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Author Topic: RTD - Multiworld 2 - Turn 33 - Free at last!  (Read 30429 times)

Agamemnon

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Re: RTD - Multiworld 2 - Turn 33 - Free at last!
« Reply #525 on: August 02, 2010, 09:17:05 am »

Site 2... not acceptable. :) Sorry for the delay and sorry for the next delay as well, because I will be going on a festival tomorrow and not return until next monday.

Turn 33

Quote from: Toaster
Apply warhammer to a statue where it is holding up the reliquary.
| In an unwatched moment, you slip past the hammerite phalanx and swing your warhammer AND your ball mace at both of the left statues legs. They crumble to dust and the rest of the statue follows gravity. The reliquary glows purple one more time, but now the protective enchantment is broken. Everyone in the vicinity of the statue dodge its debris! | Frelock is in most danger, being closest to the altar, but is not harmed. Toaster runs under the left gallery and is protected from debris there. The reliquary swings to the right side and the hammer the statue was holding hits only the stone altar, leaving it cracked in half. Ochita skillfully dodges the reliquary. Of his opponents, only 3 were that lucky. The other one is hit badly in the back and hurled over the pews. A half dozend paladins is crushed by the statues torso, while the priest evades the falling head at the last second, losing his balance in the process. No peasants were harmed. The reliquary impacts the opposing wall. It is dented, some ornaments are broken off and its windows are completely shattered.

Quote from: jozilla
I try to break the neck of the hammerites by TK
| You can't focus on a specific target but succeed to channel telekinetic energy into someones neck. That unlucky someone being a peasant, who was fighting on your side. His enemy is slightly puzzled by the sudden collapse of him without having taken a hit, but the Paladin quickly realizes you staring intently into his direction. The paladin charges at you! | You evade his powerattack, but remain in striking distance for another.

Quote from: Paranatural
Make my way to the Altar and start studying up with the books there.
| The combat that is going on prevents you from reaching the altar again.

Quote from: Ochita
Now it is time to stab them when they are down.
| You leap at the nearest paladin and stab away with your shortsword. He rolls to the side and you only stab the stone block floor. | Three more Paladins come to aid and start closing in on you from two directions. You quickly assume a defensive stance and parry the first attack.

Quote from: Frelock
Discover that I too can use TK, and heal my leg.
| Having seen it done before, you try to remember as much as possible about the process of telekinetic healing. You do very good for a beginner. Despite the fact, that you have no idea about the state of your leg other than ist visual appearance, you think you did a good job at mending the bone and closing the wound.

Quote from: nuker w
Alright. Pep my men and woman up. Get them into the correct positions and wait for the hammerites to come. Stand dramaticly in the middle of the crowd with fist streched out in defience against the hammerites. IMPORTANT - If time to spare, do big dramatic speach.
| You try to hold a dramatic speech but the action is thwarting your plans. Ochita beginning to stab the Hammerites was cue enough for the crowd to start charging and engaging the slightly disordered phalanx before it can regroup itself properly.

Quote from: wolfchild
Leap up to the galary and dramatically rush to the railing and will frelock better, then thor spines at some hammerites
| You enter the gallery and enjoy a nice view of the carnage going on. Frelock is healed already, so you proceed to throw the spines you were holding at a group of paladins that are about to engage nuker. However, all your projectiles bounce harmlessly off their armor.

===

NPCs:

Angry mob/peasant army: [1] They engage the paladins. However, they are not doing so well. Several fall to the strikes of warhammers. The fight remains even only because of your intervention.

Hammerites: [3] They have you surrounded. The elite troops engage the incited mob and try to reach nuker, while another fraction remains at the doors and blocks the exit. They do not engage in combat yet, but they also prevent anyone else from getting inside.

Hammerite priest: [2] He does not attack this round, because he is busy evading falling statues.

Graveyard Zombies: [3] Nobody of you can imagine, what the zombies in the city are doing. Those buried in the cathedral cemetery continue digging up.

THE EYE: [5] A high pitched voice appears in the head of all of you. "At lasssssst! I am freee again! Thisss wass getting most boring. Quickly now, get me out of this box. If you do sssso, I will end thisss fight now and you shall be rewarded."

