Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16] 17 18 ... 37

Author Topic: RTD - Multiworld 2 - Turn 33 - Free at last!  (Read 30506 times)

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: RTD - Multiworld 2 - Turn 12 - First blood
« Reply #225 on: June 19, 2010, 03:07:24 am »

Pick up a hammer and strike at the other hammerite!
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Agamemnon

  • Bay Watcher
  • Function - unknown
    • View Profile
Re: RTD - Multiworld 2 - Turn 12 - First blood
« Reply #226 on: June 19, 2010, 07:43:50 am »

8/9 are here. Means: Rolls.

And I regularly find errors in the statuses, especially the inventorys are often flawed... shouldn't do these at 3 in the morning... please check yours regularly for items that I forgot to add.

You all got quantum pants btw... meaning, they can hold a reasonable amount of small sized objects.
« Last Edit: June 19, 2010, 07:46:31 am by Agamemnon »
Logged
Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Agamemnon

  • Bay Watcher
  • Function - unknown
    • View Profile
Re: RTD - Multiworld 2 - Turn 13 - Does it hurt, when I smash this?
« Reply #227 on: June 19, 2010, 09:23:27 am »

Turn 13

Quote from: Toaster
Staying in the shadows, I splint up my ankle using whatever I can find.  Put on the shirt if it isn't already on.
| You find a metal bracket, that would fit your foot but can't find a way to fix it to your ankle. But you put on your shirt and it suits you well.

Quote from: jozilla
I search ressources to make gunpowder an fuse. If I find these, I will make some gunpowder. 20kilogramms gunpowder and a fuse which burns for 10 minutes should be enough
| You enter the store and stumble through the darkness. You can't read the labels on the various containers on the many shelves here, therefore you don't find anything.

Quote from: Paranatural
Create a bright burst of light right in the hammerites faces to blind them, now that I apparently did something like that. Close my eyes so it doesn't destroy my night vision, and sneak away, stealthy-like.
| You use your new control over the shadows to conjure the opposite effect again, | effectively blinding the paladin for a short time. |You take the opportunity to sneak away, while he is rubbing his eyes and hugging a streetlight with his face. You are still on Cathedral street and you can already see the big ornate double iron doors separating the hammerite compound from the rest of the city, flanked by two paladins, one of which wields a bow.

Quote from: maxicaxi
run to the scream i just heard while trying to finish void blades
| You try not to be a complete douche by stealing the poor ex-hammerite's rommkey and instead just put it back onto the table. | You then run towards the fighting ground, but not quite make it there, because you are distracted by your efforts on making your voidblades solid. You fail to do so, but you look quite frightening with both your arms enveloped by glowing green flames. This however makes you an easy target to spot. (-1 to hiding and no bonus from shadows)

Quote from: Ochita
Pick up a hammer and strike at the other hammerite!
| You pick up the weapon of the dead paladin and take a swing at the other one. | He barely manages to evade your strike and takes no damage.

Quote from: Nimitz
[AI: 2] I stand around and pick my nose
| Congratulations: You are now a mobile cloth stockpile. Maybe you were a packing mule in a previous life. You feel how your inactiveness slowly degrades your brain. (-1 on all rolls, including AI, from now on, until returning to the game or dying, whatever comes first)

Quote from: Frelock
Lie in ambush for paladin #1, and hit him with a ROUNDHOUSE KICK! when the time is right.
| You run past the still fighting paladin and the rest of your group and hide a small distance away in an unlit doorway, waiting for an opportunity to let any reinforcements taste your foot. | Unfortunately, that paladin is still exhausted from chasing wolfchild earlier, his armor is slowing him down and he does not run past you this turn. You ready your dagger for a second strike, should your kick miss.

Quote from: nuker w
"Well you stuffed that one up didint you, yah daft idiot" Crack the idiot trying to hurt me on the ground with a elbow drive to the head
| You are still on the ground, no way to reach his face with your elbow and your insult only further enrages the paladin. | He attacks you again with his hammer, hitting your left leg. | You hear a loud *Crack* followed by blinding pain. The strike mangled your leg and cracked your shinbone. You are bleeding.

Quote from: wolfchild
Rush to the site of the scream, sticking to the shaddows, If there is a hammerite there and one of my friends, try to knock him unconcious
| You jump down the balkony, landing on your feet and run down the street to the weapon shop. | The paladin sees you coming and evades your tackling attack. You jump over wolfchild at the last moment, and come to a halt some feet away, ready for another try.

===

NPC actions:

Quote from: Hammerite paladin #1
[2]He does not make it to Frelocks position yet, but next turn, he will.

Quote from: Hammerite paladin #2
[3]Having incapacitated his first enemy, he now jumps after wolfchild, but is not in striking distance yet.

Quote from: Hammerite paladin #3
Dead as a doornail, his corpse lying in a puddle of blood.

Quote from: Hammerite paladin #4
[4] He recovers slowly from blindness and searches for the source of the flash. But his search is in vain. Paranatural is long gone.

Quote from: Hammerite paladin #5
[5]All the fighting noise attracted the attention of the 4th and last paladin who was patrolling the main street.

