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Author Topic: RTD - Multiworld 2 - Turn 33 - Free at last!  (Read 30493 times)

wolfchild

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Re: RTD - Multiworld 2 - Turn 10 - Yes, you are after The Eye
« Reply #180 on: June 17, 2010, 08:18:56 am »

I get my bearings, while i do this i o look arround for a weapon, if i can't find one, i try to master thermokenesis

AND YES IM HAVIN FUN
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dermonster

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Re: RTD - Multiworld 2 - Turn 10 - Yes, you are after The Eye
« Reply #181 on: June 17, 2010, 09:05:34 am »

Question. Is this a real universe, or is this a self made one?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Ochita

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Re: RTD - Multiworld 2 - Turn 10 - Yes, you are after The Eye
« Reply #182 on: June 17, 2010, 09:27:22 am »

Sneak back downstairs and offer to take the drunk to his room
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Toaster

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Re: RTD - Multiworld 2 - Turn 10 - Yes, you are after The Eye
« Reply #183 on: June 17, 2010, 11:21:56 am »

Yes, I'm having fun.  It's a less chaotic start than the other MM- no exploding underwear stockpiles or tavern destruction, but things are moving forward.  I do have a question though- in the other, the theme of each world was a great battle.  Is there a guiding theme here?

Hmmm.  Now what?  Do we want to try to get in the cathedral legally or are we just going to sneak in there and search?

Also, does anyone want their pants enchanted?  I need more practice.  Otherwise, I'll enchant a beer mug or table or something.

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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Ochita

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Re: RTD - Multiworld 2 - Turn 10 - Yes, you are after The Eye
« Reply #184 on: June 17, 2010, 11:36:19 am »

Enchant my fork!
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Frelock

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Re: RTD - Multiworld 2 - Turn 10 - Yes, you are after The Eye
« Reply #185 on: June 17, 2010, 12:50:13 pm »

No!  I need pants of roundhouse kick +1!

Stay to be enchanted, then go out skulking in the general direction of the cathedral.
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All generalizations are false....including this one.

Paranatural

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Re: RTD - Multiworld 2 - Turn 10 - Yes, you are after The Eye
« Reply #186 on: June 17, 2010, 01:32:25 pm »

Sneak around outside, sticking to the shadows. Try to use the shadows like a magical cloak to envelop myself and keep myself hidden from view.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Agamemnon

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Re: RTD - Multiworld 2 - Turn 10 - Yes, you are after The Eye
« Reply #187 on: June 17, 2010, 02:12:25 pm »

I'm glad you like it.

Well, those that played Thief: The dark project might now know, where I am going with this. The others can always ask some Thief wiki, but what would be the fun of that? ;)

As for the lack of battle: I thought it would be boring to design the 9 worlds to contain only 9 different battles fought only with different weaponry. I plan to change the pace of the game with each world, this one emphasizing on stealth, and there are others that do present a different challenge each. However, you will get your share of enemy hordes, I promise.

At Toaster... do you want to enchant the fork or Frelock's pants first or should I flip a coin?
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

nuker w

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Re: RTD - Multiworld 2 - Turn 10 - Yes, you are after The Eye
« Reply #188 on: June 17, 2010, 02:49:49 pm »

Ok, this place is harder to rob then a high security bank. Avoid the paladin and get to the tavern for a drink worth a silver coin
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Agamemnon

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Re: RTD - Multiworld 2 - Turn 10 - Yes, you are after The Eye
« Reply #189 on: June 17, 2010, 04:01:26 pm »

Quote
Ok, this place is harder to rob then a high security bank

Of course it is hard, if you consequently ignore any possibilites to use the environment to your advantage... You could be the proud owner of a full set of hammerite armor plus a nice steel warhammer, but it seems your character has a deathwish.