=====

Status after Turn:

Quote from: Toaster
Location: inside cathedral, standing upright, under left gallery
Health: cuts all over upper body, bruise on head
Possessions: Generic underwear, grey pinstripe suit pants, torn dark blue shirt, metal bracket, >>Iron ball mace<< (held), scorched warhammer (held)
Skills: Master item enchanter, Skilled Maceman

Quote from: jozilla
Location: inside cathedral, standing upright
Health: 4 broken ribs, pain
Possessions: Generic underwear, brown leather pants, 2 bombs (held), <<*Steel Battleaxe*>> (held), 15 gold and 34 silver coins
Skills: Skilled Climber, basic telekinesis, novice demoman, novice axeman
Abilities: King of Nowhere, magic light (on)

Quote from: Paranatural
Location: inside Cathedral, standing upright, somewhere in the middle of the mob
Health: no serious damage, just a little banged about.
Possessions: Generic underwear, hessian pants, partly torn red shirt
Skills: Basic shadow manipulation

Quote from: Ochita
Location: inside cathedral, standing upright, near altar
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, named lead lockpick, iron knife, steel chainmail, rusty gloves, greaves & boots, polished shortsword (held)
Skills:novice Dreamwalker, advanced TK healing, novice TK nova

Quote from: Frelock
Location: inside Cathedral, lying on the floor behind the altar, still hidden.
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>> (held), 40 silver coins, a blood covered, ornated candlestick (held)
Skills: Roundhousekick (granted by items), basic sneaking, basic TK healing
Abilities: Painless

Quote from: nuker w
Location: inside cathedral, standing upright, in the middle of the crowd
Health: left arm, light bleeding
Possessions: Generic underwear, scottish kilt of avoidance, 2 silver and 5 copper coins, steel chainmail, gloves, greaves & boots
Skills: Skilled Breakdancer, Skilled TK healer

Quote from: wolfchild
Location: inside cathedral, on left gallery, standing upright
Health: uninjured
Possessions: Generic underwear, dark blue stretchy pants
Abilities: regeneration, reinforced ribcage, tail, long legs, fur, a head full of eyeballs, heavy bones

=====

Environment: A medieval steampunk city. It is night. The streetlights do not illuminate anything anymore, many doorways and alleys remain unlit, only lightsource are torches, the cathedral compound and the stars. (-1 sight)

Free items:
Near weapon shop: Glass shards
Near ruined building: two halves of a warhammer, various debris, two severed heads
Inside the cathedral: A chalice and one candlestick (on the altar and behind the altar), the book of the builder
Outside the cathedral: Various debris

Body count:
Cathedral entrance: Nimitz
Main street: maxicaxi
I'll stop counting the murdered NPCs now...

World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.

=====

Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor. A pile of shirts is nearby as well as, the top half of another warhammer, one dead hammerite paladin and 3 unconscious ones. The front window is broken.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
Cathedral: The Hammerite cathedral proudly presents a new relic: A mysterious gemstone called "The Eye". The front gate is watched by 2 hammerite guards, a paladin and a bowman. It is surrounded by a wall (some crates stacked against from the outside) and accompanied by a cemetery and various other buildings that are part of a larger complex.
Cathedral inside: The reliquary is suspended in the air by two chains and flanked by two giant, menacing statues, each raising a hammer.
Armory: The armory... is no more.
Cathedral street: This street lies parallel to the main street and leads to the cathedral, too. One hammerite paladin patrols there somewhere.
Alchemy store: This shop is accompanied by a small, walled off herbal garden. It lies exactly between the main street and Cathedral street.
Hammerite generator building: A building only 1 story high but with walls of steel. Wrecked on the inside, door and barred window are lying on the street. The outside is intact except for some scorchmarks where the window used to be.

=====

Background: [1] Chaos erupts. The crumbling statue fills a portion of the cathedral with white dust. Even wolfchild on the gallery loses his overview.

=====

I think it might be helpful to recap the lore for a second:
The eye is some sort of gemstone, probably cursed, that knows levitation and has the unnerving habit of teleporting itself at will and was thus encased in a reliquary and magically warded by the hammerite priesthood right over the high altar of the cathedral.

=====
Logged
Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Paranatural

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Re: RTD - Multiworld 2 - Turn 33 - Free at last!
« Reply #526 on: August 02, 2010, 09:25:45 am »

Woot!


