should work for .06 and future versions, it worked between 40d and 40c on both of them.
Im thinking this is because even if the location of the memory changes, there relation to each other doesnt, ie, in the code they are initialised rather close to each other, therefore allocated the same/close part of memory.
« Last Edit: June 18, 2010, 01:49:30 am by Coronel_Niel »
Logged

sizeak

  • Bay Watcher
    • View Profile
Re: Runesmith - A DC like tool
« Reply #89 on: June 18, 2010, 01:33:07 pm »

Right, I can release now and you'll be able to turn moods off or change type but not edit materials.  Or I can wait till I've finished implementing functionality for editing mood materials. Or I can release now and then again when I'm done. Opinions?
Logged
Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool
Pages: 1 ... 4 5 [6] 7 8 ... 106