Has anyone seen Nimitz? This would be the 5th turn with him on AI...   :-\
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

jozilla

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Re: RTD - Multiworld 2 - Turn 10 - Yes, you are after The Eye
« Reply #190 on: June 17, 2010, 04:13:01 pm »

I try to open the ornated steel gate silently. If I am successful, I search for other possible entrences
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Typoman

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Re: RTD - Multiworld 2 - Turn 10 - Yes, you are after The Eye
« Reply #191 on: June 17, 2010, 04:49:44 pm »

Quote
Ok, this place is harder to rob then a high security bank

Of course it is hard, if you consequently ignore any possibilites to use the environment to your advantage... You could be the proud owner of a full set of hammerite armor plus a nice steel warhammer, but it seems your character has a deathwish.

Has anyone seen Nimitz? This would be the 5th turn with him on AI...   :-\

i'd say drop him if he doesn't turn up after 8 turns
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Agamemnon

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Re: RTD - Multiworld 2 - Turn 10 - Yes, you are after The Eye
« Reply #192 on: June 17, 2010, 08:10:49 pm »

It is time for the midnight turn +3 hours... Maxicaxi is still missing, so he is on AI, too.

rolling...
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Agamemnon

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #193 on: June 17, 2010, 09:40:02 pm »

Turn 11

Quote from: Toaster
Also, does anyone want their pants enchanted?  I need more practice.  Otherwise, I'll enchant a beer mug or table or something.
| You start enchanting Frelock's pants, while he is still wearing them. After fiddling around for a couple of minutes, Frelock loses his patience and walks away. You doubt that you accomplished any enhancement.

Quote from: jozilla
I try to open the ornated steel gate silently. If I am successful, I search for other possible entrences
| You reach for the handle but the door is closed. Judging by the rust on the hinges, you doubt it could be opened silently, even if you had the keys. | Instead you decide to climb over it, and do so without much effort. The alchemy store has another door here, but whether it is unlocked, you cannot yet determine.

Quote from: Paranatural
Sneak around outside, sticking to the shadows. Try to use the shadows like a magical cloak to envelop myself and keep myself hidden from view.
| You sneak around. Lacking a better target, you follow Frelock on his route to the cathedral. You need to avoid the same patrol and hide in the same shadow until he has gone past you.

Quote from: maxicaxi
[AI: 3] I ask Frelock if he pays for a beer.
| Frelock does not share his money with you.

Quote from: Ochita
Sneak back downstairs and offer to take the drunk to his room
| You sneak back downstairs and nobody notices you. | You try to wake the drunk man, but he is sound asleep. You decide to leave him alone for now.

Quote from: Nimitz
[AI: 6] I put all the shirts on at once and leave the shop through the window.
| You figured, that the best way to transport your loot is on your body. You feel warm now, but exit the shop without problems. You are outside again and in the shadows.

Quote from: Frelock
Stay to be enchanted, then go out skulking in the general direction of the cathedral.
| You stay a short while, until Toaster is finished with your pants. However, he does not manage to enchant them and you loose patience. You walk out of the tavern and sneak through the streets. The two towers of the cathedral are clearly visible as dark silhouettes against the starlit night sky. You encounter a patrol and you are forced to hide for a moment to let him past, before proceeding. You are now on another street parallel to the main street and quite near the backside of the alchemy store.

Quote from: nuker w
Avoid the paladin and get to the tavern for a drink worth a silver coin
| You avoid the paladin by pressing against the wall and holding your breath. | He slowly walks by and finally loses his interest. "Must have been rats" he mumbles and walks off to proceed with his patrol. | Just as you think, he is gone, you step into the light and... stand directly in front of the other paladin! He is too surprised to attack right away, but manages to draw his hammer. You feel that you are in trouble now.

Quote from: wolfchild
(from last turn: ...and once offing using my regen to shorten tail(if i can) and thicken fur covering to act as a kind of armour) I get my bearings, while i do this i o look arround for a weapon.
| You activate your regenerative powers: You try to shorten your tail, but succeed only marginally. | You have more luck with thickening your fur. The hairs grow thicker now and longer too. It now offers a little bit protection against slashing damage. | It is not true that weapons just happen to lie around in the street here. You could try to ambush a paladin to take his hammer, but you are currently alone - no paladin in sight.

