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Author Topic: RTD - Multiworld 2 - Turn 33 - Free at last!  (Read 30483 times)

Ochita

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #345 on: June 28, 2010, 02:08:43 pm »

Until I actally managed to heal it
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Toaster

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #346 on: June 28, 2010, 02:46:07 pm »

Yes, because I am clearly not cut out for healing.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Ochita

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #347 on: June 28, 2010, 03:39:15 pm »

Your words, they hurt. So deeply.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

jozilla

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #348 on: June 28, 2010, 04:46:56 pm »

I try to light the fuse by my telekinetic power. I am successful, I walk fast, but silent to the weapon shop
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wolfchild

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #349 on: June 28, 2010, 05:37:51 pm »

My origional character plan: Regenerating freakish character with thermokenesis, whatever changes happened wiht regen i was gonna run with, but a RAT no way am i being one of them if i can help it

PS feel free to make me more rattish if i roll badly, just expect me to try to reverse it
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Sean Mirrsen

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #350 on: June 29, 2010, 02:00:07 am »

Why are you so against rats? If you manage to find and mutate some turtles, you could become a team...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

wolfchild

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #351 on: June 29, 2010, 03:15:11 am »

im not gonna be a rat, nuff said, just personal preference,well the dice might say otherwise, but if i can stop it i wont be a rat
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Ochita

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #352 on: June 29, 2010, 04:50:40 am »

He wants to be a werewolf. Hmmm... You could make him a weresheep ;)
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

wolfchild

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #353 on: June 29, 2010, 04:56:07 am »

well now i do, cause he was makin me a wererat, and i didnt wanna be a wererat, im changing it just enough to be palatable, but if something crazy happens, there is a decent chance il run with it
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Agamemnon

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #354 on: June 29, 2010, 10:30:40 am »

Sorry for the delay, I can't complete the turn until this evening.
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Agamemnon

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Re: RTD - Multiworld 2 - Turn 21 - She got a new iHead
« Reply #355 on: June 29, 2010, 08:09:14 pm »

Strangely everyone doing similar actions did roll exactly the same Number...
Oh, and you found the eye... err eyes... lots of them.

Turn 21

Quote from: Paranatural
I sneak around this coumound thing Frelock and I are in, looking for a way to go inside and up.
| You explore the cemetery and quickly realize that there are only three exits from this place: A small stonelaid path leads to the cathedral entrance, which is guarded and lit by two torches. In the other direction the cemetery is closed by an ornated iron gate. Behind it you can see some sort of courtyard with a fountain and several buildings, the windows of which are lighted from the inside. Faint noise comes from that direction. The final way is an unremarkable plain wooden door in a building right adjacent to the cathedral. You choose this way and stand in front of it, not sure what to do next.

Quote from: Frelock
Explore the complex, looking for a secret entrance to the cathedral.
| You look around the cemetery, many graves are old, but there are also fresh ones with a small hill of earth still on it. It is too dark to here to read any of the tombstones, only the starlight and the stained glass windows of the cathedral provide dim light. However, nothing here looks particularly secretive. No hidden tunnel entrance or a lever is to be found, so you finally walk over to the door that Paranatural discovered.

Quote from: Toaster
I open the door, then grab a light weapon, preferably a mace.
| You quickly open the door from the inside to let everyone else in. The shopkeeper either is not here or he refuses to show himself. You take the opportunity to rummage through the offerings | and take an >>Iron ball mace<< studded with copper.

Quote from: Ochita
Quickly dress up in the hammerites cloths, nick a warhammer and rap on the door "We are hammerites and we must consicate your stock!
| You take the armor and the clothes of one of the unconscious paladins. The steel chainmail, greaves, gloves and boots are quite heavy, giving you a -1 to agility, but it protects your body well against slashing and blunt damage. (+1 each) You knock on the door of the weapon shop, but before you can say anything, Toaster already opened it.

