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Author Topic: RTD - Multiworld 2 - Turn 33 - Free at last!  (Read 30505 times)

Frelock

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Re: RTD - Multiworld 2 - Turn 17 - If you want it done, do it yourself...
« Reply #285 on: June 24, 2010, 12:28:44 pm »

One more roundhouse kick to keep that last Hammerite from escaping.
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All generalizations are false....including this one.

Toaster

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Re: RTD - Multiworld 2 - Turn 17 - If you want it done, do it yourself...
« Reply #286 on: June 24, 2010, 12:30:14 pm »

Slowly (as to not aggravate my ankle) sneak over to the group with the paladins.  Acquire a warhammer.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

nuker w

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Re: RTD - Multiworld 2 - Turn 17 - If you want it done, do it yourself...
« Reply #287 on: June 24, 2010, 02:58:25 pm »

Take Paladin 2 out, before turning and doing a breakdance for my supporters.
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Paranatural

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Re: RTD - Multiworld 2 - Turn 17 - If you want it done, do it yourself...
« Reply #288 on: June 24, 2010, 04:06:14 pm »

Create a veil of shadows around the whole group so that all within it can see but people outside it cannot see inside.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Agamemnon

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Re: RTD - Multiworld 2 - Turn 17 - If you want it done, do it yourself...
« Reply #289 on: June 24, 2010, 06:23:05 pm »

Only 5 Players in? Well, no turn then.
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

maxicaxi

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Re: RTD - Multiworld 2 - Turn 17 - If you want it done, do it yourself...
« Reply #290 on: June 24, 2010, 11:15:44 pm »

:P
« Last Edit: June 25, 2010, 04:37:44 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

wolfchild

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Re: RTD - Multiworld 2 - Turn 17 - If you want it done, do it yourself...
« Reply #291 on: June 25, 2010, 02:53:31 am »

I am going to be without internet for an unknown time, ai me please. this turn i try to gain thermokenesis
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

maxicaxi

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Re: RTD - Multiworld 2 - Turn 17 - If you want it done, do it yourself...
« Reply #292 on: June 25, 2010, 04:33:50 am »


learn how to constently read thoughts thus knowing exactly how to defend against attacks  having read the enemies mind

« Last Edit: June 25, 2010, 04:37:56 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

wolfchild

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Re: RTD - Multiworld 2 - Turn 17 - If you want it done, do it yourself...
« Reply #293 on: June 25, 2010, 05:33:04 am »

aparently my internet issue is not as bad as it seemed, could still get as bad as i thought it was though, so if i dont post in 24 hours assume im having problems
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

jozilla

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Re: RTD - Multiworld 2 - Turn 17 - If you want it done, do it yourself...
« Reply #294 on: June 25, 2010, 06:23:50 am »

I get my Bombs back ant search for a hideout for two of them. With the remaining bomb, I go to the hammerite building, in shadows

who wants to follow me to the Hammerite building... I have a beautiful gift for them ;)
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wolfchild

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Re: RTD - Multiworld 2 - Turn 17 - If you want it done, do it yourself...
« Reply #295 on: June 25, 2010, 06:31:16 am »

re posting turn, because i couldnt figgure out how to work the phone

Gain THermokenesis
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Agamemnon

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Re: RTD - Multiworld 2 - Turn 17 - If you want it done, do it yourself...
« Reply #296 on: June 25, 2010, 10:32:28 am »

Can't you access this thread from an internetcafe or at work/scool?
Because after about 10 Turns, you will get the inactivity treatment, too.

Speaking of which... Nimitz will die now. "AI until further notice" is not an acceptable way to play an RTD. Not with other people on the waiting list.
« Last Edit: June 25, 2010, 10:37:21 am by Agamemnon »
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Agamemnon

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Re: RTD - Multiworld 2 - Turn 18 - Adventurers 4, Enemy 1
« Reply #297 on: June 25, 2010, 11:33:46 am »

Turn 18

Quote from: Toaster
Slowly (as to not aggravate my ankle) sneak over to the group with the paladins.  Acquire a warhammer.
| You jump on one foot towards the others. You try to be silent but it hampers your progress considerably. However, since there are no more enemies around that does not make a difference. You arrive at the weapon shop.

Quote from: jozilla
I get my Bombs back ant search for a hideout for two of them. With the remaining bomb, I go to the hammerite building, in shadows
| Climbing that door seemed easier from the other side. You don't manage to do it again, because your pants entangle with some iron ornaments that you inadvertently bent while climbing over the gate the first time.

Quote from: Paranatural
Create a veil of shadows around the whole group so that all within it can see but people outside it cannot see inside.
| You let go of the paladin and stand back up. You darken the shadows around you but it is nowhere near enough. Light still passes through pretty much unhindered. Also, you can cover only a small radius around you. Everyone would have to stand very close to you in order to be covered by your bubble of darkness.

Quote from: maxicaxi
learn how to constently read thoughts thus knowing exactly how to defend against attacks  having read the enemies mind
| You concentrate on the one remaining paladin, but he is now running away and quickly leaving your telepathic range.

