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Poll

Should this be made into one of the new DFHack plugins? (This is not binding)

Yes, I want to be able to use it with the DFHack console
- 288 (45.6%)
No, I like the stand alone QT version
- 140 (22.2%)
Both
- 204 (32.3%)

Total Members Voted: 631


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Author Topic: Runesmith - A DC like tool  (Read 376781 times)

sizeak

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Re: Runesmith - A DC like tool
« Reply #435 on: July 25, 2010, 08:29:01 am »

He has :S

Edit: shat, he has :| In that case I may think about it depending on how much time I get. I'm currently re-writing part of RS which is why I haven't released an update yet
« Last Edit: July 25, 2010, 08:32:14 am by sizeak »
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Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

MaximumZero

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Re: Runesmith - A DC like tool
« Reply #436 on: July 25, 2010, 08:31:37 am »

Yeah, chmod decided that it was time to let DT go. Sad day for all of us, as DT is really necessary to play larger forts.
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Ockad

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Re: Runesmith - A DC like tool
« Reply #437 on: July 25, 2010, 01:04:50 pm »

I need an update, since Runesmith is my number 1 smith in the world.

sizeak

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Re: Runesmith - A DC like tool
« Reply #438 on: July 25, 2010, 01:16:02 pm »

Download updated to support .12, same version, just with .12 support. No new features or fixes
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Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

Ockad

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Re: Runesmith - A DC like tool
« Reply #439 on: July 25, 2010, 01:20:04 pm »

Amazing. Thank you.
I am ecstatic again.

OmnipotentGrue

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Re: Runesmith - A DC like tool
« Reply #440 on: July 25, 2010, 05:06:42 pm »

Everything happens when I can't use it. .12 as I get into bed, Runesmith for.12 comes out before I go to school...

Ah well, keep up the good work.
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xDarkz

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Re: Runesmith - A DC like tool
« Reply #441 on: July 25, 2010, 10:20:26 pm »

He has :S

Edit: shat, he has :| In that case I may think about it depending on how much time I get. I'm currently re-writing part of RS which is why I haven't released an update yet

Thank you Sizeak for the quick update with 31.12's quick-fix version. In regards to the whole Dwarf Therapist thing, you could officially and legibly become the new maintainer of the program. Chmod had said that he's looking for someone to replace him, and seeing how Runesmith is so similar, this might be an opportunity you might be interesting in :].

http://code.google.com/p/dwarftherapist/wiki/HelpWanted

Totally understandable if your time doesn't permit it though. Thank you once again for making our Dwarfing experience all the more better, my good sir!
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armrha

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Re: Runesmith - A DC like tool
« Reply #442 on: July 27, 2010, 12:42:45 pm »

I am attempting to juggle around and change civilizations and entities on individual creatures without much luck... Solifuge and a few others over in the 'friendship' thread have managed to get some behavior that I am looking for halfway working with Runesmith, but basically here's my problem:

1) I retire an adventurer in a town
2) I embark in that town
3) I attempt to convert the adventurer to my civ

But when I start, the adventurer is marked in runesmith as 'Player civilization <checkbox checked>' and if I uncheck that, he goes berzerk. If I 'tame' him in 3.0.12, he'll take orders and do labor, but he is not a candidate for military leadership positions or noble positions, which sucks because I wanted him to be my boss of my militia, and if I 'untame' him he goes back to his previous standing-around-doing-nothing behavior.  Is there anyway we can get Dwarf Companion style inspection of the Civilization flag so we can see exactly what civ each creature works for and possibly change it directly? I'm really hoping convert other living creatures in the area to full-fledged members of the Dwarven society...

Thanks for your tool, it's been amazingly valuable so far.
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sizeak

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Re: Runesmith - A DC like tool
« Reply #443 on: July 27, 2010, 01:03:38 pm »

Displaying the raw civ ID wouldn't be difficult. Though without testing it, I could hazard a guess that the civ offset might not be correct
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Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

armrha

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Re: Runesmith - A DC like tool
« Reply #444 on: July 27, 2010, 05:05:09 pm »

Displaying the raw civ ID wouldn't be difficult. Though without testing it, I could hazard a guess that the civ offset might not be correct

That would like totally make my day... Civ editing would allow for a ton of really cool stuff. If there's anything I can help testing-wise with, let me know.
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sizeak

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Re: Runesmith - A DC like tool
« Reply #445 on: July 27, 2010, 05:54:40 pm »

I'll probably just replace the check box under the misc tab, unless people want both
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Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

SeigeOps

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Re: Runesmith - A DC like tool
« Reply #446 on: July 27, 2010, 07:36:18 pm »

Yeah, chmod decided that it was time to let DT go. Sad day for all of us, as DT is really necessary to play larger forts.

Yeah, its a shame really. That said, chmod had been at it for over, what, 2-3 year? I think he has a right to move on now.
Besides, the users can continue to update the project offsets unofficially in the short term, at least until we can find
a replacement to head the development for the newer DF version arc (and that will be at least several months away).
---
As for Runesmith, I don't really have much in the way of suggestions, except maybe asking for a little more control over the
materials used in moods. Lost a guy once because he was demanding plant fiber cloth and I only had brought silk cloth (oh the irony).
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Rumrusher

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Re: Runesmith - A DC like tool
« Reply #447 on: July 27, 2010, 07:41:13 pm »

well the thing is it best to have a list of civs the creature join to(this being for the adventurer who retired in many civs), and a civ editor/adder so one could create a mini civ with in a civ so one could keep track of the adventurer's band of men while they build a fort on top of a town or fix a loyalty crusade by removing the infected men of their title of being apart of the civ.
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necrodoom

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Re: Runesmith - A DC like tool
« Reply #448 on: July 31, 2010, 08:51:11 am »

for some reason when ever i edit the happiness the game doesnt seem to detect the change even though i writed the changes multiple times.
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InsanityPrelude

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Re: Runesmith - A DC like tool
« Reply #449 on: August 01, 2010, 12:16:01 am »

I've tried downloading Runesmith twice now, and both times when I tried to unzip it the program told me the .zip was corrupted.
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