Turn 32Enchant the Hammerite's armor to be extremely heavy.
| You try to enchant all the hammerites armor at once, but the task is just too complex. Certainly, none of the paladins will allow you to engrave runes on their platemail mid battle.
I move to paranatural and tell him where I need healing
| Paranatural rather moves towards you. Despite not knowing anything more about medicine than you, he does not appreciate advice, as he is the doctor and you are the patient. You feel a little bit better though, you ignore the pain now.
I go to Jozilla now that he and the mob have rescued me, and try to mimic what I saw ochita do and heal jozilla
| You head over to jozilla and try to patch him up. You can't fix the broken bones but you can prevent jozilla from getting worse for now.
at the last second i try to become a lich. if not i go on the waiting list
| You actually roll a Zero, because you are dead. You are deader than a fisherdwarf with a sock-fetish during a goblin ambush with skeletal elephants.
Try to Tk the Hammerites off thier feet!
| You drop on your knees and despite never having done this before, let alone on such a scale, you project a powerful wave of telekinetic force. It travels outward on knee level and makes every hammerite in direct line of sight trip and fall down one after another like dominoes. Only some that are shielded by the altar or a pillar remain unaffected by the wave.
| This includes Frelock, but not because he is hidden from your point of view, but because he is lying flat on the ground.
Try to channel some of the energies sealing the crystal into sealing the wound in my leg.
| You don't understand the nature of the magic that is at work, but you prefer not to try your luck again. Instead you look for weakpoints in the enchantment. You see only two ways: Either find the right ritual in the book and undo the magic, or destroy the statues holding the reliquary up in the air - the stone seems vulnerable enough and is not protected by magic.
Order my peasants to stay in their formation and to start to slowly move forward toward the Hammerites with big heavy "BOOM BOOM" of their feet. SCARE THOSE HAMMERITES.
| It is already rather loud inside the church. Some laugh at the falling hammerites, some cheer for Ochita, but most just are not used to the drill and so your orders remain unheard.
I pounce on the bowman, if he gets away from me, throw spines, regardless attempt to will Frelock better from up on the gallery
| The bowman rushes right past you and gets away before you can even react. You are still on the tower stairs, first floor. The gallery is only a few steps away.
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NPCs:
Angry mob/peasant army: [2] Everybody stands firm, noone is attacking.
cemetery Hammerites: [6] Some hammerites are appearing at the entrance of the cathedral, blocking the last escape. You and the peasant army are now surrounded.
Bowman 1: [1] He legs it and runs out of sight.
Zombies: [5] The Zombies disperse through the city. Nobody can see where they all went. The cemetery is also unwatched now.
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Environment:
Graveyard undead: [3] They start digging their way out of their graves.
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Status after Turn:
Location: inside cathedral, standing upright
Health: cuts all over upper body, bruise on head
Possessions: Generic underwear, grey pinstripe suit pants, torn dark blue shirt, metal bracket, >>Iron ball mace<< (held), scorched warhammer (held)
Skills: Master item enchanter, Novice Maceman
Location: inside cathedral, standing upright
Health: 4 broken ribs, pain
Possessions: Generic underwear, brown leather pants, 2 bombs (held), <<*Steel Battleaxe*>> (held), 15 gold and 34 silver coins
Skills: Skilled Climber, basic telekinesis, novice demoman, novice axeman
Abilities: King of Nowhere, magic light (on)
Location: inside Cathedral, standing upright
Health: no serious damage, just a little banged about.
Possessions: Generic underwear, hessian pants, partly torn red shirt
Skills: Basic shadow manipulation
Location: inside cathedral, standing upright behind the hammerite phalanx
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, named lead lockpick, iron knife, steel chainmail, rusty gloves, greaves & boots, polished shortsword (held)
Skills:novice Dreamwalker, advanced TK healing, novice TK nova
Location: inside Cathedral, on the floor behind the altar, hidden.
Health: left upper leg
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>> (held), 40 silver coins, a blood covered, ornated candlestick (held)
Skills: Roundhousekick (granted by items), basic sneaking
Abilities: Painless
Location: inside cathedral, standing upright
Health: left arm, light bleeding
Possessions: Generic underwear, scottish kilt of avoidance, 2 silver and 5 copper coins, steel chainmail, gloves, greaves & boots
Skills: Skilled Breakdancer, Skilled TK healer
Location: inside cathedral, tower staircase, standing upright
Health: uninjured
Possessions: Generic underwear, dark blue stretchy pants, a few of his own severed poisoned spines
Abilities: regeneration, reinforced ribcage, tail, long legs, fur, a head full of eyeballs, heavy bones
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Environment: A medieval steampunk city. It is night. The streetlights do not illuminate
anything anymore, many doorways and alleys remain unlit, only lightsource are torches, the cathedral compound and the stars. (-1 sight)
Free items:
Near weapon shop: Glass shards
Near ruined building: two halves of a warhammer, various debris, two severed heads
Inside the cathedral: A chalice and one candlestick (on the altar and behind the altar), the book of the builder
Outside the cathedral: Various debris
Body count:
Cathedral entrance: Nimitz
Main street: maxicaxi
I'll stop counting the murdered NPCs now...
World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.
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Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor. A pile of shirts is nearby as well as, the top half of another warhammer, one dead hammerite paladin and 3 unconscious ones. The front window is broken.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
Cathedral: The Hammerite cathedral proudly presents a new relic: A mysterious gemstone called "The Eye". The front gate is watched by 2 hammerite guards, a paladin and a bowman. It is surrounded by a wall (some crates stacked against from the outside) and accompanied by a cemetery and various other buildings that are part of a larger complex.
Cathedral inside: The reliquary is suspended in the air by two chains and flanked by two giant, menacing statues, each raising a hammer.
Armory: The armory... is no more.
Cathedral street: This street lies parallel to the main street and leads to the cathedral, too. One hammerite paladin patrols there somewhere.
Alchemy store: This shop is accompanied by a small, walled off herbal garden. It lies exactly between the main street and Cathedral street.
Hammerite generator building: A building only 1 story high but with walls of steel. Wrecked on the inside, door and barred window are lying on the street. The outside is intact except for some scorchmarks where the window used to be.
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Background: [1] If it were silent, you could hear faint screams coming from the city.
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I think it might be helpful to recap the lore for a second:
The eye is some sort of gemstone, probably cursed, that knows levitation and has the unnerving habit of teleporting itself at will and was thus encased in a reliquary and magically warded by the hammerite priesthood right over the high altar of the cathedral.
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okay, maxicaxi returns to the waiting list. however, by the current rate of character death, I doubt that we will see him again.