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Poll

This version of LNP is out of date

Yes and it makes me sad :(
- 82 (40%)
Yes and it makes me mad/angry/frusrated >:(
- 29 (14.1%)
Yes and it's okay because there are other versions now :)
- 94 (45.9%)

Total Members Voted: 205


Pages: 1 ... 78 79 [80] 81 82 ... 137

Author Topic: Lazy Newb Pack - Very out of date :(  (Read 2004920 times)

Rose

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Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
« Reply #1185 on: January 30, 2012, 11:23:02 pm »

there's a designation for hiding and unhiding engravings.

Also an init setting for making them default to being hidden.
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Ripolix

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Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
« Reply #1186 on: January 31, 2012, 03:22:46 am »

How soon after the update is there going to be an updated version of LNP?
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TolyK

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Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
« Reply #1187 on: January 31, 2012, 07:32:26 am »

there's a designation for hiding and unhiding engravings.

Also an init setting for making them default to being hidden.
Thanks for the catch.

How soon after the update is there going to be an updated version of LNP?
SoonTM after utilities/graphics update, and then some.
And we are kinda completely redoing the LNP again. :P
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DolphinTuna

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Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
« Reply #1188 on: January 31, 2012, 11:05:45 pm »

there's a designation for hiding and unhiding engravings.

Also an init setting for making them default to being hidden.

Alright. Thanks for your help. :D
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KaminaSquirtle

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Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
« Reply #1189 on: February 02, 2012, 03:52:38 pm »

Finally having some time to check back in on this; good job on making progress in my absence, rmblr. I noticed your AUR package and, in the absence of an idea of the direction the code needs to go, I decided to test it out. The first thing I noticed is that you've added qtilities as an in-source dependency. While I'll admit to not being familiar with using dependencies in this way, I found that I still had to install qtilities using your AUR package to make the LNP run. Perhaps this is intended (why include it in the source, then?), or maybe it's just something you haven't gotten around to finishing yet, but I figured I'd point it out in any case.

When installing the package, I found that the PKGBUILD had a few mistakes, but it compiled and worked fine on my system after I made a few tweaks. As the package currently doesn't function without qtilities, I added it to the depends, make sure to remove it if you make it so that's not necessary.

Spoiler: Fixed PKGBUILD (click to show/hide)

Relatedly, the PKGBUILD for qtilities is also broken: the md5 is wrong, and while the tarball it downloads is JPNaude-Qtilities-44fb841.tar.gz, I ended up with a folder called JPNaude-Qtilities-50752d6, and had to change the _realname accordingly. It worked fine after changing the md5 and _realname, though. I'm not entirely sure what was going on there.

Any ideas on how I can help from here, rmblr? I'm kinda lost in the code now, and don't know what needs work right now.

And finally, a screenshot of the current state of the Qt LNP:
Spoiler (click to show/hide)
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TolyK

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Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
« Reply #1190 on: February 05, 2012, 01:55:42 am »

... epic.
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bucketHoolave

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Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
« Reply #1191 on: February 10, 2012, 03:15:40 am »

NICE!  I love the new editor. 
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KaminaSquirtle

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Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
« Reply #1192 on: February 11, 2012, 01:00:30 am »

Thanks, guys. Credit to rmblr for doing pretty much all the work there.

Could someone who's familiar with tilesets explain to me how graphics sets are referenced in the raws? The wiki is not particularly clear on the subject, and I'm trying to work out how to switch tilesets while preserving other mods and init settings.
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Urist McEngineer

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Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
« Reply #1193 on: February 11, 2012, 12:54:56 pm »

I have a game which I saved when I noticed the new immigrant stream put me over 80 dwarves before I was ready to withstand sieges. And they indeed came too early. Afterwards I changed the invaders setting on my LNP interface and restarted Dwarf Fortress via the LNP and it happened again, twice already. Any idea why it doesn't seem to work for me?
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KaminaSquirtle

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Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
« Reply #1194 on: February 11, 2012, 01:23:45 pm »

According to this thread, it takes a season or two for that setting to take effect. You likely won't see any more sieges after those two.
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Mipe

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Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
« Reply #1195 on: February 14, 2012, 04:30:04 am »

Newbs demand an update!
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Raufgar

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Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
« Reply #1196 on: February 14, 2012, 04:39:00 am »

34.01 is out !!!!!!!!!
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Cruxador

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Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
« Reply #1197 on: February 14, 2012, 04:42:38 am »

Newbs demand an update!
By Jesus, it just came out today. Have some patience.
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orius

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Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
« Reply #1198 on: February 14, 2012, 04:47:41 am »

Seriously, there's no point in updating the LNP before the main utilities and tilesets and stuff are compatible.
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Mipe

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Re: Lazy Newb Pack [0.31.25] [V9.3] UPDATES?! DFHack & Graphics
« Reply #1199 on: February 14, 2012, 04:48:24 am »

Ain't me who needs the LNP update, already genning the world.

Just wanted to animate the thread a little. Y'know, animate? Rite? Rite?
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