Site 2... not acceptable.
Sorry for the delay and sorry for the next delay as well, because I will be going on a festival tomorrow and not return until next monday.
Turn 33Apply warhammer to a statue where it is holding up the reliquary.
| In an unwatched moment, you slip past the hammerite phalanx and swing your warhammer AND your ball mace at both of the left statues legs. They crumble to dust and the rest of the statue follows gravity. The reliquary glows purple one more time, but now the protective enchantment is broken. Everyone in the vicinity of the statue dodge its debris!
| Frelock is in most danger, being closest to the altar, but is not harmed. Toaster runs under the left gallery and is protected from debris there. The reliquary swings to the right side and the hammer the statue was holding hits only the stone altar, leaving it cracked in half. Ochita skillfully dodges the reliquary. Of his opponents, only 3 were that lucky. The other one is hit badly in the back and hurled over the pews. A half dozend paladins is crushed by the statues torso, while the priest evades the falling head at the last second, losing his balance in the process. No peasants were harmed. The reliquary impacts the opposing wall. It is dented, some ornaments are broken off and its windows are completely shattered.
I try to break the neck of the hammerites by TK
| You can't focus on a specific target but succeed to channel telekinetic energy into someones neck. That unlucky someone being a peasant, who was fighting on your side. His enemy is slightly puzzled by the sudden collapse of him without having taken a hit, but the Paladin quickly realizes you staring intently into his direction. The paladin charges at you!
| You evade his powerattack, but remain in striking distance for another.
Make my way to the Altar and start studying up with the books there.
| The combat that is going on prevents you from reaching the altar again.
Now it is time to stab them when they are down.
| You leap at the nearest paladin and stab away with your shortsword. He rolls to the side and you only stab the stone block floor.
| Three more Paladins come to aid and start closing in on you from two directions. You quickly assume a defensive stance and parry the first attack.
Discover that I too can use TK, and heal my leg.
| Having seen it done before, you try to remember as much as possible about the process of telekinetic healing. You do very good for a beginner. Despite the fact, that you have no idea about the state of your leg other than ist visual appearance, you think you did a good job at mending the bone and closing the wound.
Alright. Pep my men and woman up. Get them into the correct positions and wait for the hammerites to come. Stand dramaticly in the middle of the crowd with fist streched out in defience against the hammerites. IMPORTANT - If time to spare, do big dramatic speach.
| You try to hold a dramatic speech but the action is thwarting your plans. Ochita beginning to stab the Hammerites was cue enough for the crowd to start charging and engaging the slightly disordered phalanx before it can regroup itself properly.
Leap up to the galary and dramatically rush to the railing and will frelock better, then thor spines at some hammerites
| You enter the gallery and enjoy a nice view of the carnage going on. Frelock is healed already, so you proceed to throw the spines you were holding at a group of paladins that are about to engage nuker. However, all your projectiles bounce harmlessly off their armor.
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NPCs:
Angry mob/peasant army: [1] They engage the paladins. However, they are not doing so well. Several fall to the strikes of warhammers. The fight remains even only because of your intervention.
Hammerites: [3] They have you surrounded. The elite troops engage the incited mob and try to reach nuker, while another fraction remains at the doors and blocks the exit. They do not engage in combat yet, but they also prevent anyone else from getting inside.
Hammerite priest: [2] He does not attack this round, because he is busy evading falling statues.
Graveyard Zombies: [3] Nobody of you can imagine, what the zombies in the city are doing. Those buried in the cathedral cemetery continue digging up.
THE EYE: [5] A high pitched voice appears in the head of all of you. "
At lasssssst! I am freee again! Thisss wass getting most boring. Quickly now, get me out of this box. If you do sssso, I will end thisss fight now and you shall be rewarded."
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Status after Turn:
Location: inside cathedral, standing upright, under left gallery
Health: cuts all over upper body, bruise on head
Possessions: Generic underwear, grey pinstripe suit pants, torn dark blue shirt, metal bracket, >>Iron ball mace<< (held), scorched warhammer (held)
Skills: Master item enchanter, Skilled Maceman
Location: inside cathedral, standing upright
Health: 4 broken ribs, pain
Possessions: Generic underwear, brown leather pants, 2 bombs (held), <<*Steel Battleaxe*>> (held), 15 gold and 34 silver coins
Skills: Skilled Climber, basic telekinesis, novice demoman, novice axeman
Abilities: King of Nowhere, magic light (on)
Location: inside Cathedral, standing upright, somewhere in the middle of the mob
Health: no serious damage, just a little banged about.
Possessions: Generic underwear, hessian pants, partly torn red shirt
Skills: Basic shadow manipulation
Location: inside cathedral, standing upright, near altar
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, named lead lockpick, iron knife, steel chainmail, rusty gloves, greaves & boots, polished shortsword (held)
Skills:novice Dreamwalker, advanced TK healing, novice TK nova
Location: inside Cathedral, lying on the floor behind the altar, still hidden.
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>> (held), 40 silver coins, a blood covered, ornated candlestick (held)
Skills: Roundhousekick (granted by items), basic sneaking, basic TK healing
Abilities: Painless
Location: inside cathedral, standing upright, in the middle of the crowd
Health: left arm, light bleeding
Possessions: Generic underwear, scottish kilt of avoidance, 2 silver and 5 copper coins, steel chainmail, gloves, greaves & boots
Skills: Skilled Breakdancer, Skilled TK healer
Location: inside cathedral, on left gallery, standing upright
Health: uninjured
Possessions: Generic underwear, dark blue stretchy pants
Abilities: regeneration, reinforced ribcage, tail, long legs, fur, a head full of eyeballs, heavy bones
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Environment: A medieval steampunk city. It is night. The streetlights do not illuminate
anything anymore, many doorways and alleys remain unlit, only lightsource are torches, the cathedral compound and the stars. (-1 sight)
Free items:
Near weapon shop: Glass shards
Near ruined building: two halves of a warhammer, various debris, two severed heads
Inside the cathedral: A chalice and one candlestick (on the altar and behind the altar), the book of the builder
Outside the cathedral: Various debris
Body count:
Cathedral entrance: Nimitz
Main street: maxicaxi
I'll stop counting the murdered NPCs now...
World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.
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Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor. A pile of shirts is nearby as well as, the top half of another warhammer, one dead hammerite paladin and 3 unconscious ones. The front window is broken.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
Cathedral: The Hammerite cathedral proudly presents a new relic: A mysterious gemstone called "The Eye". The front gate is watched by 2 hammerite guards, a paladin and a bowman. It is surrounded by a wall (some crates stacked against from the outside) and accompanied by a cemetery and various other buildings that are part of a larger complex.
Cathedral inside: The reliquary is suspended in the air by two chains and flanked by two giant, menacing statues, each raising a hammer.
Armory: The armory... is no more.
Cathedral street: This street lies parallel to the main street and leads to the cathedral, too. One hammerite paladin patrols there somewhere.
Alchemy store: This shop is accompanied by a small, walled off herbal garden. It lies exactly between the main street and Cathedral street.
Hammerite generator building: A building only 1 story high but with walls of steel. Wrecked on the inside, door and barred window are lying on the street. The outside is intact except for some scorchmarks where the window used to be.
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Background: [1] Chaos erupts. The crumbling statue fills a portion of the cathedral with white dust. Even wolfchild on the gallery loses his overview.
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I think it might be helpful to recap the lore for a second:
The eye is some sort of gemstone, probably cursed, that knows levitation and has the unnerving habit of teleporting itself at will and was thus encased in a reliquary and magically warded by the hammerite priesthood right over the high altar of the cathedral.
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