Turn 24Try to rally the masses again and yell that all spoils are theres beside the major item's of wealth or power.
| Finally, someone answers your call. Three peasants exit a house and cautiously gather around you. You climb a crate and begin a passionate speech about how the Hammerites are evil, how all their machinery is evil too, what evil they do to nature by burning up all the wood for their steel production and how all of the citizens are oppressed by them. You also don't forget to explain that wolfchild is friendly towards your cause, despite his inhuman apperance. You are truly inspiring, as more and more people come out of hiding and gather around you. Most of them are unarmed though, some have small knives, only a few wield swords or pikes. Nobody is armored. However, you also managed to get the attention of the eight hammerites, as they are closing in and quickly spot the smoking ruin that was once their generator house.
Follow my ears AND my eyes to the larges concentration of group members. Regeneration: Start excreting a non toxic fire retardent, and try to grow venomous spines
| At last your vision clears to a useable state. Although you have only limited depth perception due to the even distribution of eyes around your head. You walk over to the crowd and introduce yourself after nuker calms the crowd for a moment to point out that you are on their side. They turn their attention quickly back to nuker and you take the opportunity to again activate your regeneration powers. This time the effects are very limited.
| Your fur becomes somewhat fire resistant, as your pores start excreting a non-burnable but smelly substance.
| You also develop spines all over your body, but they are not visible, because your fur covery them completely. You realise that you should avoid being hugged by anyone you don't want to injure. Judging by your scent, you don't see that as a problem though.
I sneak my way over to the crate-entrance of the cathedral ground and try to join up with them there.
| You find it rather difficult to sneak, as there are way too much people around you. You can't get through the masses that still listen to nuker ranting about a holy crusade against the mechanists.
Look for a shortsword and then sneak over to the catherdral
| You jump back on your feet and kick the offending poleaxe into a corner. With the light that jozilla provides, searching is much easier. You begin destroying shelves and toppling weapon racks, because most of the merchandise of this shops is blunt weapons. Finally, in a corner you see a rack with swords. You take the best looking sword from it and take a few practise swings at the curtains. Satisfied with your aquisition, you sneak out but stop at the massive crowd outside.
I put the gold coins in my pockets and i fill the remaining space with silvercoins. I follw th others players sneaking
| You do that and leave the copper coins and the cash box on the counter. You walk outside and join the crowd around nuker.
If it's not too late for them to notice, then I try and darken the whole hallway a bit more with my shadow powers, then hide behind the tapestries and wait for them to pass. If they'd obviously notice the hallway getting darker, then I'll hide and hope for a 5. If they notice me, I'll try to get past them and probably die.
| It is too late to fiddle around with the darkness. You quickly wrap yourself in one of the tapestries and hide behind a statue. The three men run past you and don't notice anything, because they are too much in a hurry. Well they are so occupied with whatever their business is, they could have mistaken you for an acolyte even if you were standing in plain sight. After this close encounter, you rid yourself of the tapestry and head into the direction, Frelock was going.
i try to raise the dead and if I fail I eat the corpses
| You keep mumbling words in an (even to you) unknown language. It seems as if the stars themselves momentarily fade as to not shed their eternal light onto such a wicked display of necromancy. All the corpses around you suddenly come to life. Unfortunately, that sums up to only the one dead paladin right in front of you. Fortunately Nuker's crowd is occupied listening to their agitator to notice anything of it... yet. Also you are not sure, if your zombie will obey you - only one way to find out.
Continue sneaking deeper.
| You quickly realize: The cathedral is devoid of Hammerites right now, so you see no point in sneaking and take a good look around instead: The main aisle of the cathedral is lined with wooden pews and ornated steel candleholders. There are little shadows here except inside the numerous alcoves that line all the walls. The air is quite bad and smells of burned incense. The chorus of the cathedral is flanked by two symmetrical, massive stone statues of two blacksmiths, each about 15 meters high and raising a giant steel hammer. The hammers meet in the middle over a magnificent and oppulently ornated reliquary. The reliquary is octogonal in shape and held by the statues other hands via a heavy chain and is suspended around two meters over an elevated plain stone altar. On the altar you can see a chalice and another two richly ornated candlesticks. You can see the Eye through the glass windows of the reliquary, hovering inside and slowly spinning around its main axis.
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NPCs:
Zombie: [2] The zombified paladin stands up. He is not aware of his missing armor and weapon and just stands there with empty eyes, waiting for the first order of his master. If it wasn't for the open wound on his neck, one could mistake him for a living person.
