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Author Topic: RTD - Multiworld 2 - Turn 33 - Free at last!  (Read 30461 times)

Agamemnon

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Re: RTD - Multiworld 2 - Turn 4 - World 2 - Liverpool 3
« Reply #90 on: June 13, 2010, 06:01:15 pm »

Turn 5

Quote from: Toaster
I attempt to enchant my underwear to make it protect me.
| You try to concentrate on your underwear, but since all of your group wear the same model, you affect them all at once! Now they protect you against kicking damage to the groin (-1 to kicking damage rolls targeted for that area)

Quote from: jozilla
i sak the party: Have anyone a idea what to do here? and I eehm... look around me for something that might be useful
| You are obviously so bored by this game, that you fall asleep on the spot.

Quote from: maxicaxi
{AI: 3} I practise my new telepathy on a bystander so he gives me his shirt.
| You try to concentrate on your new ability, but you can't reproduce the result, partly, because of lack of innocent bystanders in close proximity.

Quote from: Ochita
New Action (again >_>) I try to develop a healing touch
| You touch Nimitz and concentrate on healing his headache. You pour all the strength of your mind into this and in a minute, Nimitz headache is gone. Even more, now the both of you know about the basics of healing.

Quote from: Nimitz
Oh god, we're in a city. Oh GOD, I'm still not wearing a shirt. First, I try to keep my cool. Second, if the others can gain abilities from out of nowhere, so can I. I will attempt to develop telekinesis.
| You keep calm and try to move a nearby dustbin with your mind. It does not move an inch. Your headache vanishes after Ochita lays his hand on your head.

Quote from: Frelock
Examine surroundings further, looking for more clothes.
| You look around. The first thing you notice is a steel door, identical to the one that brought you here. But this time it is embedded into a rough stone wall. You also notice a small keypad similar to the one in the desert plain embedded into the wall right next to the door, but this one has only one big red square button and a small slowly pulsating red light. Next you notice a pile of refuse and rummage through it. | You indeed find a blue shirt made from a thick cotton-like material. The arms are torn to shreds, so you rip them off entirely and put the vest on. You look like Chuck Norris now and somehow, you feel a little like him.

Quote from: Paranatural
Blink my eyes and pray for some pants.
| You blink your eyes and start praying. Before you disturb the slumber of the god of pants, Frelock hands you a pair of hessian pants that he found in the refuse pile. They look itchy and are tattered at the legs, but you suppose they are better than no pants at all.

Quote from: nuker w
Resist wacking mediataing people and go to a busy corner of a street and break dance for money/items
| You succeed in supressing your urge to whack Ochita. Instead you walk towards the noise and enter the main street. The crowd is thick and you have trouble making your way. Finally you find a small spot between some barrels to start your performance of a breakdancing scotsman. | However, the rough cobblestone proves to be largely unsuitable for performing a headspin and you take a lot of bruises. | The crowd remains unimpressed and carries on with whatever buisenesses they have. You have no hat to collect any money either so most just run by and do not even recognize you performing art for money. All you get are two copper coins that jump from a nearby merchants table as an upset customer emphasizes his argument by bashing it with his fist.

Quote from: wolfchild
Try to get regeneration, using my frustration to fuel it
| You channel all your frustration into the one thought of altering your bodys structure and granting instant regeneration. Unfortunately at this point your frustration is so high, that the process quickly spins out of control! | Your ribs fuse together, protecting your vital organs from harm with a almost closed shell (+1 against critical damage) | A small bony tail sprouts from your behind, piercing your legwear in the process.

