Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Oh come on!  (Read 2077 times)

Dungeon

  • Bay Watcher
    • View Profile
Re: Oh come on!
« Reply #15 on: June 12, 2010, 09:59:36 pm »

The very first time I setup an arena and tried to pit a creature into it. I looked at my vast collection from sieges and caverns, and choose the giant mole rat. It looked the least dangerous out of everything. A peasant came, pulled it out of the cage, and the mother fucker bit his head clean off. The bastard and his new name proceeded to run all over the fort causing no end of trouble until I locked him in the managers office. He stayed there with a mortified manager until axedorf militia humane animal control arrived.

In my latest map, which is freezing/cold, I was moving everything inside asap into what would eventually become the main hall. I had all the food, necessary rooms, and workshops setup, and i went out to move my 'everything else' stockpile, where the remaining crap from embark was, and I saw a monkey. Then I saw his 8 friends. I've had monkeys steal things from me before, but I've never been gangbanged by a whole mob like that. I lost every single piece of cloth and thread I brought with me. Shortly there after a miner went on a pick in the brainpan murdering spree because he couldn't find any thread, which is exactly why I brought it in the first place!

Since then it seems like after every ambush, those god damn monkeys show up and take the best spoils from the corpses before I can get my dwarves out to collect it. It's like they think they deserve a share of the loot now. One day monkeys...one day.

I almost had your problem with those obnoxious apes. They are pretty prevelant in my most recent fort in the Lands of Sorrows, which is in a cold region. But pretty peaceful otherwise. Its only had 1 very failed Goblin ambush after like 3-4 years. But the stupid little creeps almost always fall into my cage traps, and I've tamed em, let them breed and use them for a food source.

The few small batch's that didn't fall into my traps, I've had my military beat to death. It was quite satisfying watching 5 Dwarves surround a monkey and punch him to monkey paste.
Logged
I support the eating of Goblins to handle Dwarf food issues. Om nom nom nom, Goblin burgers.

Shiv

  • Bay Watcher
    • View Profile
Re: Oh come on!
« Reply #16 on: June 12, 2010, 11:51:37 pm »

On my last map, it was skeletal deer always finding a way into my fort.  Things were like fucking ninjas.  Once I got two axe dwarves up I stationed them outside the entrance and I'd still every now and then see a job canceled due to skeletal deer.   Then I'd send my militia after it and they'd smack it down, only to return to their post and have 2 or 3 more slip by in their absence.  Was the most frustrating thing I've had happen on DF and I've done the tantrum spirals, HFS, and all that good stuff. 

They didn't even wander around the map like normal undead deer, they practically beelined for my base.  I guess cage traps would've helped but the mechanics were getting chased by deer...fucking deer.



On my current map, the worst I get is the occasional nightwing, though I do have a goblin walled up in a part of my base because he killed the only militia I had at the moment, so it was either that or have him run unchecked.  Still wondering how I'm going to kill him since we don't have marksdwarves...water will likely be involved.
« Last Edit: June 12, 2010, 11:53:44 pm by Shiv »
Logged
I still don't think I'm crazy enough to play this game properly.

Tastysaurus Rex

  • Bay Watcher
  • Oops!
    • View Profile
Re: Oh come on!
« Reply #17 on: June 12, 2010, 11:57:15 pm »

On my current map, the worst I get is the occasional nightwing, though I do have a goblin walled up in a part of my base because he killed the only militia I had at the moment, so it was either that or have him run unchecked.  Still wondering how I'm going to kill him since we don't have marksdwarves...water will likely be involved.
For bonus points find a way to drop a wild (as in untamed) animal in there and watch them fight to the bloody death.
Logged
That wasn't technically a miscarriage, but the doctors didn't have a concise term for "gave birth and immediately baptized the baby in liquid fire."
Dwarf Fortress: Killing people so you can draft their dogs into the army.

Dante

  • Bay Watcher
  • Dante likes cats for their corrupt intentions.
    • View Profile
Re: Oh come on!
« Reply #18 on: June 13, 2010, 01:22:19 am »

On my current map, the worst I get is the occasional nightwing, though I do have a goblin walled up in a part of my base because he killed the only militia I had at the moment, so it was either that or have him run unchecked.  Still wondering how I'm going to kill him since we don't have marksdwarves...water will likely be involved.
Tastysaurus' way is better. Goblins can swim. If you just fill it up with water using a pond zone, he'll climb out.

As I learned to my cost.

Tastysaurus Rex

  • Bay Watcher
  • Oops!
    • View Profile
Re: Oh come on!
« Reply #19 on: June 13, 2010, 05:55:41 pm »

That and, y'know, bloody violence is cool.
Logged
That wasn't technically a miscarriage, but the doctors didn't have a concise term for "gave birth and immediately baptized the baby in liquid fire."
Dwarf Fortress: Killing people so you can draft their dogs into the army.

Grendus

  • Bay Watcher
    • View Profile
Re: Oh come on!
« Reply #20 on: June 13, 2010, 11:53:02 pm »

Train up a military, it's semi-functional in 31.06 (and I believe, though I'm not sure, that all the 2010 versions are compatible). They don't train right but if you assign them weapons they'll do individual drills, and supposedly others have gotten them to run demonstrations and even spar occasionally.

For me it's the macaques as well. They start raiding early, and when I drafted my miners to run them of one embedded his pick in the monkey who promptly ran off the map with a bronze bar (it was so early I had just barely started digging). One of the few times a macaque has gotten away with multiple items. On the bright side, they make a decent food source, either tamed or slaughtered wild if you catch them before they arrive. And dogs rip them to shreds.
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325
Pages: 1 [2]