Turn 12I sneak out into the shadows headed in the direction of the cathedral. If I pass Nimitz, I grab a shirt, preferably dark grey or dark green.
| You leave the tavern and sneak along the main street - ignoring the pain in your ankle. As you pass the clothesshop, you meet with Nimitz. He gives you his top layer shirt.
| It is dark blue.
| The pain in your foot worsenes, it now gives you a -1 penalty on movement with that foot.
I try to open the door silently, if its closed i try to unlock the door with telekinetic power
| You grab the handle off the back door. It is locked. You take a look through the keyhole just thinking: "open". And it opens! You are not quite sure, how you managed to do that, but you are sure that you are on to something big here.
Work with my shadow manipulation powers, trying to reduce shadows there and make them deeper here.
| You stay behind and in the shadows, trying to manipulate them. Accidentally you produce a flash of light, that cancels all the shadows around you. The next moment it is gone, but the Hammerite patrol, that just passed you noticed it too and is now heading back to investigate. You are still hidden and try to avoid making any noise.
i pickpocket npc chars around
| You have the choice: Either the asleep drunk or the awake barkeeper. You decide to play it safe and reach for the pockets of ex-HammeriteMcDrunk in the corner.
| You are now in possession of his room key. It is number 13 on the second floor of the tavern.
I sneak up to the weapon store and stab the hammerite in the neck by my fork!
| In a feature of incredible speed-sneaking, you reach the paladins who are currently searching nuker and confiscating his money. One of them has his back to you and the other is busy, so you run up to the first and
| STAB HIM WITH YOUR FORK!
| You hit his jugular vein, he screams in agony but quickly faints and dies within seconds.
Still agree to go to prison saying "Ah, bloody ell' dont hit meh' with that bloody hammer" but if someone needs a hand, pretend to start break dancing for no reason and knock the pala's legs out
| You surrender and commit to a search. The other Hammerite is now also here and confiscates your money. Or to be more precise: tries to do that but is startled as a man jumps from the darkness and drops his unaware colleague with a bent fork! He quickly regains his wit and tries to stike you with his hammer, but you are quicker. You drop flat on the ground and with a stunning display of breakdancing skill, you rush him off his feet with a twin-legged flare before he can finish his blow.
| He falls on his back, seemingly uninjured but loses the grip on his hammer, which falls on the street with a loud *Clang*.
I climb to the rooftops and look arround, if i still have time, try to sneak to nuker, using the rooftops to avoid suspicion
| You look around for opportunities to gain some height. You grab onto a windowsill and from there to a balkony. You can't find a route to reach the rooftops from here, but at least ist a start. You look around, but except for a stray cat you find this part of the street to be completely devoid of life. You hear a bloodcurdling scream coming from down the road.
[AI: 4] I move towards the others, staying in the shadows whenever possible.
| You sneak into the direction of the weapon shop to meet with the others. You arrive at the same time as Frelock.
Stalk the paladins arresting nuker, looking for obvious weaknesses.
| Unfortunately, you are in the wrong street and have to travel quite a distance before you get an opportunity to reach the main street. As you arrive at the weapon shop it is almost over, one paladin dead on the ground, the other one struggling to get back up on his feet.
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NPC actions:
[5] He heard the scream and runs into your direction (that is towards the weapon shop)
[4] On the ground now, but quickly grabbing his hammer to retaliate. [5] He swings his hammer at nuker and hits him in the chest [2] but only scores a glancing blow.
Dead as a doornail, his corpse lying in a puddle of blood.
[4] Approaching Paranaturals position on Cathedral street, alerted.
[1] Still sound asleep on the table.
[3] Still busy with cleaning the bar.
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Status after Turn:
Location: Main street, near clothing shop, hiding in shadows, standing upright
Health: sprained ankle
Possessions: Generic underwear, grey pinstripe suit pants, dark blue shirt
Abilities: Enchant item
Location: Alchemy store garden, standing upright
Health: uninjured
Possessions: Generic underwear, brown leather pants
Abilities: King of Nowhere, Climbing, Basic telekinesis
Location: Cathedral street, behind alchemy store, hiding in shadows, standing upright
Health: uninjured
Possessions: Generic underwear, black leggins belt, hessian pants
Abilities: Shadow manipulation
Location: Inside the tavern, standing upright
Health: uninjured
Possessions: Generic underwear, baggy pants, room key #13
Abilities: Basic Telepathy, Summon void blade illusion
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, crude lead lockpick, iron knife
Abilities:Dreamwalker, TK healing
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, worn desert camouflage pants, 7 shirts of unknown color over each other
Abilities: Healing Touch
Location: Main street, near weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>>, 40 silver coins
Abilities: Roundhouse kick, sneaking
Location: Main street, near weapon shop, on the ground
Health: uninjured
Possessions: Generic underwear, scottish kilt, 2 silver and 5 copper coins
Abilities: Breakdancing + 1, TK healing
Location: Main street, on a balkony, standing upright
Health: scratches and bruises on chest and legs
Possessions: Generic underwear, dark blue stretchy pants
Abilities: largely uncontrolled massive regeneration , reinforced ribcage, long rat tail, long legs, fur, mutated ears
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Environment: A medieval steampunk city. It is night. The streetlights do not illuminate the streets completely, many doorways and alleys remain unlit.
World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.
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Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more. 4 Hammerites patrol along the street.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
Cathedral: The Hammerite cathedral proudly presents a new relic: A mysterious gemstone called "The Eye"
Cathedral street: This street lies parallel to the main street and leads to the cathedral, too.
Alchemy store: This shop is accompanied by a small, walled off herbal garden. It lies exactly between the main street and Cathedral street.
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Background: [2] You note nothing new about your surroundings.