Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 9

Author Topic: UFO: Afterlight  (Read 30266 times)

Cerej

  • Bay Watcher
    • View Profile
Re: UFO: Afterlight
« Reply #75 on: June 19, 2010, 11:38:29 am »

Greiger, if you have a soldier with both sniper trainings, you can have them target hands, or arms, or whatever.  All the damage the bullet does is converted into stun damage, and it's almost as accurate as simple body shots.  Otherwise, there's a research tree that leads to stun grenades.  But snipers really are the way to go for capturing.  Just be warned, you can burn through a fair number of healing doses to recover a sniper captured target.

The biggest benefit that I've ever gotten from the Yellows is +Metals from their initial trade.  Sometimes they don't give you useless fuel, and metal was always the most useful I've gotten.  Hypothetically, chemicals would be more helpful, and it would spare them until I needed their tech, instead of their resources.  The second nicest thing is +Crystals, which if you know which sectors to rush for can set you up with Crystals 3 before the first active solar cycle.  It's not key, but it can be nice to use computerized scopes in the early game.
Logged

Saint

  • Bay Watcher
    • View Profile
Re: UFO: Afterlight
« Reply #76 on: June 19, 2010, 11:55:10 am »

I just slowly built arms and held my small turf I had while being outside any conflict for a bit until I had enough soldiers, training and stockpiles to strike against them.
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: UFO: Afterlight
« Reply #77 on: June 19, 2010, 01:09:18 pm »

Ah yea, my Samantha is a beast of a sniper, but I never had any reason to try an arm or legshot, now that I know that stuns, that just makes her even more godlike. 

Sniper rifle with a advanced gyrostabaliser, computerized scope, and an advanced accelerator, long range ammo, and her battlesuit has a power shield and an accuracy enhancer.  She can headshot a reticulan from the other side of the damn map every time, and the only beastman she can't one hit KO with a high chance to hit is a matriarch,  but at least she can reliably hit the damn things outside of shotgun range.

And yea, I mostly play defensive against beastmen.  Those cannons can do a ton of damage to somebody with weak armor, and can often knock the target over too, letting the beastman finish them off.  Once you start getting some heavier armor though they become much less of a problem.  And then power shields make them almost trivial.  Heavy armor is almost unharmed by projectiles and then power shields halve damage from whatever is left over. And just spreading out a bit and having a keen eye can signicantly reduce grenade damage.  If you see a grenade flying through the air just move the target out of the way.  A standing soldier set to run with some good speed can often get out of the way completely, and a ducking soldier can often get far enough to reduce the damage.

Reticulans I try to rush at, keep the group more or less together, but mostly standing so they can avoid any rockets.  Walking doesn't contribute to my stealth since they can see me with psi well before I get near enough to shoot.  The unarmored ones have 0% resistance to projectiles, so a couple soldiers with some kind of automatic projectile weapon can go to town on them.  the shielded ones are a bit tougher, but you are going to encounter things with MUCH higher resistances than that later.  You are going to start begging for enemies with only a powershield protecting them.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Cerej

  • Bay Watcher
    • View Profile
Re: UFO: Afterlight
« Reply #78 on: June 19, 2010, 01:34:48 pm »

N-never tried a leg shot?  You should... give them a try sometime.  Unless you don't want to break the game in half.  Leg shots are basically the entire reason I train snipers for end game.  Then I also add a couple specialists for DPS purposes.  The only people I use rockets against are the reticulans, and that's more because they're less dangerous than anything else.

And really, you should spend more of your research doing autopsies on your first play through.  It pays to know what enemies are weak against, and it pays even more to reverse engineer the opposing faction's armor technologies.  Every enemy has at least 1 non-psi damage type they're acceptably vulnerable to.
Logged

Farce

  • Bay Watcher
  • muttermutterbabble
    • View Profile
Re: UFO: Afterlight
« Reply #79 on: June 19, 2010, 05:19:03 pm »

How do I unlock sniper training?  Does it come when I build one of those optical engineering places?

Also, managed to figure out wtf was going on with my chem resource.

Quote
Level 0 - 0 Mine
Level 1 - 1 Mine
Level 2 - 2 Mines
Level 3 - 4 Mines
Level 4 - 8 Mines
Level 5 - 12 Mines
Level 6 - 16 Mines
Level 7 - 20 Mines
~Afterlight Forum

I'd have level 3 if I broke the treaty, but I really don't want to deal with more attacks as all my tech progresses.  Especially vs. Reticulans, as the expedition is destroying my face at present.

I believe there are a few territories I can take from the Beastmen with chem mines, including a gold one, so I'll go steal one and keep the grays off my back for a while longer.


