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Author Topic: RTD - Multiworld 2 - Turn 33 - Free at last!  (Read 30494 times)

wolfchild

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Re: RTD - Multiworld 2 - Turn 20 - Sublety is for coward thieves anyway...
« Reply #330 on: June 28, 2010, 09:06:04 am »

While waiting for the door o be opened, i will continue the regeneration work on my ears, and improve my nightsight (probably by getting the eye layer that felines and canines have that can reflect light back out(its supprisingly not very visible unless you are staring at they eyes anyway) but its just a suggestion for the techincalities watever works, or dice could say no. When door is opened, i look again for a weapon of the ranged variety, a hand crossbow will probably be the best
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Ochita

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Re: RTD - Multiworld 2 - Turn 20 - Sublety is for coward thieves anyway...
« Reply #331 on: June 28, 2010, 10:03:36 am »

Quickly dress up in the hammerites cloths, nick a warhammer and rap on the door "We are hammerites and we must consicate your stock! (hammerites arent very good you know)
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

maxicaxi

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Re: RTD - Multiworld 2 - Turn 20 - Sublety is for coward thieves anyway...
« Reply #332 on: June 28, 2010, 10:18:31 am »

eat dead
« Last Edit: June 28, 2010, 01:02:08 pm by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Agamemnon

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Re: RTD - Multiworld 2 - Turn 20 - Sublety is for coward thieves anyway...
« Reply #333 on: June 28, 2010, 10:27:04 am »

I am not a Starcraft player... please explain.
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Toaster

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Re: RTD - Multiworld 2 - Turn 20 - Sublety is for coward thieves anyway...
« Reply #334 on: June 28, 2010, 10:30:07 am »

I open the door, then grab a light weapon, preferably a mace.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Sean Mirrsen

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Re: RTD - Multiworld 2 - Turn 20 - Sublety is for coward thieves anyway...
« Reply #335 on: June 28, 2010, 10:37:05 am »

I am not a Starcraft player... please explain.
Ugly guy with void blades, permanently invisible... can't remember much else from the game.

Also, Agamemnon, it's "Subtlety", with an extra "t". Just so you know. ;)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Toaster

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Re: RTD - Multiworld 2 - Turn 20 - Sublety is for coward thieves anyway...
« Reply #336 on: June 28, 2010, 10:43:10 am »

That t is very subtle.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Paranatural

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Re: RTD - Multiworld 2 - Turn 20 - Sublety is for coward thieves anyway...
« Reply #337 on: June 28, 2010, 10:46:27 am »

I sneak around this coumound thing Frelock and I are in, looking for a way to go inside and up.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Sean Mirrsen

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #338 on: June 28, 2010, 10:55:26 am »

That t is very subtle.
Heheh. Subtle "t". Indeed.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Agamemnon

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #339 on: June 28, 2010, 10:55:42 am »

Ark... one of those letters that are there for no reason... fixed

Awww... the puns... they HURT!
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

nuker w

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #340 on: June 28, 2010, 11:44:33 am »

Don a hammerites gear and go into the weapon building, screaming "Bring out your money and weapons!"
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maxicaxi

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Re: RTD - Multiworld 2 - Turn 20 - Sublety is for coward thieves anyway...
« Reply #341 on: June 28, 2010, 12:26:52 pm »

I am not a Starcraft player... please explain.

lose yourself.... IN LORE!!!!

to be exact this
« Last Edit: June 28, 2010, 12:28:38 pm by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Agamemnon

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #342 on: June 28, 2010, 12:52:56 pm »

Oh... kay. If you want to roleplay one of those go right ahead, I will not stop you. But I cannot provide any support in pursuing such ambitious goals on my own. (And I certainly will not start reading a carpton of lore of some videogame, that I was never and will never be interested in, Sorry)

Long story short: If you want to be a Dark Templar, you have to work for it. Provide background and as much detail in your actions as possible! Only then there is a chance, that I might catch on some of it and start bouncing it back to you.

Quote
become Protoss Dark Templar with all ability's and equipment that entails
As it stands, your action will succeed not even on a 5, because all I can give you is:
Quote
[5] You are now a Dark Templar. Congratulations!

=====

It sort of reminds me of how Rooster wanted to be a heavy metal god in the first multiworld and that worked for a while, but he was providing a lot better detailed descriptions of what he was doing, how he was doing it and what effects he intended to do...
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Frelock

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #343 on: June 28, 2010, 01:02:30 pm »

Explore the complex, looking for a secret entrance to the cathedral.
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All generalizations are false....including this one.

Toaster

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #344 on: June 28, 2010, 01:24:50 pm »

I have a pretty good idea of the direction I want to take this character, but I'm going to do it bit by bit, so as to not try to do too much at once and have it blow up in my face.  And it'd be a nasty blow up if I did.  Right now I just need to get my enchanting skill up to not-crappy levels.

And the game is more fun if you respect the "don't repeat" rule.  See how I tried different ways to heal my damned ankle.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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