Someone is aquiring magic skills at enourmous speed, but none of them with a bonus yet.
And some of you are very lucky with combat rolls...
Turn 14Climb up on to a roof and sneak across the rooftops to get closer to the action.
| With a sprained ankle? No way. You flinch in pain as you try to support your weight on your injured foot. (-1 mental)
i try to cast a magical light, if I am successful I continue making some bombs
| You concentrate on the problem at hand and activate mental powers that you did not expect to even have. Being at such a 'magical' location helps you much in this case, as it seems that you begin to convert any residual magic around you into a faint but noticeable blueish light. Especially the various alchemy apparatus around you glows brighter as the rest and almost as bright as your body. Having overcome the obstacle of darkness, you quickly gather all the substances needed, some fine wire to stabilize the fuse, glue to brush the fuse with and three empty metal cans with a screw on lid that will make excellent containers for the finished gunpowder.
[AI1-1] I take off all the shirts and walk around aimlessly
| You enter a melancholy mood. You take your time to lose all of the excess clothing. The nearby fight completely evades your cognition.
Oh hell no. I back away from the compound and go to find the others. If I find Nimitz I grab a shirt and throw it on. If I find the others fighting, I try and get my hands on a weapon.
| You walk away, now entering the main street, but do not reach the fight this turn.
| The guards did not see you, but it was close, because they seem quite nervous about the noise coming from the main street and peer into that direction. Nimitz approaches you and hands you a
| red shirt.
Ambush. Roundhouse kick to disarm, blade to the throat to silence.
| You lie in wait until the unfortunate paladin passes by. You hit him with your roundhouse kick right in his face.
| He almost did not even see it coming, as you
| instantly knock him unconscious. The force of the impact makes him do a summersault backwards before his body comes to rest right in front of you.
| His hammer flies a couple meters away and comes to rest at Nimitz feet.
Try not to scream really loudly and try to crawl to the side of the road in search of scotish whiskey (hell why not)
| You bite your tongue in order to be silent and only stop as you taste blood. Now you are in pain in two different spots. You try to crawl away, but this causes even more pain and intensefies the bleeding of your leg.
| Finally you pass out on the side of the street. (-2 with failguard)
Deal a flying kick to his head, attempting to knock him out
| Inspired by Frelocks kicking skills, you try it yourself. You take a short run up and deliver a devastating kick to the paladin's head.
| He does not react in time and so he is
| stunned by the impact and sent back to the ground. (means, he does not get a counterattack this turn) However, you did not plan your action much further and tumble to the ground.
Keep on striking!
| You aim your warhammer at the paladin on the ground and
| strike true on his lower body!
| Your blow was not very strong though and is absorbed mostly by his body armor.
run to the scream i just heard while trying to finish void blades
| Finally you succeed in mastering your psi powers to manifest themselves in the form of solid sharp blades, protuding from your fists. They still appear to be made from green flames, the blades itself are not visible, but work great on some nearby vine ranks, that you easily chop off a wall. You arrive at the fighting scene. One paladin is on the ground, still conscious and another one is just attacking wolfchild.
===
NPC actions:
unconscious and probably a broken nose
On the ground, stunned but not yet incapacitated completely
Dead as a doornail, his corpse lying in a puddle of blood.
[4] You don't know where he is and what he is doing
[5] He rounds a corner and does not hesitate to enter the fight. His first target is | wolfchild, who is still on the ground, trying to recover from his charging attack. | However, he misses him completely and strikes only thin air.
=====
Status after Turn:
Location: Main street, near clothing shop, hiding in shadows, standing upright
Health: sprained ankle, pain
Possessions: Generic underwear, grey pinstripe suit pants, dark blue shirt, metal bracket
Abilities: Enchant item
Location: Alchemy store, standing upright
Health: uninjured
Possessions: Generic underwear, brown leather pants, sulfur, charcoal, saltpeter, copper wire, 3 metal cans, glue
Abilities: King of Nowhere, Climbing, Basic telekinesis, magic light generation
Location: Main street, standing upright
Health: uninjured
Possessions: Generic underwear, black leggins belt, hessian pants, red shirt
Abilities: Shadow manipulation
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, baggy pants
Abilities: Basic Telepathy, Summon void blades
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, crude lead lockpick, iron knife, steel warhammer
Abilities:Dreamwalker, TK healing
Location: Main street, near weapon shop, standing upright
Health: uninjured, terminal inactivity disease (x2)
Possessions: Generic underwear, worn desert camouflage pants
Abilities: Healing Touch
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>>, 40 silver coins
Abilities: Roundhouse kick, sneaking
Location: Main street, near weapon shop, on the ground
Health: Bruises on chest, mangled leg, bleeding, pain, unconscious
Possessions: Generic underwear, scottish kilt, 2 silver and 5 copper coins
Abilities: Breakdancing + 1, TK healing
Location: Main street, near weapon shop, standing upright
Health: scratches and bruises on chest and legs
Possessions: Generic underwear, dark blue stretchy pants
Abilities: largely uncontrolled massive regeneration , reinforced ribcage, long rat tail, long legs, fur, ears of a rat
=====
Environment: A medieval steampunk city. It is night. The streetlights do not illuminate the streets completely, many doorways and alleys remain unlit.
World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.
=====
Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more. 4 Hammerites patrol along the street.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor. A pile of shirts is nearby as well as, a free steel warhammer, one dead hammerite paladin, an unconscious one and two alive ones.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
Cathedral: The Hammerite cathedral proudly presents a new relic: A mysterious gemstone called "The Eye". The front gate is watched by 2 hammerite guards, a paladin and a bowman.
Cathedral street: This street lies parallel to the main street and leads to the cathedral, too.
Alchemy store: This shop is accompanied by a small, walled off herbal garden. It lies exactly between the main street and Cathedral street.
=====
Background: [2] nothing new about the city, except its hammerite population is decreasing slowly.