=====

Status after Turn:

Quote from: Toaster
Location: Main street, near clothing shop, hiding in shadows, standing upright
Health: sprained ankle
Possessions: Generic underwear, grey pinstripe suit pants, dark blue shirt, metal bracket
Abilities: Enchant item

Quote from: jozilla
Location: Alchemy store, standing upright
Health: uninjured
Possessions: Generic underwear, brown leather pants
Abilities: King of Nowhere, Climbing, Basic telekinesis

Quote from: Paranatural
Location: Cathedral street, near front entrance, hiding in shadows, standing upright
Health: uninjured
Possessions: Generic underwear, black leggins belt, hessian pants
Abilities: Shadow manipulation

Quote from: maxicaxi
Location: Main street, standing upright
Health: uninjured
Possessions: Generic underwear, baggy pants, room key #13
Abilities: Basic Telepathy, Summon void blade illusion

Quote from: Ochita
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, crude lead lockpick, iron knife, steel warhammer
Abilities:Dreamwalker, TK healing

Quote from: Nimitz
Location: Main street, near weapon shop, standing upright
Health: uninjured, terminal inactivity disease
Possessions: Generic underwear, worn desert camouflage pants, 7 shirts of unknown color over each other
Abilities: Healing Touch

Quote from: Frelock
Location: Main street, near weapon shop, standing upright, hiding
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>>, 40 silver coins
Abilities: Roundhouse kick, sneaking

Quote from: nuker w
Location: Main street, near weapon shop, on the ground
Health: Bruises on chest, mangled leg, bleeding, pain
Possessions: Generic underwear, scottish kilt, 2 silver and 5 copper coins
Abilities: Breakdancing + 1, TK healing

Quote from: wolfchild
Location: Main street, near weapon shop, standing upright
Health: scratches and bruises on chest and legs
Possessions: Generic underwear, dark blue stretchy pants
Abilities: largely uncontrolled massive regeneration , reinforced ribcage, long rat tail, long legs, fur, ears of a rat

=====

Environment: A medieval steampunk city. It is night. The streetlights do not illuminate the streets completely, many doorways and alleys remain unlit.

World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.

=====

Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more. 4 Hammerites patrol along the street.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
Cathedral: The Hammerite cathedral proudly presents a new relic: A mysterious gemstone called "The Eye". The front gate is watched by 2 hammerite guards, a paladin and a bowman.
Cathedral street: This street lies parallel to the main street and leads to the cathedral, too.
Alchemy store: This shop is accompanied by a small, walled off herbal garden. It lies exactly between the main street and Cathedral street.

=====

Background: [4] wolfchild notices a building with full steel walls, emitting noticable noise from some sort of machine. He has no time to read the sign on the door though.
Logged
Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: RTD - Multiworld 2 - Turn 12 - First blood
« Reply #228 on: June 19, 2010, 09:32:27 am »

"Youpicked the wrong person to aprehend"

Deal a flying kick to his head, attempting to knock him out
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

nuker w

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld 2 - Turn 12 - First blood
« Reply #229 on: June 19, 2010, 09:34:14 am »

Try not to scream really loudly and try to crawl to the side of the road in search of scotish whiskey (hell why not)
Logged

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: RTD - Multiworld 2 - Turn 13 - Does it hurt, when I smash this?
« Reply #230 on: June 19, 2010, 10:29:22 am »

Keep on striking!
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: RTD - Multiworld 2 - Turn 13 - Does it hurt, when I smash this?
« Reply #231 on: June 19, 2010, 02:22:49 pm »

Ambush.  Roundhouse kick to disarm, blade to the throat to silence.
Logged
All generalizations are false....including this one.

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: RTD - Multiworld 2 - Turn 13 - Does it hurt, when I smash this?
« Reply #232 on: June 19, 2010, 03:50:00 pm »

Am I pretty close to the combat?

Assuming yes, Climb up on to a roof and sneak across the rooftops to get closer to the action.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Agamemnon

  • Bay Watcher
  • Function - unknown
    • View Profile
Re: RTD - Multiworld 2 - Turn 13 - Does it hurt, when I smash this?
« Reply #233 on: June 19, 2010, 05:12:59 pm »

jozilla, maxicaxi, Paranatural and Frelock missing. => No turn until tomorrow.
Toaster, you are relatively close, but not close enough to enter combat this turn.
« Last Edit: June 20, 2010, 04:25:27 am by Agamemnon »
Logged
Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Typoman

  • Bay Watcher
  • He Who Comes with the Dawn
    • View Profile
Re: RTD - Multiworld 2 - Turn 13 - Does it hurt, when I smash this?
« Reply #234 on: June 19, 2010, 06:49:58 pm »

wait.. did wolfchild just jump over themself?
« Last Edit: June 19, 2010, 06:51:32 pm by Typoman »
Logged

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: RTD - Multiworld 2 - Turn 13 - Does it hurt, when I smash this?
« Reply #235 on: June 19, 2010, 07:59:21 pm »

jozilla, maxicaxi, Paranatural and Frelock missing. => No turn until tomorrow.
Toaster, you are relatively close, but not close enough to enter combat this turn.

Frelock posted before you

wait.. did wolfchild just jump over themself?


I'm just that awesome  :P
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: RTD - Multiworld 2 - Turn 13 - Does it hurt, when I smash this?
« Reply #236 on: June 19, 2010, 11:02:19 pm »

That's fine- I keep my action to move me close enough (just on the rooftops).S
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Paranatural

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld 2 - Turn 13 - Does it hurt, when I smash this?
« Reply #237 on: June 20, 2010, 12:22:30 am »

Oh hell no. I back away from the compound and go to find the others. If I find Nimitz I grab a shirt and throw it on. If I find the others fighting, I try and get my hands on a weapon.
Logged
The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: RTD - Multiworld 2 - Turn 12 - First blood
« Reply #238 on: June 20, 2010, 07:06:57 am »

run to the scream i just heard while trying to finish void blades
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

jozilla

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld 2 - Turn 13 - Does it hurt, when I smash this?
« Reply #239 on: June 20, 2010, 04:17:22 pm »

i try to cast a magical light, if I am successful I continue making some bombs
Logged
Pages: 1 ... 14 15 [16] 17 18 ... 37