Turn 19@dermonster. I will try to come up with a way to weave you in, if you prefer to join asap and the others are okay with that, but right now it would be implausible. But you would not get any fatepoints and start at zero in this case.
I enchant Ochita's lockpick to give it a bonus to lockpicking.
| You ask Ochita for his lockpick and explain your intention on making it actually pick locks better. But no matter how hard you concentrate, you cannot produce any effect. You give the lockpick back.
[AI:3] I climb the wall and regather my bombs.
| The wall is made from rough stones and despite the darkness you find enough grips to actually climb over it. You recollect your bombs, one of which rolled quite a distance away.
Pick up the Hammer at my feet and infuse it with the power of shadows.
| You pick up the Hammer and proceed to try to enchant it using your shadow manipulation powers as a catalyst. The streetlights flicker for a moment, but the hammer is just the same as before.
Pick the lock of the weapon shop's door
| After Toaster gives you back your
lethal lockpick of jugular lacerations, you test it at the weapon shops door. But either you are not skilled enough with it or the enchantment did not really work.
Go back and steal Paladin #1's clothes.
| You go back to your first victim, but you don't manage to peel him out of his armor to get at his clothes.
Look for some good loot on the dead paladins.
| You look at the nearest paladin and notice his warhammer right by his side. You do not hesitate and grab it. It is quite heavy, the steel is rusty at the edges and the handle is tightly wrapped with rope to provide a better grip. You compare your hammer with Paranatural's and see, that they are looking almost exactly the same. The Hammerites must be mass-producing these... hence the name.
be stealthy like, following the others, also rats are so undignified, try to make ears lupine and shorten the tail some more
| Noone is going anywhere for now, so you also stay where you are and activate your regerative powers. The first thing they do is heal the scratches on your chest. You try to look more like a werewolf but only succeed halfway.
| | Your tail shortens to about 2 foot and is now also covered by fur, but your ears only shrink a bit but remain hairless and un-lupine. However, you lose the bonus on your hearing.
ph4t 100tZ gathering
| Despite your failure to express your thoughts with proper english, you take the last remaining and useable warhammer, that was lying on the floor some distance away. In order to be able to pick it up, you deactivate your void blades.
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NPC actions:
unconscious and probably a broken nose
unconscious and paralysed
Dead, lying in a puddle of blood
[6] You don't know where he is and what he is doing
Lying on the ground, unconscious.
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Status after Turn:
Location: Main street, near weapon shop, standing upright
Health: sprained ankle
Possessions: Generic underwear, grey pinstripe suit pants, dark blue shirt, metal bracket (held)
Skills: Novice item enchanter
Location: Main street, in front of Alchemy store, standing upright, in shadows
Health: uninjured
Possessions: Generic underwear, brown leather pants, 3 bombs (held)
Skills: Skilled Climber, basic telekinesis
Abilities: King of Nowhere, magic light (off)
Location: Main street, standing upright
Health: uninjured
Possessions: Generic underwear, hessian pants, red shirt, steel warhammer (held)
Skills: Basic shadow manipulation
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, baggy pants, steel warhammer (held)
Skills: Basic Telepathy
Abilities: Summon void blades (off)
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, named lead lockpick, iron knife
Skills:Novice Dreamwalker, Basic TK healing
Location: Main street, standing upright
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>> (held), 40 silver coins
Skills: Roundhouse kick (granted by items), Basic sneaking
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, scottish kilt, 2 silver and 5 copper coins, steel warhammer (held)
Skills: Skilled Breakdancer, Skilled TK healer
Location: Main street, near weapon shop, standing upright
Health: scratches and bruises on chest and legs
Possessions: Generic underwear, dark blue stretchy pants
Abilities: regeneration (off), reinforced ribcage, tail, long legs, fur
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Environment: A medieval steampunk city. It is night. The streetlights do not illuminate the streets completely, many doorways and alleys remain unlit.
Free items:
two halves of a warhammer, a little further down the main street
Bodies:
4 paladins either dead or unconscious in general vicinity of the weapon shop
Nimitz at the cathedral entrance
World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.
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Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor. A pile of shirts is nearby as well as, a free steel warhammer, the top half of another warhammer, one dead hammerite paladin, an unconscious one and two alive ones.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
Cathedral: The Hammerite cathedral proudly presents a new relic: A mysterious gemstone called "The Eye". The front gate is watched by 2 hammerite guards, a paladin and a bowman.
Cathedral street: This street lies parallel to the main street and leads to the cathedral, too.
Alchemy store: This shop is accompanied by a small, walled off herbal garden. It lies exactly between the main street and Cathedral street.
Hammerite building: A building only 1 story high but with walls of steel. Humming noise coming from inside.
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Background: [3] You still feel watched by a dozen eyes through the dark windows in the houses around you. But nobody is curageous enough to show himself.
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I thought it would be fitting if that awesome lockpick got at least a decent name, having tasted blood and all...