Turn 11Also, does anyone want their pants enchanted? I need more practice. Otherwise, I'll enchant a beer mug or table or something.
| You start enchanting Frelock's pants, while he is still wearing them. After fiddling around for a couple of minutes, Frelock loses his patience and walks away. You doubt that you accomplished any enhancement.
I try to open the ornated steel gate silently. If I am successful, I search for other possible entrences
| You reach for the handle but the door is closed. Judging by the rust on the hinges, you doubt it could be opened silently, even if you had the keys.
| Instead you decide to climb over it, and do so without much effort. The alchemy store has another door here, but whether it is unlocked, you cannot yet determine.
Sneak around outside, sticking to the shadows. Try to use the shadows like a magical cloak to envelop myself and keep myself hidden from view.
| You sneak around. Lacking a better target, you follow Frelock on his route to the cathedral. You need to avoid the same patrol and hide in the same shadow until he has gone past you.
[AI: 3] I ask Frelock if he pays for a beer.
| Frelock does not share his money with you.
Sneak back downstairs and offer to take the drunk to his room
| You sneak back downstairs and nobody notices you.
| You try to wake the drunk man, but he is sound asleep. You decide to leave him alone for now.
[AI: 6] I put all the shirts on at once and leave the shop through the window.
| You figured, that the best way to transport your loot is on your body. You feel warm now, but exit the shop without problems. You are outside again and in the shadows.
Stay to be enchanted, then go out skulking in the general direction of the cathedral.
| You stay a short while, until Toaster is finished with your pants. However, he does not manage to enchant them and you loose patience. You walk out of the tavern and sneak through the streets. The two towers of the cathedral are clearly visible as dark silhouettes against the starlit night sky. You encounter a patrol and you are forced to hide for a moment to let him past, before proceeding. You are now on another street parallel to the main street and quite near the backside of the alchemy store.
Avoid the paladin and get to the tavern for a drink worth a silver coin
| You avoid the paladin by pressing against the wall and holding your breath.
| He slowly walks by and finally loses his interest. "Must have been rats" he mumbles and walks off to proceed with his patrol.
| Just as you think, he is gone, you step into the light and... stand directly in front of the other paladin! He is too surprised to attack right away, but manages to draw his hammer. You feel that you are in trouble now.
(from last turn: ...and once offing using my regen to shorten tail(if i can) and thicken fur covering to act as a kind of armour) I get my bearings, while i do this i o look arround for a weapon.
| You activate your regenerative powers: You try to shorten your tail, but succeed only marginally.
| You have more luck with thickening your fur. The hairs grow thicker now and longer too. It now offers a little bit protection against slashing damage.
| It is not true that weapons just happen to lie around in the street here. You could try to ambush a paladin to take his hammer, but you are currently alone - no paladin in sight.
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NPC actions:
[?] Status unknown.
[4] He heard his collegue who is apprehending nuker and comes to his aid, just in case. He is a few meters away though.
[3] He shouts: "Halt! In thy name of the Builder, thou are in violation of the curfew. Surrender, or face the consequences!"
[2] Still sound asleep on the table.
[2] Still busy with cleaning the bar.
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Status after Turn:
Location: Inside the tavern, standing upright
Health: sprained ankle
Possessions: Generic underwear, grey pinstripe suit pants
Abilities: Enchant item
Location: Alchemy store garden, standing upright
Health: uninjured
Possessions: Generic underwear, brown leather pants
Abilities: King of Nowhere, Climbing
Location: Cathedral street, behind alchemy store, hiding in shadows, standing upright
Health: uninjured
Possessions: Generic underwear, black leggins belt, hessian pants
Abilities: Shadow manipulation
Location: Inside the tavern, standing upright
Health: uninjured
Possessions: Generic underwear, baggy pants
Abilities: Basic Telepathy, Summon void blade illusion
Location: Inside the tavern, standing upright
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, crude lead lockpick, iron knife
Abilities:Dreamwalker, TK healing
Location: Main street, near the clothing shop, hiding in shadows, standing upright
Health: uninjured
Possessions: Generic underwear, worn desert camouflage pants, shirt of unknown color
Abilities: Healing Touch
Location: Cathedral street, behind alchemy store, hiding in shadows, standing upright
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>>, 40 silver coins
Abilities: Roundhouse kick, sneaking
Location: Main street, in front of the weapon shop, standing upright, in plain sight being apprehended
Health: uninjured
Possessions: Generic underwear, scottish kilt, 2 silver and 5 copper coins
Abilities: Breakdancing, TK healing
Location: Main street, hiding in shadows, standing upright
Health: scratches and bruises on chest and legs
Possessions: Generic underwear, dark blue stretchy pants
Abilities: largely uncontrolled massive regeneration , reinforced ribcage, long rat tail, long legs, fur, mutated ears
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Environment: A medieval steampunk city. It is night. The streetlights do not illuminate the streets completely, many doorways and alleys remain unlit.
World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.=====
Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more. 4 Hammerites patrol along the street.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
Cathedral: The Hammerite cathedral proudly presents a new relic: A mysterious gemstone called "The Eye"
Cathedral street: This street lies parallel to the main street and leads to the cathedral, too.
Alchemy store: This shop is accompanied by a small, walled off herbal garden. It lies exactly between the main street and Cathedral street.
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Background: [3] You note nothing new about your surroundings.
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I feel compelled to explain nuker's turn's outcome: simply "getting" to the tavern will not work here. You have to state that you sneak or you won't get the +2 bonus. You also wrote that you avoid the one paladin. So I assumed that you completely ignored the other one (#3). Sorry for being picky, but I want you to pay attention. Good luck for next turn.
Maybe someone should help nuker and intercept the paladins, as they are probably bringing him to another jail (that is located on the Hammerite compound behind the cathedral) That is, if he decides not to resist arrest.