And there I thought the Hammerites would actually do some damage, instead they fall like leaves in autumn... Booooy, their rolls suck, and the angry mob rolls a streak of 666!
Turn 26Hearing a gong, in the direction of the catherdral I start to run though the croud saying "to the catherdral my brothers, we shall destroy their evil corruption at the source!!!
| You shout "to the catherdral my brothers, we shall destroy their evil corruption at the source!!!" and the crowd begins to slowly move into the direction of the cathedral, but they cluster at the barricade and you cannot move through them and so remain in the last line.
Attempt to ease any bleeding on my arm and yell "CHARGE AT THEM!"
| You pull out the arrow and the wound starts to bleed lightly. You scream: "CHARGE AT THEM!" and the angry mob promtly responds and 4 men jump over the barricade and attack the group of priests.
Attack the nearest priest. Go for a stun.
| You make your way through the crowd that is steadily advancing and take the lead. From there you run up to Priest 1, who is busy with hastily conjuring up fireballs and smack him over the head with your ball mace.
| His skull withstands your blow, but he is knocked out cold.
I start to attack a paladin and try to cut off his head with my axe
| You wiggle your way through the mob, climbing on and jumping over crates that make the barricade and charge at Paladin 4. He is still busy fighting the two peasants hand to hand and you take the opportunity to lop his head clean off. It flies away in a bloody arc!
| However, you also neatly bisect one of the peasants he was fighting with the same swing. The other looks at you, an expression of horror on his blood splattered face, and starts screaming.
Move to Frelock and examine his situation. If I think I can help him I get him off the candle stick and heal him by the laying on of hands.
| You examine Frelock and carefully remove the candlestick from his leg. He does not respond in any way, but is clearly conscious. The wound starts bleeding, so you rip off one arm of your red shirt to improvise some bandages, that you wrap around his leg to stop the bleeding.
i and my zombie runs to the brawl and join. also i throw the hammer at a Hammerite and activate void blades
| You throw away your warhammer
|, over the crowd and it arcs nicely towards bowman 2, who just tries to get up again.
| The hammer hits his back, causing only a bruise. This does not hinder him in attacking wolfchild in retaliation. You activate your blades as you jump over the barricade, but the only paladin in reach already lost his head.
Ensure that my brain doesn't register what just happened, thereby granting me some immunity from pain.
| You lie still on the altar, concentrating on not feeling any pain. You vaguely feel Paranatural doing something to your leg. Somehow, you deactivate your brain from ever feeling any pain again. This however means, that you never again notice if you are injured or bleeding, except when you can see or feel the wound with your hands. Your health status will remain hidden from you from now on, except you have someone examining you and notifying you of any injuries or you search your body yourself. Of course you cannot pass out from pain anymore.
Attack the other bowman and then leg it
| You try to run at the other bowman, but he releases an arrow aimed straight at your chest!
| Only your reinforced bone shell around your vital organs rescues you, as the arrow is stopped by the massive bone. You only suffer a fleshwound, but you are stopped by the impact and can not retaliate with your poison spines.
===
NPCs:
Bowman 1: [4] He takes a potshot at wolfchild from only 2 meters away.
Zombie: [4] The Zombie obeys and joins the angry mob. It takes a while to push through and actually get in melee range of one of the paladins.
Angry mob: [5] 4 men with shortswords charge at the group around the remaining spellcaster. The [5] priest stays back and let the paladins 1 and 3 handle the fighting. [1,3] They can barely hold back the onslaught.
Priest1: [Auto 2] On the ground, bleeding from the back of his head, but not dead yet.
Priest2: [6] He is surprised by the onslaught and furiously channels all his magic power into one giant cone of fire. [dodge of attackers: 5][dodge of defenders: 5] However, the fire is too thinly spread out, it does not do significant damage to anyone standing in front of him. He panicks and turns to flee.
Paladin 1: [3, attackers: 6] He tries to fight two swordsmen at once, but one of them gets lucky and lands a devastating blow on the paladins weapon arm. He cannot use his weapon anymore.
Paladin 2: [4, attacker: 6] He swings his hammer at the peasant just in time to block a prod with the pitchfork only inches before his neck.
Paladin 3: [1, attackers: 6] He does not do better at defending the priest or himself, one peasant neatly severs his head from the body. It flies off in a bloody arc!
Paladin 4: [dead]
(poisoned 1) Bowman 2: [6-1] He is staggered, but quickly gets up again and swings at wolfchild with a dagger that he carried as a second weapon. [dodge: 2-1] The blow is mostly cought by wolfchild's thick fur, [damage: 4-1] but he cuts off some of the poisoned spines on wolfchilds arm, which fall to the ground. They are not living tissue so this causes neither bleeding nor pain.