=====

Status after Turn:

Quote from: Toaster
Location: Side street, standing upright
Health: uninjured
Possessions: Generic underwear, grey pinstripe suit pants

Quote from: jozilla
Location: Side street, standing upright
Health: uninjured
Possessions: Generic underwear, brown leather pants
Abilities: King of Nowhere

Quote from: Paranatural
Location: Side street, standing upright
Health: uninjured
Possessions: Generic underwear, black leggins belt, hessian pants

Quote from: maxicaxi
Location: Side street, standing upright
Health: uninjured
Possessions: Generic underwear, baggy pants
Abilities: Basic Telepathy

Quote from: Ochita
Location: Side street, standing upright
Health: uninjured
Possessions: Generic underwear, white cargo-shorts
Abilities:Dreamwalker, Healing Touch

Quote from: Nimitz
Location: Side street, lying on the ground
Health: uninjured
Possessions: Generic underwear, worn desert camouflage pants
Abilities: Healing Touch

Quote from: Frelock
Location: Side street, standing upright
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest
Abilities: Roundhouse kick

Quote from: nuker w
Location: Main street, sitting on the ground
Health: bruises on head and arms
Possessions: Generic underwear, scottish kilt, 2 copper coins

Quote from: wolfchild
Location: Side street, standing upright
Health: uninjured
Possessions: Generic underwear, dark blue stretchy pants
Abilities: Uncontrolled massive regeneration, reinforced ribcage, small tail

=====

Background: [5] You all take a good look around to familiarize yourself with this new environment. It looks like a medieval city, but something is odd: many things are made from steel, buildings are reinforced with steel, doors and manhole covers are nothing else than steel. This alley is rather dark, because the sun is setting and only illuminates the topmost edges of the buildings. In the East you can see one huge building towering above the rest. Stained glass windows in both of its twin towers lead you to one conclusion: This must be a cathedral. Whatever material it is constructed of, it appears almost completely black, despite being lit by the last sunlight of the day. Suddenly a small figure emerges from the main street and runs towards you. He (or she) holds a small dagger in one hand and someones purse in the other. Only seconds after, another man appears in hot pursuit, sword in hand. From the emblem on his leather jacket you reason, that this must be a member of the local police force. He is cursing but quickly closes the distance to the thief.

=====

Notes:

I tried to warn wolfchild twice. (a smiling GM is a sure sign, that you are as good as dead) now you better start praying to the dice god, that you don't get a 6 and a 1 on Luck. Until now, only 2 might have a skill to fix you, so in other words: Your life is in danger, if not from the mutations, the city watch will hunt anything down, that is not human.

=====

Hints:

Some hints from the GM: You should try to find out what world you are in, because there are modifiers in effect since your arrival, that encourage special strategies. To benefit from those, it helps to know, which they are. Also you need to find out what the key is, and where it is located. The only thing I tell you is: It is a very important item - in this world at least.
« Last Edit: June 14, 2010, 05:20:53 am by Agamemnon »
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

wolfchild

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Re: RTD - Multiworld 2 - Turn 5 - beware of the breakdancing scotsman
« Reply #91 on: June 13, 2010, 06:23:44 pm »

Well it looks like il have to put that on hold, i try to gain controll of the regeneration, it can run rampant later

EDIT: Thats kinda exacly what i wanted, my plan was to do at least one stupid thing, didnt think thatd be it but meh, goal achived.
« Last Edit: June 13, 2010, 06:25:41 pm by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Frelock

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Re: RTD - Multiworld 2 - Turn 5 - beware of the breakdancing scotsman
« Reply #92 on: June 13, 2010, 06:34:54 pm »

 :D  I have found the solution to all life's problems.

Thief coming?  Roundhouse KICK!
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All generalizations are false....including this one.

Paranatural

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Re: RTD - Multiworld 2 - Turn 5 - beware of the breakdancing scotsman
« Reply #93 on: June 13, 2010, 08:28:24 pm »

Find some armor, and weapons.
Logged
The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Toaster

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Re: RTD - Multiworld 2 - Turn 5 - beware of the breakdancing scotsman
« Reply #94 on: June 13, 2010, 09:29:34 pm »

Woo, enchanted underwear!  Question: in my action, it says -2 damage, but the statuses are -1 damage.  Which is it?

