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Author Topic: RTD - Multiworld 2 - Turn 33 - Free at last!  (Read 30433 times)

nuker w

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Re: RTD - Multiworld 2 - Turn 30 - Happy deathday to you...
« Reply #495 on: July 14, 2010, 02:12:03 am »

Alright. Folow my mob in and try to organise them into some sort of fighting tactical position. THEN LET THE FIGHT START.
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maxicaxi

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Re: RTD - Multiworld 2 - Turn 30 - Happy deathday to you...
« Reply #496 on: July 14, 2010, 03:18:39 am »

"Alright! Listen up my fellow Scot's man and woman! Some unholy man has caused the armys of the dead to rise and we must stop them!" Say this from on top the main atlar and devote me and my folowers to helping what ever good God there is (come on ANGELS OF AWSOMENESS!

what do you mean unholy!!! I am an avid follower of the three true gods, Armok, the one toad and Kurtulmak
« Last Edit: July 15, 2010, 03:17:24 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Azrathud

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Re: RTD - Multiworld 2 - Turn 30 - Happy deathday to you...
« Reply #497 on: July 15, 2010, 01:23:05 am »

Sign me up please for the waiting list.
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jozilla

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Re: RTD - Multiworld 2 - Turn 30 - Happy deathday to you...
« Reply #498 on: July 15, 2010, 04:55:07 pm »

I go into the catherdral and hide in the angry mob... waiting for some healing
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Agamemnon

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Turn 31

Quote from: Toaster
Get bracket and warhammer, and just go in the damn doors this time.
| Finally, you wake up. Your head hurts badly, but you stand up anyway, grab your bracket and a slightly scorched warhammer and walk inside the cathedral.

Quote from: jozilla
I go into the catherdral and hide in the angry mob... waiting for some healing
| You walk inside. Unfortunately everybody is busy with something more important.

Quote from: Paranatural
I unpin myself from behind the door, yelling to be let free. I make my way to the altar and grab the book I was reading before and read it some more to make sense of how the reliquary works.
| You prod the door with your warhammer and clamp it into the gap. It is barely wide enough to crawl through. You try to retrieve your hammer from the other side, but the door is still pressed on with too much force by the mob.

Quote from: maxicaxi
I get my undead to storm the citadel while i scream ´´rise my servants!!! `` I also walk there myself while praying to armok that i wont get into trouble for this
| You are surrounded by your new servants, 5 of which are former hammerites in armor and another 4 peasants that died in the hassle. You scream: "Rise and storm the cathedral of the hammerites!" | You greatly overestimated your abilities. You cannot control your new army for one second! There is no time for prayer. | The zombies immediately go for the first piece of living flesh that they see. Which is you! | They quickly drag you on the floor and eat you alive! Only your gnawed off bones remain.

Quote from: Ochita
Get to the eye chamber and use... Whirlwind attack!
| You thrust your shortsword and charge forward at the hammerite phalanx, spinning around like a particularly pointy merry-go-round. | The hammerites see you coming and make way. You don't hit any of them.

Quote from: Frelock
I again penetrate the magic defenses, this time stripping them away permanently.
| You can neither penetrate the defences again, nor just wish them away. Fortunately, noone sees or hears you.

Quote from: nuker w
Folow my mob in and try to organise them into some sort of fighting tactical position. THEN LET THE FIGHT START.
| You make it inside and as soon as the people see their leader, their uncontrolled stampede comes to a halt. They make way for you and you climb a pew in order to demonstrate your tactical abilities. You order all those with long and pointy weapons such as pitchforks and spears to the front, followed by those equipped with armor and higher quality swords. The poorly armed rest shall follow with some distance in an orderly manner, spreading out behind the combat line, spreading out into the all side alcoves and starting to loot the cathedral.

Quote from: wolfchild
I walk up to freelock and attempt to will his leg back to health (no touching)
| You and Frelock are divided by one cathedrals length with two armys standing in between. You just don't simply walk to him. Instead, you take the door to the tower and try your luck over the gallery.

===

NPCs:

Angry mob, cathedral fraction: [2] The now organized crowd prepares for the fight. Noone (except Ochita) makes a move towards the paladins, instead waiting for them to attack and impale themselves on the front row of improvised pikes.

Angry mob, former cemetery fraction: [6] Finally all the peasants are inside the cathedral and no longer pushing against the doors. They do come too late to hear nuker's speech, though. But they du what comes natural anyway and move up the stairs in search of loot to steal and idols to smash.

cemetery Hammerites: [3] Only a few snap out of their trance and flee.

Paladin 1: [5] He wakes up, while the zombies are busy eating maxicaxi and crawls away as silenty as possible.

Bowman 1: [3] He encounters wolfchild in the staircase. He is panicked by her apperance and turns to flee back upstairs.

Zombies: [4] After they finished their meal, they swarm out into the dark alleys of the city in search for some dessert. The dead in the cemetery still rattle in their caskets, unable to move by more than a few inches.

===

Environment:

No additional disasters.