===
Environment:
A fire in the armory: [3] It burns, but not spreading as fast as before, because almost all oxygen in the armory is already consumed.
=====
Status after Turn:
Location: Main street, standing upright near the priests
Health: cuts all over upper body
Possessions: Generic underwear, grey pinstripe suit pants, torn dark blue shirt, metal bracket (held), >>Iron ball mace<< (held)
Skills: Master item enchanter, Novice Maceman
Location: Main street, standing upright in the middle of the crowd, near the barricade
Health: uninjured
Possessions: Generic underwear, brown leather pants, 2 bombs (held), <<*Steel Battleaxe*>> (held), 15 gold and 34 silver coins
Skills: Skilled Climber, basic telekinesis, novice demoman
Abilities: King of Nowhere, magic light (on)
Location: inside Cathedral, standing upright, in shadows
Health: uninjured
Possessions: Generic underwear, hessian pants, partly torn red shirt, steel warhammer (held)
Skills: Basic shadow manipulation
Location: Main street, near the barricade, standing upright in the middle of the crowd
Health: uninjured
Possessions: Generic underwear, baggy pants
Skills: Basic Telepathy
Abilities: Summon void blades (on)
Location: Main street, standing upright at the end of the crowd.
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, named lead lockpick, iron knife, steel chainmail, rusty gloves, greaves & boots, polished shortsword (held)
Skills:novice Dreamwalker, advanced TK healing
Location: inside Cathedral, lying on the altar
Health: left upper leg
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>> (held), 40 silver coins
Skills: Roundhousekick (granted by items), basic sneaking
Location: Main street, standing upright on a crate (that means -1 dodge)
Health: left arm, light bleeding
Possessions: Generic underwear, scottish kilt of avoidance, 2 silver and 5 copper coins, steel chainmail, gloves, greaves & boots
Skills: Skilled Breakdancer, Skilled TK healer
Location: Main street, standing upright at the edge of the crowd.
Health: arrow in chest
Possessions: Generic underwear, dark blue stretchy pants
Abilities: regeneration, reinforced ribcage, tail, long legs, fur, a head full of eyeballs, heavy bones
=====
Environment: A medieval steampunk city. It is night. The streetlights do not illuminate
anything anymore, many doorways and alleys remain unlit, only lightsource are torches, the cathedral compound and the stars. (-1 sight)
Free items:
Near weapon shop: Glass shards
Near ruined building: two halves of a warhammer, various debris, some of wolfchild's spines, two severed heads
Inside the cathedral: A chalice and two candlesticks (on the altar, behind the altar and inside Frelock's leg)
Body count:
Near weapon shop: 3 paladins unconscious (2 stripped to underwear)
Cathedral entrance: Nimitz
Near ruined building: Two paladins, a peasant and 1 priest (unconscious)
World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.
=====
Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor. A pile of shirts is nearby as well as, the top half of another warhammer, one dead hammerite paladin and 3 unconscious ones. The front window is broken.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
Cathedral: The Hammerite cathedral proudly presents a new relic: A mysterious gemstone called "The Eye". The front gate is watched by 2 hammerite guards, a paladin and a bowman. It is surrounded by a wall (some crates stacked against from the outside) and accompanied by a cemetery and various other buildings that are part of a larger complex.
Cathedral inside: The reliquary is suspended in the air by two chains and flanked by two giant, menacing statues, each raising a hammer.
Armory: The armory connects the cemetery and the cathedral, a fire burns there.
Cathedral street: This street lies parallel to the main street and leads to the cathedral, too. One hammerite paladin patrols there somewhere.
Alchemy store: This shop is accompanied by a small, walled off herbal garden. It lies exactly between the main street and Cathedral street.
Hammerite generator building: A building only 1 story high but with walls of steel. Wrecked on the inside, door and barred window are lying on the street. The outside is intact except for some scorchmarks where the window used to be.
=====
Background: [3] Apart from one single bellstrike going off, you hear another bell in the distance starting to ring alarmingly.
=====
I think it might be helpful to recap the lore for a second:
The eye is some sort of gemstone, probably cursed, that knows levitation and has the unnerving habit of teleporting itself at will and was thus encased in a reliquary and magically warded by the hammerite priesthood right over the high altar of the cathedral.
=====
General advice: Performing search rolls will reveal helpful information about a problem at hand. None of you bothered with world lore much until now, and Frelock suffered the most as a result. This is not MM1, things are a little different exspecially considering that reliquary will not open if just asked nicely. Even a 5 will not help you, if you don't come up with a creative or epic solution. Well there are always ways to open it (and much easier), using the world's built in mechanics, but since nobody bothered searching for clues, you cannot use it to your advantage.
I will not bother you with riddles and such, but I want to enforce a little more depth in gameplay than just rolling the dice until everything dies or crumbles to dust.