===

NPC actions:

Quote from: Hammerite paladin #1
[?] Status unknown.

Quote from: Hammerite paladin #2
[4] He heard his collegue who is apprehending nuker and comes to his aid, just in case. He is a few meters away though.

Quote from: Hammerite paladin #3
[3] He shouts: "Halt! In thy name of the Builder, thou are in violation of the curfew. Surrender, or face the consequences!"

Quote from: drunk man
[2] Still sound asleep on the table.

Quote from: barkeeper/owner
[2] Still busy with cleaning the bar.

=====

Status after Turn:

Quote from: Toaster
Location: Inside the tavern, standing upright
Health: sprained ankle
Possessions: Generic underwear, grey pinstripe suit pants
Abilities: Enchant item

Quote from: jozilla
Location: Alchemy store garden, standing upright
Health: uninjured
Possessions: Generic underwear, brown leather pants
Abilities: King of Nowhere, Climbing

Quote from: Paranatural
Location: Cathedral street, behind alchemy store, hiding in shadows, standing upright
Health: uninjured
Possessions: Generic underwear, black leggins belt, hessian pants
Abilities: Shadow manipulation

Quote from: maxicaxi
Location: Inside the tavern, standing upright
Health: uninjured
Possessions: Generic underwear, baggy pants
Abilities: Basic Telepathy, Summon void blade illusion

Quote from: Ochita
Location: Inside the tavern, standing upright
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, crude lead lockpick, iron knife
Abilities:Dreamwalker, TK healing

Quote from: Nimitz
Location: Main street, near the clothing shop, hiding in shadows, standing upright
Health: uninjured
Possessions: Generic underwear, worn desert camouflage pants, shirt of unknown color
Abilities: Healing Touch

Quote from: Frelock
Location: Cathedral street, behind alchemy store, hiding in shadows, standing upright
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>>, 40 silver coins
Abilities: Roundhouse kick, sneaking

Quote from: nuker w
Location: Main street, in front of the weapon shop, standing upright, in plain sight being apprehended
Health: uninjured
Possessions: Generic underwear, scottish kilt, 2 silver and 5 copper coins
Abilities: Breakdancing, TK healing

Quote from: wolfchild
Location: Main street, hiding in shadows, standing upright
Health: scratches and bruises on chest and legs
Possessions: Generic underwear, dark blue stretchy pants
Abilities: largely uncontrolled massive regeneration , reinforced ribcage, long rat tail, long legs, fur, mutated ears

=====

Environment: A medieval steampunk city. It is night. The streetlights do not illuminate the streets completely, many doorways and alleys remain unlit.

World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.


=====

Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more. 4 Hammerites patrol along the street.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
Cathedral: The Hammerite cathedral proudly presents a new relic: A mysterious gemstone called "The Eye"
Cathedral street: This street lies parallel to the main street and leads to the cathedral, too.
Alchemy store: This shop is accompanied by a small, walled off herbal garden. It lies exactly between the main street and Cathedral street.

=====

Background: [3] You note nothing new about your surroundings.

=====

I feel compelled to explain nuker's turn's outcome: simply "getting" to the tavern will not work here. You have to state that you sneak or you won't get the +2 bonus. You also wrote that you avoid the one paladin. So I assumed that you completely ignored the other one (#3). Sorry for being picky, but I want you to pay attention. Good luck for next turn.

Maybe someone should help nuker and intercept the paladins, as they are probably bringing him to another jail (that is located on the Hammerite compound behind the cathedral) That is, if he decides not to resist arrest.
« Last Edit: June 18, 2010, 07:21:01 am by Agamemnon »
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Paranatural

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Re: RTD - Multiworld 2 - Turn 11 - At least he is not killed on sight.
« Reply #194 on: June 17, 2010, 10:11:16 pm »

Ok, not sure how to make this any clearer. I am trying to develop powers to control shadows. Hopefully a roll of a 5 will help with this.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.
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