=====

Status after Turn:

Quote from: Toaster
Location: inside cathedral, standing upright
Health: cuts all over upper body, bruise on head
Possessions: Generic underwear, grey pinstripe suit pants, torn dark blue shirt, metal bracket, >>Iron ball mace<< (held), scorched warhammer (held)
Skills: Master item enchanter, Novice Maceman

Quote from: jozilla
Location: inside cathedral, standing upright
Health: 4 broken ribs, internal bleeding, pain
Possessions: Generic underwear, brown leather pants, 2 bombs (held), <<*Steel Battleaxe*>> (held), 15 gold and 34 silver coins
Skills: Skilled Climber, basic telekinesis, novice demoman, novice axeman
Abilities: King of Nowhere, magic light (on)

Quote from: Paranatural
Location: inside Cathedral, standing upright
Health: no serious damage, just a little banged about.
Possessions: Generic underwear, hessian pants, partly torn red shirt
Skills: Basic shadow manipulation

Quote from: maxicaxi
Location: Main street, near the barricade
Health: DEAD and missing all flesh
Possessions: Generic underwear, baggy pants
Skills: Basic Telepathy, Basic Necromancy
Abilities: Summon void blades (on),haste self, Control undead (on)

Quote from: Ochita
Location: inside cathedral, standing upright behind the hammerite phalanx
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, named lead lockpick, iron knife, steel chainmail, rusty gloves, greaves & boots, polished shortsword (held)
Skills:novice Dreamwalker, advanced TK healing

Quote from: Frelock
Location: inside Cathedral, on the floor behind the altar, hidden.
Health: left upper leg
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>> (held), 40 silver coins, a blood covered, ornated candlestick (held)
Skills: Roundhousekick (granted by items), basic sneaking
Abilities: Painless

Quote from: nuker w
Location: inside cathedral, standing upright
Health: left arm, light bleeding
Possessions: Generic underwear, scottish kilt of avoidance, 2 silver and 5 copper coins, steel chainmail, gloves, greaves & boots
Skills: Skilled Breakdancer, Skilled TK healer

Quote from: wolfchild
Location: inside cathedral, tower staircase, standing upright
Health: uninjured
Possessions: Generic underwear, dark blue stretchy pants, a few of his own severed poisoned spines
Abilities: regeneration, reinforced ribcage, tail, long legs, fur, a head full of eyeballs, heavy bones

=====

Environment: A medieval steampunk city. It is night. The streetlights do not illuminate anything anymore, many doorways and alleys remain unlit, only lightsource are torches, the cathedral compound and the stars. (-1 sight)

Free items:
Near weapon shop: Glass shards
Near ruined building: two halves of a warhammer, various debris, two severed heads
Inside the cathedral: A chalice and one candlestick (on the altar and behind the altar)
Outside the cathedral: Various debris and a metal bracket that is suitable for carving runes into things, one warhammer

Body count:
Cathedral entrance: Nimitz
Main street: maxicaxi
I'll stop counting the murdered NPCs now...

World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.

=====

Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor. A pile of shirts is nearby as well as, the top half of another warhammer, one dead hammerite paladin and 3 unconscious ones. The front window is broken.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
Cathedral: The Hammerite cathedral proudly presents a new relic: A mysterious gemstone called "The Eye". The front gate is watched by 2 hammerite guards, a paladin and a bowman. It is surrounded by a wall (some crates stacked against from the outside) and accompanied by a cemetery and various other buildings that are part of a larger complex.
Cathedral inside: The reliquary is suspended in the air by two chains and flanked by two giant, menacing statues, each raising a hammer.
Armory: The armory... is no more.
Cathedral street: This street lies parallel to the main street and leads to the cathedral, too. One hammerite paladin patrols there somewhere.
Alchemy store: This shop is accompanied by a small, walled off herbal garden. It lies exactly between the main street and Cathedral street.
Hammerite generator building: A building only 1 story high but with walls of steel. Wrecked on the inside, door and barred window are lying on the street. The outside is intact except for some scorchmarks where the window used to be.

=====

Background: [5] You notice, that the purple glow around the reliquary is still faintly present. But it is not only on the reliquary itself, the chains holding it in midair and the hammers that the enormous statues are glowing, too. They must be somehow connected by the enchantment.

=====

I think it might be helpful to recap the lore for a second:
The eye is some sort of gemstone, probably cursed, that knows levitation and has the unnerving habit of teleporting itself at will and was thus encased in a reliquary and magically warded by the hammerite priesthood right over the high altar of the cathedral.

=====

I updated the opening post, too.
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Frelock

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Re: RTD - Multiworld 2 - Turn 30 - Happy deathday to you...
« Reply #500 on: July 16, 2010, 06:36:46 pm »

Ouch.  1,1,6,1,1,1 how unlucky can you get...

Try to channel some of the energies sealing the crystal into sealing the wound in my leg.

Edit: Also, I'm out for the weekend.  Don't wait up for me.
« Last Edit: July 17, 2010, 01:10:35 am by Frelock »
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All generalizations are false....including this one.

Agamemnon

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Actually the first 1 counts double, as he was using haste, so he would have had severe trouble from that alone. With a chance of 1 in 36. The zombie reaction roll then pretty much sealed his fate.
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Paranatural

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I go to Jozilla now that he and the mob have rescued me, and try to mimic what I saw ochita do and heal jozilla.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

jozilla

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I move to paranatural and tell him where I need healing
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wolfchild

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I pounce on the bowman, if he gets away from me, throw spines, regardless attempt to will Frelock better from up on the gallery
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

maxicaxi

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at the last second i try to become a lich. (I am not going to be allowed to do this am i?)

if not i go on the waiting list
« Last Edit: July 17, 2010, 12:38:53 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

nuker w

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Order my peasants to stay in their formation and to start to slowly move forward toward the Hammerites with big heavy "BOOM BOOM" of their feet. SCARE THOSE HAMMERITES.
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Ochita

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Try to Tk the Hammerites off thier feet!
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Toaster

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Enchant the Hammerite's armor to be extremely heavy.

Might as well give it a shot.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Agamemnon

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Sorry for the lack of update... writers block...  :-\
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.
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