Feature request:
I invision this stuff probably requiring another tab with these items on it. I have a desire to change more items easily from the LNP. I have found that if I manually edit some of this stuff then those changes are lost the next time I start the game via LNP, as such I think that these things should be cared about by the LNP.
Things I want to change in the D_init.txt
[VARIED_GROUND_TILES:YES] --- the game uses more than just a "." to represent flat ground. What if I want it to just be ".", this allows me to do that if I could set it to NO.
[COFFIN_NO_PETS_DEFAULT:NO] --- in my mind this should be YES (in this games yes means no)
[PATH_COST:1:2:5:25] --- I think you should have 4 items to type in values for high traffic, normal traffic, low traffic, restricted traffic... these numbers help you adjust how your dwarves attempt to path someplace by findind and using the lowest pathing cost based on the pathing cost of each square. Once those values are typed in the LNP build the proper line to put into the proper init file.
How nicknames are handled could be a simple 3 button state.
Replace the first name (e.g.: "MagmaSafe" McMagmaTunnelDigger), centered between the first and last name (e.g.: Urist "MagmaSafe" McMagmaTunnelDigger), or replace all (only show the nick name).
Things that I think should be able to be altered in the init.txt via LNP
[MACRO_MS:150] --- an area to changing the 150 to what ever the user wants (0 is good for Quickfort)
[RECENTER_INTERFACE_SHUTDOWN_MS:0] -- again typing in a number value instead of 0, this effect how long it takes for buttons to start working when the system forcably moves your screen someplace else.
Has some effect on if the mouse does anything and how the mouse cursor os displayed
[MOUSE:YES] --- very limited clicking effects (effectively only lets you draw designations
[MOUSE_PICTURE:NO] --- use a BMP mouse course
What the windowed mode view will be in characters if numbers are less than 256x256 or pixels if numbers are 256x256 or greater
[WINDOWEDX:80]
[WINDOWEDY:25]
e.g.: 800x600 = an 800x600 pixel window, 80x50 = an 80 characters across by 50 characters down size window
how much the grid (80x50 characters displayed) is adjusted with each registered scroll effect of the mouse wheel.
[ZOOM_SPEED:10] -- some people might prefer 5 or maybe 20, but being able to type it in would be nice.
screen size in full screen mode, 0 tells the game to use the best one it can (best being relative to what it is programed to do) but you can set it to prefered resolution.
[FULLSCREENX:0]
[FULLSCREENY:0]
[GRAPHICS:NO] --- I assume this turns tileset on, so you are adjusting it somewhere
[GRAPHICS_WINDOWDX:0] --- be able to type in a better number than 0
[GRAPHICS_WINDOWDY:0] --- be able totype in a better number than 0
[GRAPHICS_FULLSCREENX:0] --- be able totype in a better number than 0
[GRAPHICS_FULLSCREENY:0] --- be able totype in a better number than 0
[GRAPHICS_BLACK_SPACE:YES] --- probably doesn't need to be altered
Other things I would love to be able to change their default behaviour of but I can't find a setting to do that:
Restrictions from the O menu. e.g.: forbid fired arros, farms only harvest, refuse clean up outside, etc.
I realize I need to only set those once when I embark but my forts end in so much !FUN! all the time, I do this more than you might think. So anyone happens to know how to adjust those default values, I would love to know myself.
GREAT TOOL, thanks for all your hard work thus far and any future hardwork you put into it
~ Torr