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Author Topic: RTD - Multiworld 2 - Turn 33 - Free at last!  (Read 30480 times)

jozilla

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Re: RTD - Multiworld 2 - Turn 9 - A visit to the datamine, err tavern.
« Reply #165 on: June 16, 2010, 11:27:52 am »

I search for entrances into alcemy store, in shadows and sneaking
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maxicaxi

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Re: RTD - Multiworld 2 - Turn 9 - A visit to the tavern.
« Reply #166 on: June 16, 2010, 11:51:10 am »

sneak into tavern and pickpocket 

as a free action i dispel the void blades

also they are not made from void they are made from dark templar psi energy
« Last Edit: June 16, 2010, 11:53:42 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Toaster

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Re: RTD - Multiworld 2 - Turn 9 - A visit to the tavern.
« Reply #167 on: June 16, 2010, 12:32:52 pm »

I search the tavern for informative billboard postings and loose change.

If that's two actions, just do the first.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Frelock

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Re: RTD - Multiworld 2 - Turn 9 - A visit to the tavern.
« Reply #168 on: June 16, 2010, 03:20:00 pm »

Grow beard of manly awesomeness.
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All generalizations are false....including this one.

nuker w

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Re: RTD - Multiworld 2 - Turn 9 - A visit to the tavern.
« Reply #169 on: June 16, 2010, 03:25:47 pm »

All right thats it, choose a jewelry store and launch my self through the frount window of it, steal the MEGA AWSOME JEWL from the many exstreme defences (a can and a piece of string) before running off into the darkness, break dancing for speed
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Agamemnon

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Re: RTD - Multiworld 2 - Turn 9 - A visit to the tavern.
« Reply #170 on: June 16, 2010, 03:57:48 pm »

nuker w... wait... WHAT???
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Ochita

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Re: RTD - Multiworld 2 - Turn 9 - A visit to the tavern.
« Reply #171 on: June 16, 2010, 04:35:31 pm »

You heard (Read?) Him
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Agamemnon

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Re: RTD - Multiworld 2 - Turn 9 - A visit to the tavern.
« Reply #172 on: June 16, 2010, 04:40:52 pm »

I just don't get it.
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Dermonster

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  • Break the world, see what falls out.
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Re: RTD - Multiworld 2 - Turn 9 - A visit to the tavern.
« Reply #173 on: June 16, 2010, 04:52:32 pm »

Rocks fall he dies?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

nuker w

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Re: RTD - Multiworld 2 - Turn 9 - A visit to the tavern.
« Reply #174 on: June 16, 2010, 04:56:03 pm »

Find a jewelry store, launch my body through the frount window, steal some shinys and get out. Got it?
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Agamemnon

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Re: RTD - Multiworld 2 - Turn 9 - A visit to the tavern.
« Reply #175 on: June 16, 2010, 05:06:58 pm »

That are 4 actions minimum.
But now I got it. You are aware, that there is a paladin only a few feet away looking for you?
Alright, I'll take it, better start praying.
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Dermonster

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  • Break the world, see what falls out.
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Re: RTD - Multiworld 2 - Turn 9 - A visit to the tavern.
« Reply #176 on: June 16, 2010, 05:09:11 pm »

I dont know whether to cheer on the paladin or nuker.
Nuker - good spirit
Paladin- Might kill nuker, i get to play.

...
Go pally go!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Ochita

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Re: RTD - Multiworld 2 - Turn 9 - A visit to the tavern.
« Reply #177 on: June 16, 2010, 05:29:11 pm »

Try to pick the lock again!
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

wolfchild

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Re: RTD - Multiworld 2 - Turn 9 - A visit to the tavern.
« Reply #178 on: June 17, 2010, 12:51:49 am »

I just realised i never decided character gender, now im a guy,but everyone else playing is too, and with a mutating person it is either not important or hilerity can ensue sooo. coin flip {tails}, character is female.

Now action

Try to find another exit to the sewer, and once offing using my regen to shorten tail(if i can) and thicken fur covering to act as a kind of armour

also to whomever mentioned i be on the sneaky team, i CANT be on the other one, and meh, as long as you guys are willing to pull my ass out of the fire if need be, i can be a distraction, +1 to speed kinda helps there
« Last Edit: June 17, 2010, 02:21:00 am by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Agamemnon

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Re: RTD - Multiworld 2 - Turn 10 - Yes, you are after The Eye
« Reply #179 on: June 17, 2010, 06:13:16 am »

Well, this took a while to put together. Conversation overshoot: Wall of text incoming!

Turn 10

Quote from: Toaster
I search the tavern for informative billboard postings and loose change.
| There is no billboard here and your search for change also comes up empty. You try the next best thing: Catch a glimpse at the barkeepers newspaper. However, you are not a good upside-down reader and only catch the name of it and the main headline: It is "The Hammerite Herald" and the top story is titled: "new reliquary consecrated"

Quote from: jozilla
I search for entrances into alcemy store, in shadows and sneaking
| You examine the alchemy store. Only the front door is accessible from the street, but probably locked and illuminated by a streetlight. You don't find an open window either, but an ornate steel gate in a high wall right next to the store catches your eye. You can see a herbal garden behind it and reason that the best chance to get inside would be through there.

