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Author Topic: RTD - Multiworld 2 - Turn 33 - Free at last!  (Read 30489 times)

nuker w

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Re: RTD - Multiworld 2 - Turn 19 - It is half past looting time.
« Reply #315 on: June 26, 2010, 07:28:18 pm »

Chuck the hammer through the weapon store window (which it has one, I hope) and find a beter weapon.
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Dermonster

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Re: RTD - Multiworld 2 - Turn 19 - It is half past looting time.
« Reply #316 on: June 26, 2010, 08:06:59 pm »

I suppose I'll come in later then. I'll need those fate point(s?) for what I have in mind.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Toaster

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Re: RTD - Multiworld 2 - Turn 19 - It is half past looting time.
« Reply #317 on: June 26, 2010, 10:32:11 pm »

One last time, cast a spell of healing at my ankle, unless someone else heals me.  Otherwise, go loot the weapon shop through the broken window, looking for something light (mace, short sword, etc).
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Frelock

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Re: RTD - Multiworld 2 - Turn 19 - It is half past looting time.
« Reply #318 on: June 26, 2010, 10:35:24 pm »

Oh well, screw disguises then.

Meld into the shadows and begin sneaking towards the eye.
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All generalizations are false....including this one.

Ochita

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Re: RTD - Multiworld 2 - Turn 19 - It is half past looting time.
« Reply #319 on: June 27, 2010, 03:45:20 am »

Try again
(OOC: Darn it. I will have some weapon other than a hammer!)
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Sean Mirrsen

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Re: RTD - Multiworld 2 - Turn 19 - It is half past looting time.
« Reply #320 on: June 27, 2010, 10:06:25 am »

I should probably mention that excessive repetition is severely discouraged in RTD. Ochita, you can always find a better weapon later. You got nine whole worlds to look for it.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Ochita

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Re: RTD - Multiworld 2 - Turn 19 - It is half past looting time.
« Reply #321 on: June 27, 2010, 10:24:15 am »

I should probably mention that excessive repetition is severely discouraged in RTD. Ochita, you can always find a better weapon later. You got nine whole worlds to look for it.
Im sorry sean But i got so many bad rolls. I follow frelock and the others while trying to conjour some fire Actally, heal toaster (can anyone get me a shortsword & bow?)
« Last Edit: June 27, 2010, 12:12:42 pm by Ochita »
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Sean Mirrsen

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Re: RTD - Multiworld 2 - Turn 19 - It is half past looting time.
« Reply #322 on: June 27, 2010, 10:30:06 am »

Now that's better. :) Improvise, look for different things to do. Remember, the GM also wants to have fun. ;)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Ochita

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Re: RTD - Multiworld 2 - Turn 19 - It is half past looting time.
« Reply #323 on: June 27, 2010, 10:57:56 am »

Your word is law Sean. All hail his amazing Rtd that really got me started on liking these. Thanks.  :)
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Agamemnon

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Re: RTD - Multiworld 2 - Turn 19 - It is half past looting time.
« Reply #324 on: June 27, 2010, 11:47:46 am »

Thanks. If you don't repeat yourself too often, I won't have to repeat myself, too. (I'm not a native speaker, so that adds some extra challenge right there)

And sorry for all the bad rolls, but it seems the dice was having some bad days... I'll use a different one now, just in case.
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

maxicaxi

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Re: RTD - Multiworld 2 - Turn 17 - If you want it done, do it yourself...
« Reply #325 on: June 27, 2010, 11:51:28 am »


learn how to constently read thoughts thus knowing exactly how to defend against attacks  having read the enemies mind
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Frelock

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Re: RTD - Multiworld 2 - Turn 17 - If you want it done, do it yourself...
« Reply #326 on: June 27, 2010, 01:33:33 pm »


learn how to constently read thoughts thus knowing exactly how to defend against attacks  having read the enemies mind


Ah, the old TP dodge.  I don't think I've ever used that in Multiworld Madness I.
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All generalizations are false....including this one.

jozilla

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Re: RTD - Multiworld 2 - Turn 19 - It is half past looting time.
« Reply #327 on: June 27, 2010, 03:54:47 pm »

I go in shadows to the hamerite building and look for a good place to blow up the hamerite building with one bomb
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Paranatural

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Re: RTD - Multiworld 2 - Turn 19 - It is half past looting time.
« Reply #328 on: June 27, 2010, 06:22:35 pm »

Sneak around and follow Frelock towards this eye thingy
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Agamemnon

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Re: RTD - Multiworld 2 - Turn 20 - Subtlety is for coward thieves anyway...
« Reply #329 on: June 28, 2010, 09:00:45 am »

Yay 20 Turn anniversary! Also: Overshoots are much more satisfying to write.

Turn 20


Quote from: Ochita
heal toaster
| You take a look at Toaster's ankle and finally, you succeed with your telekinetic healing ability. You reassemble the tissue to ist normal state. You feel much more confident in your skills now.

Quote from: nuker w
Chuck the hammer through the weapon store window (which it has one, I hope) and find a beter weapon.
| You swing your warhammer, as mighty as Thor himself, take aim and throw it at the main window of the weapon shop. It crashes loudly as the hammer is hardly slowed down by the glass, leaving a hammer-shaped hole in it before the glass spiderwebs and most of the pieces fall to the ground, making even more noise. The hammer flies further in an almost straight line and destroys two wooden weapon racks in its path, littering their contents on the floor, before it embeds itself in the back wall of the shop. If the shop owner was at home and asleep, NOW he surely isn't asleep anymore.

