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Author Topic: RTD - Multiworld 2 - Turn 33 - Free at last!  (Read 30490 times)

wolfchild

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #195 on: June 17, 2010, 10:22:58 pm »

OK just a small question, my mutated ears, what do they look like

I climb to the rooftops and look arround, if i still have time, try to sneak to nuker, using the rooftops to avoid suspicion
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nuker w

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #196 on: June 17, 2010, 10:30:52 pm »

"Ah, bloody ell' dont hit meh' with that bloody hammer" surrender and go to prison
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Frelock

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #197 on: June 17, 2010, 10:31:39 pm »

Stalk the paladins arresting nuker, looking for obvious weaknesses.
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wolfchild

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #198 on: June 17, 2010, 10:34:56 pm »

nuker, i believe that Hammerite paladins equate arrest with kill
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maxicaxi

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #199 on: June 17, 2010, 10:47:40 pm »

i pickpocket npc chars around

and  next turn i try to finish my void blades
« Last Edit: June 17, 2010, 10:56:14 pm by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

wolfchild

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #200 on: June 17, 2010, 10:57:53 pm »

i pickpocket npc chars around

and  next turn i try to finish my void blades

You are not succeding because ou are not willing to yell "For Aier"(pronounced Aye er)
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You really can both sig it.
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maxicaxi

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #201 on: June 17, 2010, 11:01:47 pm »

im a dark templar what I have to say is ``I do this for aiur (and its pronounced i-ur )not for you

zeratul is awesome
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

wolfchild

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #202 on: June 17, 2010, 11:07:15 pm »

Yes i like zeratul, i prefer tasadar though, he is chaotig good like the darkies, he has high templay powers AND he can attack, for decent damage too, although Dark Archons KICK ASS
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But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Agamemnon

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #203 on: June 18, 2010, 07:19:27 am »

Ok, not sure how to make this any clearer. I am trying to develop powers to control shadows. Hopefully a roll of a 5 will help with this.

Oh, sorry, it was not entirely clear, why you would try to generate shadows, when there is plenty of darkness around. I also was not sure, what kind of skill you were going for with that action. I'll add "shadow manipulation" to your abilities list then. (because you rolled a 5) (but you need another 5 for bonuses)

it will not alter the outcome of the turn anyway.
« Last Edit: June 18, 2010, 07:22:18 am by Agamemnon »
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

HmH

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #204 on: June 18, 2010, 07:24:40 am »

I'd like to join the waiting list.

Paranatural

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #205 on: June 18, 2010, 08:24:23 am »

Ok, not sure how to make this any clearer. I am trying to develop powers to control shadows. Hopefully a roll of a 5 will help with this.

Oh, sorry, it was not entirely clear, why you would try to generate shadows, when there is plenty of darkness around. I also was not sure, what kind of skill you were going for with that action. I'll add "shadow manipulation" to your abilities list then. (because you rolled a 5) (but you need another 5 for bonuses)

it will not alter the outcome of the turn anyway.

Works for me. And the reason I'd see it as being helpful is if I can manipulate shadows I can take away others cover and increase my own, even in areas where there was more light; I'd be able to conceal myself. And my nakedness.

Work with my shadow manipulation powers, trying to reduce shadows there and make them deeper here.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Ochita

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #206 on: June 18, 2010, 08:46:46 am »

I sneak up to the weapon store and stab the hammerite in the head by my fork!
By head I mean neck
« Last Edit: June 18, 2010, 09:27:35 am by Ochita »
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Toaster

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #207 on: June 18, 2010, 10:54:20 am »

I sneak out into the shadows headed in the direction of the cathedral.  If I pass Nimitz, I grab a shirt, preferably dark grey or dark green.

Dark grey/green is better in dim light than black for hiding in shadows.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

wolfchild

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #208 on: June 18, 2010, 10:55:52 am »

I sneak out into the shadows headed in the direction of the cathedral.  If I pass Nimitz, I grab a shirt, preferably dark grey or dark green.

Dark grey/green is better in dim light than black for hiding in shadows.

ACtually: a mottled pattern of various shades of grey is the real best
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Toaster

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #209 on: June 18, 2010, 10:57:40 am »

I doubt anyone has dark camo shirts in this time period, though.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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