Move to Ocita and help defend him with my warhammer.
Logged
The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Ochita

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Re: RTD - Multiworld 2 - Turn 33 - Free at last!
« Reply #527 on: August 02, 2010, 09:27:14 am »

Let them get close then use Whirlwind attack again.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Paranatural

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Re: RTD - Multiworld 2 - Turn 33 - Free at last!
« Reply #528 on: August 02, 2010, 09:44:59 am »

Move to Ocita and help defend him with my warhammer.

Let them get close then use Whirlwind attack again.


Err....

Move to attack the ones Ochita is attacking but stay away from Ocita's damn whirlwind attack
Logged
The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Ochita

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Re: RTD - Multiworld 2 - Turn 33 - Free at last!
« Reply #529 on: August 02, 2010, 09:55:44 am »

Move to Ocita and help defend him with my warhammer.

Let them get close then use Whirlwind attack again.


Err....

Move to attack the ones Ochita is attacking but stay away from Ocita's damn whirlwind attack

How can you spell my name right, then get it wrong???
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Paranatural

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Re: RTD - Multiworld 2 - Turn 33 - Free at last!
« Reply #530 on: August 02, 2010, 10:02:18 am »

Typo.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Toaster

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Re: RTD - Multiworld 2 - Turn 33 - Free at last!
« Reply #531 on: August 02, 2010, 12:07:17 pm »

Get the eye out of the reliquary.  If opening it doesn't work normally, use force.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Frelock

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Re: RTD - Multiworld 2 - Turn 33 - Free at last!
« Reply #532 on: August 02, 2010, 12:15:56 pm »

Yes!  I'm back in action!

ROUNDHOUSE KICK a paladin!
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All generalizations are false....including this one.

wolfchild

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Re: RTD - Multiworld 2 - Turn 33 - Free at last!
« Reply #533 on: August 02, 2010, 07:54:48 pm »

Perform a "death from above" attack on a paladin
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

nuker w

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Re: RTD - Multiworld 2 - Turn 33 - Free at last!
« Reply #534 on: August 02, 2010, 09:26:06 pm »

CHARGE!!! Lead my people in IN A MORE ORGANISED FORMATION against them.
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maxicaxi

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Re: RTD - Multiworld 2 - Turn 33 - Free at last!
« Reply #535 on: August 02, 2010, 10:39:20 pm »

raise dead on myself

PS. if i become a lich I use Frelock as my phelectory


if you give me -3 on roles and if I use raise dead I have one in six to succeed :P

because  of skill in that
« Last Edit: August 02, 2010, 11:53:48 pm by maxicaxi »
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Ochita

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Re: RTD - Multiworld 2 - Turn 33 - Free at last!
« Reply #536 on: August 02, 2010, 10:42:12 pm »

Ah, but you need to understand. MAgic needs alot of gestures, to affect the way magic works so your still dead.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

maxicaxi

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Re: RTD - Multiworld 2 - Turn 33 - Free at last!
« Reply #537 on: August 02, 2010, 11:51:19 pm »

But I am a necromancer such petty things are still possible for me. right? We will see what the GM says
but I thought that I get -3+1 on raise dead rolls giving me 1in6 chance of success. 
« Last Edit: August 02, 2010, 11:55:20 pm by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Agamemnon

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Re: RTD - Multiworld 2 - Turn 33 - Free at last!
« Reply #538 on: August 03, 2010, 01:33:26 am »

But I am a necromancer such petty things are still possible for me. right? We will see what the GM says
but I thought that I get -3+1 on raise dead rolls giving me 1in6 chance of success.

You wish...

No, the point was: If you roll N, you get a penalty of n for being dead, where N = n.
Or just what Ochita says. What kind of necromancer are you anyway, not even having a phylactery for your soul...  ;)

So you are pretty dead. And I won't allow ghosts.

Edit: Continue of thread is next monday.
« Last Edit: August 03, 2010, 01:34:59 am by Agamemnon »
Logged
Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Ochita

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Re: RTD - Multiworld 2 - Turn 33 - Free at last!
« Reply #539 on: August 03, 2010, 08:07:12 am »

Riiiight. I'm going to be in america at that time and Idon't know if I will get internet access. Frelock, you can take control of my cha until I get back.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita
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