Quote from: Paranatural
Sit down with the drunk man and start asking him questions about the Hammerites, the curfew, and why all this exists. Ask him if there's a Cathedral in town, and what is known about it. After all this chitchat, relay what I find out to the others who are still around here, then go find a spot where I can sneak out of the tavern, maybe an open window or something, and sneak out.
| You walk over to the drunkard and ask politely if you may join him. He grunts and you take that as a yes. Only after you asked about the Hammerits, he looks up and suddenly becomes more active. As good as he can in his state, he tells you his story: He was a Hammerite acolyte and all went well until the priests brought in a mysterious artefact. A small gemstone called "The Eye". They stored it away in their vault that he happened to guard that night, but the next morning, it was gone! It was quickly found though, hovering over the high altar of the cathedral. Nobody believed him as he testified that he was guarding the vault all night and accused him of either falling asleep during watch or putting it over the high altar himself as some sort of bad joke. They brought it back into the vault that day, but next morning it was again hovering over the altar. Then they cast him out for incompetence. He states that this "Eye" is cursed. The priesthood has since then constructed a reliquary around that thing and cast powerful magic to secure the reliquary and to prevent the Eye from ever being moved again. Despite his effort to reaffirm that he was neither sleeping on the watch nor that he was the one responsible for these events, they have not allowed him to rejoin their ranks. After he is finished with his story, you thank him, offer him another beer, which he refuses as he is feeling a little bit better now, seeing that at least one man in this city believes him. You stand up and leave the tavern.

Quote from: maxicaxi
sneak into tavern and pickpocket, as a free action i dispel the void blades.
| You easily dismiss the illusory void blades and sneak to the tavern. You could try to pickpocket a hammerite patrol on the way, but think better of it. You successfully arrive at the tavern unseen and join the others inside.

Quote from: Ochita
Try to pick the lock again!
| You try again and again you fail. This time you realize, that the room could either be empty, which also means probably no loot, or it could be occupied, in which case the owner better be asleep or he might be upset at you for trying to steal his stuff.

Quote from: Nimitz
{AI: 5} I gather shirts for the team.
| You try to pick up another seven shirts for the team. The effort is noble, but difficult. The stack of shirts is not easily transportable and you need to devise a better method than to stack them on top of each other forming a rather unstable tower.

Quote from: Frelock
Grow beard of manly awesomeness.
| You sit down at the table with Paranatural and the drunk man. While listening to their conversation, you try to grow a beard. You grow a beard anyway, because you are a dude, but you cannot let it grow faster than anyone else.

Quote from: nuker w
Find a jewelry store
| Despite the hammerite paladin being only an arms length in front of you, you decide to just walk away. | He still cannot see you but he can hear you! He follows the sound of your footsteps. You go around the weapon shop again but stop before entering the lightcone of another streetlight. You do not find a jewelry store yet, | but instead spot another paladin on the main street slowly heading your way.

Quote from: wolfchild
Try to find another exit to the sewer
| It is completely dark in the sewers, so you expand your arms to feel both walls of the tunnel at the same time. You walk along the slowly bending tunnel until you feel a ladder. You climb up and open the hatch. | It is located directly under a streetlight, but no patrol is near. You quickly exit, close the hatch and dive back into the shadows.

===

NPC actions:

Quote from: Hammerite paladin #1
[3] He probably patrols the main street again.

Quote from: Hammerite paladin #2
[1] He follows nuker around the weapon shop and is still close to him. He still has no idea, if he is tracking a potential thief or a rat, and remains silent.

Quote from: Hammerite paladin #3
[1] Patrolling on main street, heading in nuker's direction

Quote from: drunk man
[1] Having told his story, he falls asleep on the table, empty beermug in hand

Quote from: barkeeper/owner
[6] He is mildly annoyed by Toaster's invasion of his personal space, so he puts away the newspaper and resumes cleaning dishes.

=====

Status after Turn:

Quote from: Toaster
Location: Inside the tavern, standing upright
Health: sprained ankle
Possessions: Generic underwear, grey pinstripe suit pants
Abilities: Enchant item

Quote from: jozilla
Location: Main street, in front of the alchemy store, hiding in shadows, standing upright
Health: uninjured
Possessions: Generic underwear, brown leather pants
Abilities: King of Nowhere

Quote from: Paranatural
Location: Main street, in front of the tavern, standing upright
Health: uninjured
Possessions: Generic underwear, black leggins belt, hessian pants

Quote from: maxicaxi
Location: Inside the tavern, standing upright
Health: uninjured
Possessions: Generic underwear, baggy pants
Abilities: Basic Telepathy, Summon void blade illusion

Quote from: Ochita
Location: Inside the tavern, 1st floor, standing upright
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, crude lead lockpick, iron knife
Abilities:Dreamwalker, TK healing

Quote from: Nimitz
Location: Inside the clothing shop, standing upright
Health: uninjured
Possessions: Generic underwear, worn desert camouflage pants, shirt of unknown color
Abilities: Healing Touch

Quote from: Frelock
Location: Inside the tavern, standing upright
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>>, 40 silver coins
Abilities: Roundhouse kick

Quote from: nuker w
Location: Main street, hiding in shadows near the weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, scottish kilt, 2 silver and 5 copper coins
Abilities: Breakdancing, TK healing

Quote from: wolfchild
Location: Main street, hiding in shadows, standing upright
Health: scratches and bruises on chest and legs
Possessions: Generic underwear, dark blue stretchy pants
Abilities: largely uncontrolled massive regeneration , reinforced ribcage, giant rat tail, long legs, fur, mutated ears

=====

Environment: A medieval steampunk city. It is night. The streetlights do not illuminate the streets completely, many doorways and alleys remain unlit.

World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.

=====

Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more. 4 Hammerites patrol along the street.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
Cathedral: The Hammerite cathedral proudly presents a new relic: A mysterious gemstone called "The Eye"

=====

Background: [2] Nobody notices anything new or interesting this turn

=====

Note from the GM:
Are you having fun? Well at least nuker w will have FUN next turn if he makes another bad decision and rolls. :)
« Last Edit: June 17, 2010, 08:17:10 pm by Agamemnon »
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.
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