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Author Topic: Oh come on!  (Read 2080 times)

Tastysaurus Rex

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Oh come on!
« on: June 10, 2010, 10:51:42 pm »

Sometimes your fort gets terrorized by GCSs, or a Titan, or the Undead, or something otherwise formidable. And then sometimes a fucking Sasquatch will lurk around your fort and occasionally kill your dorfs while their friends watch.

Spoiler (click to show/hide)

What sort of lame-ass monsters haunt your fort?
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That wasn't technically a miscarriage, but the doctors didn't have a concise term for "gave birth and immediately baptized the baby in liquid fire."
Dwarf Fortress: Killing people so you can draft their dogs into the army.

Labhras

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Re: Oh come on!
« Reply #1 on: June 11, 2010, 12:34:19 am »

In my last fort, there was a named groundhog. Immigrant hunter decided he was going to wrestle it to death and somehow got his throat torn out. Later canceled it due to fps death.
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geoduck

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Re: Oh come on!
« Reply #2 on: June 11, 2010, 12:38:22 am »

TR- sorry, but I simply had to make your Sasquatch anatomically correct:

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Geoduck's graphic set: simple and compact!

Shrike

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Re: Oh come on!
« Reply #3 on: June 11, 2010, 09:22:35 am »

SASQUATCCHHHHH


yeah. I had a seemingly endless stream of these in one mountain fort. Like some bouncer was letting them in one at a time to raid my fort, destroy my buildings, and kill dwarves.

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Motive

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Re: Oh come on!
« Reply #4 on: June 11, 2010, 09:31:59 pm »

in the new version i haven't had any beasty bother my fort much before i had a functional military to smack it down.
A giant cave bat did show up and viciously shook a few dwarves by their heads untill the severed part sailed off in an arc before my military got to it.
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Thornet

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Re: Oh come on!
« Reply #5 on: June 12, 2010, 02:18:32 am »

Deer. Always deer. My dwarfs always seem to find a way to kill themselves chasing after deer.
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Batta

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Re: Oh come on!
« Reply #6 on: June 12, 2010, 03:39:57 am »

Blind Cave Ogres. All building destroyers are annoyances, but BCOs are the worst.

Imagine if a blind man suddenly broke into your house one day, smashed your TV, your computer, your bed, every table, chair, etc. that you have, and then just stood around in your kitchen because he can't see and doesn't know where he is. He found all of that stuff on his own, went right up to it, broke it all, and then stopped in the kitchen and just stood there until you manage to keep your cell phone away from him long enough to call the police.

Gods damn BCOs.
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Absentia

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Re: Oh come on!
« Reply #7 on: June 12, 2010, 05:16:35 am »

They don't kill anyone, but I've had a lot of trouble with those damn rhesus macaques stealing weapons and such when I move them to the depot in anticipation of traders arriving. I know I should just wait until the merchants and their guards show up, but sometimes I get impatient. And why the heck do monkeys go for the most valuable thing they can find? Are they re-selling this stuff on some simian black market?
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Flaede

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Re: Oh come on!
« Reply #8 on: June 12, 2010, 05:39:26 am »

buzzards.
buzzards by the dozen.
takin' all my food.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

DarthCloakedDwarf

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Re: Oh come on!
« Reply #9 on: June 12, 2010, 01:54:27 pm »

They don't kill anyone, but I've had a lot of trouble with those damn rhesus macaques stealing weapons and such when I move them to the depot in anticipation of traders arriving. I know I should just wait until the merchants and their guards show up, but sometimes I get impatient. And why the heck do monkeys go for the most valuable thing they can find? Are they re-selling this stuff on some simian black market?
I had a raccoon run off with a platinum statue once.
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Yes. Clearly a bug that ought to be fixed in the future, but exploit it in the meantime.

Aescula: *snerk*  Just thought of a picture I saw a long tome ago...
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Tastysaurus Rex

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Re: Oh come on!
« Reply #10 on: June 12, 2010, 02:41:57 pm »

buzzards.
buzzards by the dozen.
takin' all my food.
....sir, are you telling me that there are flying thieves in this game?
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That wasn't technically a miscarriage, but the doctors didn't have a concise term for "gave birth and immediately baptized the baby in liquid fire."
Dwarf Fortress: Killing people so you can draft their dogs into the army.

Labhras

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Re: Oh come on!
« Reply #11 on: June 12, 2010, 02:48:06 pm »

Kind of. They only take food, I think.
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Halo

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Re: Oh come on!
« Reply #12 on: June 12, 2010, 06:56:28 pm »

The very first time I setup an arena and tried to pit a creature into it. I looked at my vast collection from sieges and caverns, and choose the giant mole rat. It looked the least dangerous out of everything. A peasant came, pulled it out of the cage, and the mother fucker bit his head clean off. The bastard and his new name proceeded to run all over the fort causing no end of trouble until I locked him in the managers office. He stayed there with a mortified manager until axedorf militia humane animal control arrived.

In my latest map, which is freezing/cold, I was moving everything inside asap into what would eventually become the main hall. I had all the food, necessary rooms, and workshops setup, and i went out to move my 'everything else' stockpile, where the remaining crap from embark was, and I saw a monkey. Then I saw his 8 friends. I've had monkeys steal things from me before, but I've never been gangbanged by a whole mob like that. I lost every single piece of cloth and thread I brought with me. Shortly there after a miner went on a pick in the brainpan murdering spree because he couldn't find any thread, which is exactly why I brought it in the first place!

Since then it seems like after every ambush, those god damn monkeys show up and take the best spoils from the corpses before I can get my dwarves out to collect it. It's like they think they deserve a share of the loot now. One day monkeys...one day.
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Bryan Derksen

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Re: Oh come on!
« Reply #13 on: June 12, 2010, 07:19:55 pm »

A couple of forts back I set up my main courtyard in a nice central-but-secluded cavern, with just a couple of narrow access points radiating outward into the rest of the cavern layer. I put up doors and marked them pet-impassible to keep my cats from wandering all over the place killing cave spiders.

Seems I chose to build my fort on a major Elkbird migration route. A flock of the frickin' things rammed themselves into one of the doors and then just kept futily trying to pathfind through it over and over again. Finally some dwarf had the notion to go out and pick up some item from out in the caves that way and opened the door.

Cue Yackity Sax as my military spent the next three months chasing after those things while they ran frantically around inside my fort, disrupting all civillian activity, and occasionally getting a lucky shot in that crippled or killed someone (which due to hospital bugs was the same thing back in those days). Good gravy did I ever hate them so by the end. Tactical door-locking didn't help a whole lot, I managed to trap an elkbird and two military dwarves in an empty three-by-three room at one point and they _still_ couldn't catch it reliably. Probably also didn't help that the military bugginess had prevented anyone from picking up real weapons.

Elkbirds, not goblins, were why I started building weapon traps again. They're a bit easier to deal with when they've had a leg sawed off.
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Ricky

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Re: Oh come on!
« Reply #14 on: June 12, 2010, 08:05:06 pm »

various monkeys, raccons, and other similar creatures stole all my artifacts.. led to the death of that new fort.. 3/7 dwarves  in tantrums and berserker..   :-\
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...
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