Quote from: nuker w
Don a hammerites gear and go into the weapon building, screaming "Bring out your money and weapons!"
| You take another paladins gear (with the same benefits) and join Ochita. You scream "Bring out your money and weapons!", but nobody answers except Toaster by opening the door. You enter the weapon shop.

Quote from: wolfchild
While waiting for the door o be opened, i will continue the regeneration work on my ears, and improve my nightsight (probably by getting the eye layer that felines and canines have that can reflect light back out(its supprisingly not very visible unless you are staring at they eyes anyway) but its just a suggestion for the techincalities watever works, or dice could say no. When door is opened, i look again for a weapon of the ranged variety, a hand crossbow will probably be the best
| While you wait, you activate your regenerative powers. First, you concentrate on your ears, they get smaller and smaller and finally vanish somewhere inside your fur. You look a little bit like a wookie now, a humanoid figure covered in thick fur that hides any features. You are not satisfied with this but try to give your eyes some attention first. | Suddenly you are overcome by a horrendous stinging pain in your eyes! Surprised by this unfortunate turn of events, you lose control over your ability and it goes havoc. Your eyes grow out of their sockets and move to the top of your head, then divide into 4, then 8, then 16...32...64...128 and finally 256 eye segments like those of an insect. They are covered by a continuous layer of transparent chitin. Your other facial features are now located somewhere on the underside of this ball of eyes, where your chin used to be. Well, the good part is that you can now see 360 degrees around you including straigt up all the time. The bad part: Every single eye now sees some overlapping fragment of your surroundings. Until you get adjusted to this kind of vision, you suffer -2 on movement due to disorientation and -3 to any action that requires the use of your eyes. |Oh, and you don't find a crossbow ... or the forward direction for that matter.

Quote from: maxicaxi
eat dead
| You walk over to the dead paladin and start biting the body. You try to get a chunk of meat off it but fail to penetrate the armor with your teeth. You taste nothing but blank steel and residue of armor polish. This particular brand tastes particularly bad and makes you vomit. (-1 mental and physical next round)

Quote from: jozilla
I try to light the fuse by my telekinetic power. I am successful, I walk fast, but silent to the weapon shop
| You look at the fuse intently trying to set it on fire just with your mind. You figure that one way to achieve this, is to heat the very molecules to the point of spontaneous combustion. This attempt extremely strains your mind and it takes quite some time, since the copper core of the fuse is quite an efficient heat conductor. Finally you see smoke and then sparks, the fuse lights and you quickly back away. You sneak over to the weapon shop, hoping you would be safe there. Countdown initiated

=====

Status after Turn:

Quote from: Toaster
Location: inside weapon shop, standing upright
Health: cuts all over upper body
Possessions: Generic underwear, grey pinstripe suit pants, torn dark blue shirt, metal bracket (held), >>Iron ball mace<< (held)
Skills: Novice item enchanter

Quote from: jozilla
Location: Main street, in front of weapon shop, standing upright, in shadows
Health: uninjured
Possessions: Generic underwear, brown leather pants, 2 bombs (held)
Skills: Skilled Climber, basic telekinesis, novice demoman
Abilities: King of Nowhere, magic light (off)

Quote from: Paranatural
Location: Cathedral cemetery, standing upright, in shadows
Health: uninjured
Possessions: Generic underwear, hessian pants, red shirt, steel warhammer (held)
Skills: Basic shadow manipulation

Quote from: maxicaxi
Location: Main street, near weapon shop, standing upright
Health: uninjured, vomiting (-1 phys. and mental next turn)
Possessions: Generic underwear, baggy pants, steel warhammer (held)
Skills: Basic Telepathy
Abilities: Summon void blades (off)

Quote from: Ochita
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, named lead lockpick, iron knife, steel chainmail, gloves, greaves & boots
Skills:novice Dreamwalker, advanced TK healing