Anyway, looks like I better stick to the enchanter discipline now.  I can branch out into That Other Thing later.

I trip the thief and take his dagger.

Edit:  Did I ever mention "male?"
« Last Edit: June 13, 2010, 09:50:16 pm by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Nimitz

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Re: RTD - Multiworld 2 - Turn 5 - beware of the breakdancing scotsman
« Reply #95 on: June 13, 2010, 10:05:11 pm »

Screw the thief (not literally), I need to find a god damn shirt or jacket. Hopefully, there's a clothing store nearby.

I'll be without net access for the next two days or so. Feel free to put me on AI mode until further notice.
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maxicaxi

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Re: RTD - Multiworld 2 - Turn 5 - beware of the breakdancing scotsman
« Reply #96 on: June 13, 2010, 10:16:16 pm »

develop psi blades

Spoiler (click to show/hide)

and psi blade watchman/soldier/enforcer/paladin/whatever in the face

edit ftw
« Last Edit: June 14, 2010, 05:36:31 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

wolfchild

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Re: RTD - Multiworld 2 - Turn 5 - beware of the breakdancing scotsman
« Reply #97 on: June 13, 2010, 10:23:19 pm »

THIS MUST SUCCEDE, but you have to say "For Aier" whenever you attack with them
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

nuker w

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Re: RTD - Multiworld 2 - Turn 5 - beware of the breakdancing scotsman
« Reply #98 on: June 13, 2010, 10:37:36 pm »

This aint' good enuf! Do SCOTTISH BREAK DANCING..... And use my kilt as the collecter item
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Agamemnon

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Re: RTD - Multiworld 2 - Turn 5 - beware of the breakdancing scotsman
« Reply #99 on: June 14, 2010, 05:23:40 am »

Quote
the statuses are -1 damage.  Which is it?

Ah right, fixed that. Thanks.

Quote
Did I ever mention "male?"

now you did.

Quote
Thief coming?  Roundhouse KICK!

Lawful subplot it is then...

Ochita and jozilla remain to post.
« Last Edit: June 14, 2010, 05:49:39 am by Agamemnon »
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

maxicaxi

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Re: RTD - Multiworld 2 - Turn 5 - beware of the breakdancing scotsman
« Reply #100 on: June 14, 2010, 06:26:53 am »

you know this is sorta like thief.  there is a medieval town with more metal than such a place has a right to have.
« Last Edit: June 14, 2010, 07:38:34 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Agamemnon

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Re: RTD - Multiworld 2 - Turn 5 - beware of the breakdancing scotsman
« Reply #101 on: June 14, 2010, 07:10:42 am »

Maxicaxi just scored 100 points!  ;)

This is indeed The Dark Project.
So the following rules are in effect here:

+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
and
Fumbling a cooperation action will never cause both participants to be spotted.

So, stealing the key is much easier than fighting the owner(s) - especially without weapons.
Anyway, if you want something, it might just be easier to steal it, than to buy it - especially without money.
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

maxicaxi

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Re: RTD - Multiworld 2 - Turn 5 - beware of the breakdancing scotsman
« Reply #102 on: June 14, 2010, 07:40:23 am »

what does points do? cant I just get auto success on this action
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Agamemnon

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Re: RTD - Multiworld 2 - Turn 5 - beware of the breakdancing scotsman
« Reply #103 on: June 14, 2010, 07:43:04 am »

what does points do? cant I just get auto success on this action

That was a figure of speech. -.-
Accompanied by a  ;), but obviously not clear enough.
It just means, that you guessed something right, so you get an imaginary reward, but I am fresh out of cookies (another figure of speech)
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

maxicaxi

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Re: RTD - Multiworld 2 - Turn 5 - beware of the breakdancing scotsman
« Reply #104 on: June 14, 2010, 07:49:42 am »

awwwwww  you should implement a reward system for figuring stuff out

it would be fun! tm
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.
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