Angry mob: [5] The mob cheers for nuker. Some of them light torches and hurriedly begin to barricade the street against the incoming hammerite units.
Hammerite delegation: (2 priests, 4 paladins, 2 bowmen) [3] After a short inspection of the charred remains of their power station, the priests turn their attention to the obvious culprit: Nuker, who is still standing on a crate. The priests order the bowmen to take aim and shoot him down.
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Status after Turn:
Location: Main street, standing upright at the edge of the crowd.
Health: cuts all over upper body
Possessions: Generic underwear, grey pinstripe suit pants, torn dark blue shirt, metal bracket (held), >>Iron ball mace<< (held)
Skills: Skilled item enchanter
Location: Main street, standing upright at the edge of the crowd.
Health: uninjured
Possessions: Generic underwear, brown leather pants, 2 bombs (held), <<*Steel Battleaxe*>> (held), 15 gold and 34 silver coins
Skills: Skilled Climber, basic telekinesis, novice demoman
Abilities: King of Nowhere, magic light (on)
Location: Dimly lit corridor between the main cathedral, the armory and other unknown places, standing upright, in shadows
Health: uninjured
Possessions: Generic underwear, hessian pants, red shirt, steel warhammer (held)
Skills: Basic shadow manipulation
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, baggy pants, steel warhammer (held)
Skills: Basic Telepathy
Abilities: Summon void blades (off)
Location: Main street, standing upright at the edge of the crowd.
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, named lead lockpick, iron knife, steel chainmail, rusty gloves, greaves & boots, polished shortsword (held)
Skills:novice Dreamwalker, advanced TK healing
Location: inside Cathedral, standing upright
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>> (held), 40 silver coins
Skills: Roundhousekick (granted by items), basic sneaking
Location: Main street, standing upright on a crate (that means -1 dodge)
Health: uninjured
Possessions: Generic underwear, scottish kilt, 2 silver and 5 copper coins, steel chainmail, gloves, greaves & boots
Skills: Skilled Breakdancer, Skilled TK healer
Location: Main street, standing upright at the edge of the crowd.
Health: uninjured
Possessions: Generic underwear, dark blue stretchy pants
Abilities: regeneration, reinforced ribcage, tail, long legs, fur, a head full of eyeballs, heavy bones
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Environment: A medieval steampunk city. It is night. The streetlights do not illuminate
anything anymore, many doorways and alleys remain unlit, only lightsource are torches, the cathedral compound and the stars. (-1 sight)
Free items:
two halves of a warhammer, a little further down the main street
Glass shards in front of the weapon shop
Various debris near the ruined generator house
Bodies:
4 paladins either dead or unconscious in general vicinity of the weapon shop (2 stripped to underwear)
Nimitz at the cathedral entrance
World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.
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Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor. A pile of shirts is nearby as well as, the top half of another warhammer, one dead hammerite paladin and 3 unconscious ones. The front window is broken.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
Cathedral: The Hammerite cathedral proudly presents a new relic: A mysterious gemstone called "The Eye". The front gate is watched by 2 hammerite guards, a paladin and a bowman. It is surrounded by a wall (some crates stacked against from the outside) and accompanied by a cemetery and various other buildings that are part of a larger complex.
Cathedral inside: The reliquary is suspended in the air by two chains and flanked by two giant, menacing statues, each raising a hammer.
Armory: The armory connects the cemetery and the cathedral, a fire burns there.
Cathedral street: This street lies parallel to the main street and leads to the cathedral, too. One hammerite paladin patrols there somewhere.
Alchemy store: This shop is accompanied by a small, walled off herbal garden. It lies exactly between the main street and Cathedral street.
Hammerite generator building: A building only 1 story high but with walls of steel. Wrecked on the inside, door and barred window are lying on the street. The outside is intact except for some scorchmarks where the window used to be.
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Background: [1] You are too busy doing your tasks to notice anything else.
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I think it might be helpful to recap the lore for a second:
The eye is some sort of gemstone, probably cursed, that knows levitation and has the unnerving habit of teleporting itself at will and was thus encased in a reliquary and magically warded by the hammerite priesthood right over the high altar of the cathedral.
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The Hammerite delegation will split up for combat next turn. Also the Zombie will become hostile to his master if it rolls a 1 or 6. (You need control-undead as an ability to prevent this)