Meanwhile, who do you guys recommend I give sniper training, and how much are both levels in points?  I think I've actually blown most of my training points for most of the pure soldiers already - they're also level 18, which I imagine is close to the cap.  Diego's the heavy, Harald's my assault guy (Digression: the heavy suit is so slow), so theyr'e out.  I've mostly trained Sam as a fast forward scout and damage-dealer (dual pistols are sweet), so that wouldn't be very efficient.  Ute's got leadership so she needs to be close, and it'd be more efficient to have her as an assault like Harald, but she could probably snipe from the back of the unit or something, and I think I've been saving up her points anyway.  I'm considering Gene and Pauline, too, but they both should be close to heal/fix suits... and apparently there are homing missiles that driving training lets you use, so I want Pauline as an auxiliary heavy.

x2yzh9

  • Bay Watcher
    • View Profile
Re: UFO: Afterlight
« Reply #80 on: June 19, 2010, 05:35:31 pm »

The reticulans are easy peasy compared to the expedition, it'd be better to attack them instead of dealing with the expedition.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: UFO: Afterlight
« Reply #81 on: June 19, 2010, 07:57:29 pm »

Wait yer fighting expedition? Holy crap man, those guys are like reticulans on overdrive dude.  And from what I can gather are "good guys".  The yellow reticulans are the ones that invaded earth
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

x2yzh9

  • Bay Watcher
    • View Profile
Re: UFO: Afterlight
« Reply #82 on: June 19, 2010, 07:59:22 pm »

Actually the yellow ones rebelled and saved the humans[but invaded it] and allowed the humans to live, whilst the expedition[Ie. the main reticulan empire] wanted to exterminate humans altogether, but say that they regret choosing to do that because humans were apparently not hurr-durr monkeys, but still think that the rebels should die.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: UFO: Afterlight
« Reply #83 on: June 19, 2010, 08:02:29 pm »

Eh I call them friendly cuz they changed their mind.   Plus the yellow hurts my eyes while the blue is pleasing.  I guess it's been too long since I allied with them.

I could always smash them into paste once I deal with those damn beastmen I guess.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Farce

  • Bay Watcher
  • muttermutterbabble
    • View Profile
Re: UFO: Afterlight
« Reply #84 on: June 20, 2010, 03:50:06 am »

I'm far enough in that I just encountered my first Beastman Matriarch, and I've only just figured out that to "send and receive computer data" I just need to click my satellite dish and hit upgrade.

Arrrrrrgh.

On the plus side, I've cleared my research list to the point that there's only one thing on it.

BuriBuriZaemon

  • Bay Watcher
    • View Profile
Re: UFO: Afterlight
« Reply #85 on: June 20, 2010, 04:55:37 am »

Sorry if this is off-topic, but does any of you play UFO: Aftermath (the first in the series)?

I like it better than Afterlight, somehow, and I'm wondering if there is any good mod for it.

EDIT: Okay, I'm reinstalling Aftermath. And this is the best mod:

http://www.strategycore.co.uk/files/index.php?dlid=128
« Last Edit: June 20, 2010, 06:19:44 am by BuriBuriZaemon »
Logged
Napalm is great if you enjoy hot and spicy foods. I personally enjoy some liquid nitrogen.

Steam profile: Elsior
Friend Code: 2938 - 7181 - 3815 (Elsior/Elle Ciel)

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: UFO: Afterlight
« Reply #86 on: June 20, 2010, 07:40:59 am »

Sorry if this is off-topic, but does any of you play UFO: Aftermath (the first in the series)?

I like it better than Afterlight, somehow, and I'm wondering if there is any good mod for it.

EDIT: Okay, I'm reinstalling Aftermath. And this is the best mod:

http://www.strategycore.co.uk/files/index.php?dlid=128
Each of the games is good at what it does. Aftermath is an awesome post-apocalyptic zombie type game with a great story.
Logged

Majestic7

  • Bay Watcher
  • Invokes Yog-Soggoth to bend time
    • View Profile
Re: UFO: Afterlight
« Reply #87 on: June 20, 2010, 08:17:01 am »

I really didn't like Aftermath that much, the scripted missions were just annoying and I hate the damn flynests. Aftershock was much better. I'm playing Aftershock again now, thanks to this thread - anyone doing the same should install Shadowman's Weapon Rebalance mod. Improves the game much. Plus of course the unofficial 1.3 patch.
Logged

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: UFO: Afterlight
« Reply #88 on: June 20, 2010, 09:23:09 am »

Is the patches save compatible?
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

Soulwynd

  • Bay Watcher
  • -_-
    • View Profile
Re: UFO: Afterlight
« Reply #89 on: June 20, 2010, 10:10:23 am »

Logged
Pages: 1 ... 4 5 [6] 7 8 9