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Poll

Should this be made into one of the new DFHack plugins? (This is not binding)

Yes, I want to be able to use it with the DFHack console
- 288 (45.6%)
No, I like the stand alone QT version
- 140 (22.2%)
Both
- 204 (32.3%)

Total Members Voted: 631


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Author Topic: Runesmith - A DC like tool  (Read 376719 times)

Jiri Petru

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Re: Runesmith - A DC like tool
« Reply #840 on: November 24, 2010, 08:38:13 pm »

ohh yeah about that... they will come back wrong, when creatures die they tend to separate from their bodies in this version. so removing the dead killed flags will leave a 'ghost' of the person so until a heal function pops in dead people just stay dead.

Erm... I'm not sure I understand. Does this matter with demons?
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dree12

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Re: Runesmith - A DC like tool
« Reply #841 on: November 24, 2010, 09:36:12 pm »

He means if you revive a "dead" thing, you won't get it back properly (because it no longer has a body.) Therefore, don't revive your demons by removing the "dead" flag. Reopening the walls will still work.
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daego

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Re: Runesmith - A DC like tool
« Reply #842 on: November 24, 2010, 09:54:28 pm »

Is there a way to clear the [SIEGE] tag after using the extermination feature? It seems if you kill off a siege that way, the [SIEGE] tag remains and blocks caravans.
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madjoe5

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Re: Runesmith - A DC like tool
« Reply #843 on: November 24, 2010, 11:07:16 pm »

Is there any plan to include changing health of a specific creature? Like, heal a dwarf's missing foot cause the doctors won't give him a crutch.

OmnipotentGrue

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Re: Runesmith - A DC like tool
« Reply #844 on: November 25, 2010, 01:31:36 am »

Would it be possible (pretty please) to edit the name of the topic to the current version when you've updated, sizeak? It's just a lot better than seeing this in my new replies inbox and getting my hopes up when it's, in fact, not an update...

Not that I don't enjoy reading your posts, everyone else.
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Jiri Petru

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Re: Runesmith - A DC like tool
« Reply #845 on: November 25, 2010, 08:02:09 am »

He means if you revive a "dead" thing, you won't get it back properly (because it no longer has a body.) Therefore, don't revive your demons by removing the "dead" flag. Reopening the walls will still work.

What I did was to kill all demons using the genocide option. I checked and they indeed disappeared from the map.
Then I tried to revive them by removing the "dead" tag. I checked and they were on the map again.
There isn't any problem with this, right? If I understand correctly, you're saying I can't revive thing that have been killed in game, but reviving things that have been cheated away is ok.
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Markus Cz. Clasplashes

Rumrusher

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Re: Runesmith - A DC like tool
« Reply #846 on: November 25, 2010, 09:26:16 am »

He means if you revive a "dead" thing, you won't get it back properly (because it no longer has a body.) Therefore, don't revive your demons by removing the "dead" flag. Reopening the walls will still work.

What I did was to kill all demons using the genocide option. I checked and they indeed disappeared from the map.
Then I tried to revive them by removing the "dead" tag. I checked and they were on the map again.
There isn't any problem with this, right? If I understand correctly, you're saying I can't revive thing that have been killed in game, but reviving things that have been cheated away is ok.
I take it the genocide button slaps on the remove flag on a race which just turns them invisible. so they aren't really dead in the first place.
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BigD145

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Re: Runesmith - A DC like tool
« Reply #847 on: November 25, 2010, 01:42:43 pm »

For people above me, there's so much funkiness to killing things outright with Runesmith that I just use dfhack liquids to drown or burn things.
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Miko19

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Re: Runesmith - A DC like tool
« Reply #848 on: November 25, 2010, 03:48:10 pm »

I've recently started using Runesmith as the only way that can "fix" FPS loss from walling off "things" - just kill them all, and you can revive them later when you tear the barricade down. So thanks for this utility. Looking forward for the next version.

Glad you like it, an update will be released as soon as all the required offsets have been found. If only toady would implement some kind of mod interface so it wasn't necessary :/
Isn't it already on DF's request list?
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magistrate101

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Re: Runesmith - A DC like tool
« Reply #849 on: November 25, 2010, 06:35:55 pm »

I wonder if he's waiting until 0.31.20 to update this  :'(

MaximumZero

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Re: Runesmith - A DC like tool
« Reply #850 on: November 25, 2010, 06:54:38 pm »

Sizeak is just waiting to get offsets. He's not holding out on us, and can't go anywhere with this until he gets them. Chill. Or go find some offsets.
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Johnfalcon99977

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Re: Runesmith - A DC like tool
« Reply #851 on: November 25, 2010, 08:08:56 pm »

This is still not compatible with .18? When can I give my dwarves awsome skills to build the greatest fort ever?
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Glech

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Re: Runesmith - A DC like tool
« Reply #852 on: November 25, 2010, 10:10:46 pm »

This is great!
This looks so much more appealing than the white letters on dark background.
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OmnipotentGrue

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Re: Runesmith - A DC like tool
« Reply #853 on: November 26, 2010, 01:10:03 am »

I wonder if he's waiting until 0.31.20 to update this  :'(

My god, how many times do you have to be told? He doesn't find the offsets himself, he uses the ones from DF Hack, and as far as I know they haven't been found yet. Even if they have been found, just because they're available doesn't mean sizeak will update it ASAP - he has a life outside Runesmith.
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magistrate101

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Re: Runesmith - A DC like tool
« Reply #854 on: November 26, 2010, 01:42:59 am »

I wonder if he's waiting until 0.31.20 to update this  :'(

My god, how many times do you have to be told? He doesn't find the offsets himself, he uses the ones from DF Hack, and as far as I know they haven't been found yet. Even if they have been found, just because they're available doesn't mean sizeak will update it ASAP - he has a life outside Runesmith.

how many times do you need to be told?

Same thing for you, WHAT IF IT TAKES 'TILL 0.31.20 TO GET TEH OFFSETS!  :'(
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