Quote from: Toaster
cast a spell of healing at my ankle, unless someone else heals me.  Otherwise, go loot the weapon shop through the broken window, looking for something light (mace, short sword, etc).
| You cautiously put your weight on your other foot, but the pain is gone. You thank Ochita for the heal and crawl through the freshly opened window | again injuring yourself in the process on jagged glass edges. The cuts you suffer are not deep though, but your shirt now has some extra holes in it.

Quote from: jozilla
I go in shadows to the hamerite building and look for a good place to blow up the hamerite building with one bomb
| You walk over to the mysterious all steel building on the side of the street. You hear humming and clanking of some machinery and follow this sound around a corner. There you see a small window overhead that is barricaded with iron bars. You take one of your gunpowder bombs and try to fit it through those bars. It goes just through and you cautiously lower your surprise into the room behind holding it by the fuse. You feel more competent with handling explosives, now you just need something to light the fuse on fire.

Quote from: Frelock
Meld into the shadows and begin sneaking towards the eye.
| You leave the scene and sneak in the shadows towards the great hammerite cathedral. The majestic building is towering high in front of you, but you are hardly impressed and continue on. You avoid the front entrance and search for a weak point in the wall surrounding the whole complex. Suddenly you have an idea: You sneak back into the main street and start hauling boxes toward a particular dark corner near the wall. | After you have assembled a nice stack, you easily climb over the wall and | land safely and in the dark cathedral cemetery without even making the tiniest noise.

Quote from: Paranatural
Sneak around and follow Frelock towards this eye thingy
| You decide to follow Frelock and as he starts assembling boxes and crates to a tower, you help him doing so. | You climb right after him, although you take your time and | land right next to him in the cemetery on the other side of the wall.

Quote from: maxicaxi
learn how to constently read thoughts thus knowing exactly how to defend against attacks  having read the enemies mind
| You read the thoughts of those around you, but since noone is intending to attack you, you cannot gain any predictions about harmful intentions. Thus the excercise is in vain.

Quote from: wolfchild
look arround again for a weapon of some description, preferable of the ranged variety
| There are enough weapons in the store, but seeing how Toaster got injured right again by the sharp window remains, you decide to wait for him to open the front door from the inside instead of climbing right after him.

=====

Status after Turn:

Quote from: Toaster
Location: inside weapon shop, standing upright
Health: cuts all over upper body
Possessions: Generic underwear, grey pinstripe suit pants, torn dark blue shirt, metal bracket (held)
Skills: Novice item enchanter

Quote from: jozilla
Location: Main street, in front of mysterious steel building, standing upright, in shadows
Health: uninjured
Possessions: Generic underwear, brown leather pants, 3 bombs (held)
Skills: Skilled Climber, basic telekinesis, novice demoman
Abilities: King of Nowhere, magic light (off)

Quote from: Paranatural
Location: Cathedral cemetery, standing upright, in shadows
Health: uninjured
Possessions: Generic underwear, hessian pants, red shirt, steel warhammer (held)
Skills: Basic shadow manipulation

Quote from: maxicaxi
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, baggy pants, steel warhammer (held)
Skills: Basic Telepathy
Abilities: Summon void blades (off)

Quote from: Ochita
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, named lead lockpick, iron knife
Skills:novice Dreamwalker, advanced TK healing

Quote from: Frelock
Location: Cathedral cemetery, standing upright, inshadows
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>> (held), 40 silver coins
Skills: Roundhousekick (granted by items), basic sneaking

Quote from: nuker w
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, scottish kilt, 2 silver and 5 copper coins
Skills: Skilled Breakdancer, Skilled TK healer

Quote from: wolfchild
Location: Main street, near weapon shop, standing upright
Health: scratches and bruises on chest and legs
Possessions: Generic underwear, dark blue stretchy pants
Abilities: regeneration (off), reinforced ribcage, tail, long legs, fur

=====

Environment: A medieval steampunk city. It is night. The streetlights do not illuminate the streets completely, many doorways and alleys remain unlit.

Free items:
two halves of a warhammer, a little further down the main street
Glass shards in front of the weapon shop

Bodies:
4 paladins either dead or unconscious in general vicinity of the weapon shop
Nimitz at the cathedral entrance

World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.

=====

Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor. A pile of shirts is nearby as well as, the top half of another warhammer, one dead hammerite paladin and 3 unconscious ones. The front window is broken.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
Cathedral: The Hammerite cathedral proudly presents a new relic: A mysterious gemstone called "The Eye". The front gate is watched by 2 hammerite guards, a paladin and a bowman. It is surrounded by a wall (some crates stacked against from the outside) and accompanied by a cemetery and various other buildings that are part of a larger complex.
Cathedral street: This street lies parallel to the main street and leads to the cathedral, too. One hammerite paladin patrols there somewhere.
Alchemy store: This shop is accompanied by a small, walled off herbal garden. It lies exactly between the main street and Cathedral street.
Hammerite building: A building only 1 story high but with walls of steel. Humming noise coming from inside, probably from machinery.

=====

Background: [2] You fail to spot anything of interest.

=====

I think it might be helpful to recap the lore for a second:
The eye is some sort of gemstone, probably cursed, that knows levitation and has the unnerving habit of teleporting itself at will and was thus encased in a reliquary and magically warded by the hammerite priesthood right over the high altar of the cathedral.

Oh, and please check your statuses...
« Last Edit: June 28, 2010, 10:51:36 am by Agamemnon »
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.
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