Quote from: Frelock
Location: Cathedral cemetery, standing upright, in shadows
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>> (held), 40 silver coins
Skills: Roundhousekick (granted by items), basic sneaking

Quote from: nuker w
Location: Main street, inside weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, scottish kilt, 2 silver and 5 copper coins, steel chainmail, gloves, greaves & boots
Skills: Skilled Breakdancer, Skilled TK healer

Quote from: wolfchild
Location: Main street, near weapon shop, standing upright
Health: uninjured, disoriented, unfamiliar with insectoid vision
Possessions: Generic underwear, dark blue stretchy pants
Abilities: regeneration, reinforced ribcage, tail, long legs, fur, a head full of eyeballs

=====

Environment: A medieval steampunk city. It is night. The streetlights do not illuminate the streets completely, many doorways and alleys remain unlit.

Free items:
two halves of a warhammer, a little further down the main street
Glass shards in front of the weapon shop

Bodies:
4 paladins either dead or unconscious in general vicinity of the weapon shop (2 stripped to underwear)
Nimitz at the cathedral entrance

World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.

=====

Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor. A pile of shirts is nearby as well as, the top half of another warhammer, one dead hammerite paladin and 3 unconscious ones. The front window is broken.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
Cathedral: The Hammerite cathedral proudly presents a new relic: A mysterious gemstone called "The Eye". The front gate is watched by 2 hammerite guards, a paladin and a bowman. It is surrounded by a wall (some crates stacked against from the outside) and accompanied by a cemetery and various other buildings that are part of a larger complex.
Cathedral street: This street lies parallel to the main street and leads to the cathedral, too. One hammerite paladin patrols there somewhere.
Alchemy store: This shop is accompanied by a small, walled off herbal garden. It lies exactly between the main street and Cathedral street.
Hammerite building: A building only 1 story high but with walls of steel. Humming noise coming from inside, probably from machinery.

=====

Background: [3] While Frelock and Paranatural go around the cemetery, they discover some possible new places to go to. Also you are aware, that you don't want to be near that strange steel building with the bomb in it.

=====

I think it might be helpful to recap the lore for a second:
The eye is some sort of gemstone, probably cursed, that knows levitation and has the unnerving habit of teleporting itself at will and was thus encased in a reliquary and magically warded by the hammerite priesthood right over the high altar of the cathedral.

=====

Ok, I was kidding, you did not find the Eye. But wolfchild might be a good help later 'looking' for it. =P
« Last Edit: June 29, 2010, 08:15:14 pm by Agamemnon »
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Paranatural

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Re: RTD - Multiworld 2 - Turn 21 - She got a new iHead
« Reply #356 on: June 29, 2010, 08:14:46 pm »

I listen at the door see see if I hear anyone behind it. If I don't I cloak myself in shadow and head in. If I do I get my warhammer ready and gesture for frelock to open the door, and will create a burst of light if the door opens to blind anyone inside, then go in swinging.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

wolfchild

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Re: RTD - Multiworld 2 - Turn 21 - She got a new iHead
« Reply #357 on: June 29, 2010, 08:23:01 pm »

I cab live with the eyeballs, thats the type of crazy thing i said i could run with

Give up on trying to get a weapon, its obviosly not going to happen, instead i try to figgure out my new eyes and i also try to make the ears functional again (but not ratty) and increase the bone density in my arms with an equivilent increase in muscle to move the increased bone
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Agamemnon

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Re: RTD - Multiworld 2 - Turn 21 - She got a new iHead
« Reply #358 on: June 29, 2010, 08:33:01 pm »

Well, you could still get someone to hand you a weapon... just don't hit yourself in the eye with it. :)
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

wolfchild

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Re: RTD - Multiworld 2 - Turn 21 - She got a new iHead
« Reply #359 on: June 29, 2010, 08:37:51 pm »

actually yea, can someone get me a crossbow, my weaponget rolls are uniformley attrocious
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!
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