Quote from: Ochita
Take down the last hammerite
| You throw your warhammer into the general direction of the fleeing paladin, but miss by a large margin. | Your hammer bounces off a wall and comes to rest on the ground near Paranatural.

Quote from: Nimitz
[AI:3-5] I give the Hammerites a nice hug
| You continue to run towards the guards, screaming and with foam around your mouth. The Bowman shoots |  and hits you right in your left eye. The arrow penetrates your skull and your brain. You trip, fall forward and die before you hit the ground.

Quote from: Frelock
One more roundhouse kick to keep that last Hammerite from escaping
| The last remaining Paladin has to run past you in order to reach the cathedral. You cannot allow that to happen and skillfully place your leg in the way of his head. | He tries to dive through under your leg, but is staggering and slowed considerably.

Quote from: nuker w
Take Paladin 2 out, before turning and doing a breakdance for my supporters.
| There is no need to go after the Paladin anymore, so you perform some breakdancing moves to thank your group for their healing support. Unfortunately, noone is looking, because most are busy with something else.

Quote from: wolfchild
i try to gain thermokenesis
| You feel somewhat warm inside all your fur, but you cannot produce any excess heat.

===

NPC actions:

Quote from: Hammerite paladin #1
unconscious and probably a broken nose

Quote from: Hammerite paladin #2
[2, Frelock: 6, dam: 2, crit: 2]He tries to flee further, but Frelock quickly turns around and thrusts his dagger into his back, through a gap in his armor and right into his spinal cord. He is paralysed and quickly gives into pain.

Quote from: Hammerite paladin #3
Dead, lying in a puddle of blood

Quote from: Hammerite paladin #4
[5] You don't know where he is and what he is doing

Quote from: Hammerite paladin #5
Lying on the ground, unconscious.

=====

Status after Turn:

Quote from: Toaster
Location: Main street, near weapon shop, standing upright
Health: sprained ankle
Possessions: Generic underwear, grey pinstripe suit pants, dark blue shirt, metal bracket
Skills: Novice item enchanter

Quote from: jozilla
Location: Alchemy store garden, standing upright, in shadows
Health: uninjured
Possessions: Generic underwear, brown leather pants
Skills: Novice climber, basic telekinesis
Abilities: King of Nowhere, magic light (off)

Quote from: Paranatural
Location: Main street, standing upright
Health: uninjured
Possessions: Generic underwear, hessian pants, red shirt
Skills: Basic shadow manipulation

Quote from: maxicaxi
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, baggy pants
Skills: Basic Telepathy
Abilities: Summon void blades (on)

Quote from: Ochita
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, crude lead lockpick, iron knife, steel warhammer
Skills:Novice Dreamwalker, Basic TK healing

Quote from: Nimitz
Location: Near entrance of cathedral
Health: DEAD
Possessions: Generic underwear, worn desert camouflage pants
Skills: Basic healing touch

Quote from: Frelock
Location: Main street, standing upright
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>>, 40 silver coins
Skills: Roundhouse kick (granted by items), Basic sneaking

Quote from: nuker w
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, scottish kilt, 2 silver and 5 copper coins
Skills: Skilled Breakdancer, Skilled TK healer

Quote from: wolfchild
Location: Main street, near weapon shop, standing upright
Health: scratches and bruises on chest and legs
Possessions: Generic underwear, dark blue stretchy pants
Abilities: regeneration (off), reinforced ribcage, long rat tail, long legs, fur, ears of a rat

=====

Environment: A medieval steampunk city. It is night. The streetlights do not illuminate the streets completely, many doorways and alleys remain unlit.

Free items:
3 warhammers, all lying in vicinity of the weapon shop
two halves of a warhammer, a little further down the main street
3 bombs (armed) somewhere around the alchemy store

Bodies:
4 paladins either dead or unconscious in general vicinity of the weapon shop
Nimitz at the cathedral entrance

World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.

=====

Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more. 4 Hammerites patrol along the street.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor. A pile of shirts is nearby as well as, a free steel warhammer, the top half of another warhammer, one dead hammerite paladin, an unconscious one and two alive ones.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
Cathedral: The Hammerite cathedral proudly presents a new relic: A mysterious gemstone called "The Eye". The front gate is watched by 2 hammerite guards, a paladin and a bowman.
Cathedral street: This street lies parallel to the main street and leads to the cathedral, too.
Alchemy store: This shop is accompanied by a small, walled off herbal garden. It lies exactly between the main street and Cathedral street.
Hammerite building: A building only 1 story high but with walls of steel. Humming noise coming from inside.

=====

Background: [1] It is quiet now.
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Dermonster

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Re: RTD - Multiworld 2 - Turn 17 - If you want it done, do it yourself...
« Reply #298 on: June 25, 2010, 11:37:28 am »

Me: Enter. Sneak over to the main street where everyone is.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Agamemnon

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Re: RTD - Multiworld 2 - Turn 17 - If you want it done, do it yourself...
« Reply #299 on: June 25, 2010, 11:40:04 am »

Me: Enter. Sneak over to the main street where everyone is.

No, not yet.
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.
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