Turn 9After we get to the tavern, I practice enchanting the items of nearby people, starting with Frelock's dagger, then moving on to other people's pants.
| You ask Frelock for his dagger. He makes a sceptical face but hands it to you. You turn it in your hands for a while, concentrating on enchanting it somehow. You concentrate harder by closing your eyes, but as you open them again, the dagger looks no different than before. Either the enchanting did not work or it does not show itself so easily.
I sneak in the shadows to the alchemy store and avoid the hammerites
| After the watchman leaves, you peek out of the door of the tavern and as soon as he is out of sight, you return to the main street. Skillfully you sneak from shadow to shadow dodging the patrols and arrive in front of the alchemy store.
Do my best to read over the notices, check out the layout of the guardhouse and note any additional guards. Allow myself to be escorted back to the tavern.
| You stay behind for some seconds to have another look at the insides of the guardhouse. It is only one rectangular room, not counting the cell in the corner. Nothing else catches your eye, except a large parchment on the pinboard. From here you can only read the words: "curfew", "in effect from the 6th", "to the 6th" and "violators will be arrested". You have a feeling, that "arrested" could also mean "killed". You can't read anything else, because the watchman hurries you to the tavern.
LEEEGGG IT, also try to gain some hight, try for somewhere i have a friend too
| You run away along the dimly lit side street. You can't find a suitable hideout, not with that paladin on your tail. Distracted by the search for rescue, you quite literally trip over the solution to your problem: A partly open manhole cover.
| You fall flat forward and gather a lot of scratches and bruises on your chest and legs. You realise quickly, that this is your chance to escape. Without much hesitation, you open the cover and let yourself fall into the sewers below.
| You land elegantly on your feet with a loud *splash* and look back up. You hear footsteps coming near, therefore you hide yourself in the darkness of the tunnel.
voidy blades!!!
| You get better at conjuring up fiery, green blades made from void(?). They are still not solid enough to cut someone, but they emit an unholy green light and glow nicely in the dark - oh wait...
| Phew, the paladin, who hunted wolfchild does not see you, because he is too busy cursing down the manhole.
Break ito someones room uing impomtue lockpicks and search for some thick soled boots. Also maybe a cloak
| Careful, so the barkeeper does not spot you, you sneak up the stairs in the back of the tavern. You bend the fork to improvise a lockpick and start with the fist room on the right. You try for a while but the lock does not open.
{AI: 4} I break into the store and start looting.
| You easily climb through the window. Carefully, not to topple something that would make a loud noise when falling, you wander around the shelves filled with various silk clothing. You prioritize on putting on some decent clothes.
| You put on a silk buttoned shirt. It is too dark to perceive colors, so you hope it is not of some girly color.
If so, then rent a room in the tavern, and begin to practice my rounhouse kicks.
| As you enter the tavern, you ask the barkeeper for the price of the rooms. "5 silver" he responds without even looking up from his newspaper.
| You begin to practise your roundhouse kick on an imaginary enemy in front of you. Suddenly you feel a sharp pain in your hips - must have strained a muscle there. The pain fades away quickly, but you decide to stop fighting the air in front of you.
Whistle the scottish thief whistle and get someone (NPC) to help me.
| You whistle loudly and attract the attention of a hammerite paladin.
| He enters the dark alley behind the weapon shop, but cannot see you yet. You resist asking this man of righteousness to help you break into the store.
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NPC actions:
[4] He drops the 5 of you off at the tavern and leaves
[6] He approaches the manhole wolfchild is hiding in and curses. The only thing you can understand is "coward", then he closes the lid and walks off.
[5] He stands behind the weapon shop and looks quizzically into the darkness, but does not see anything.
[3] He grunts and takes a last sip from his beer.
[3] He still does not look up from his newspaper.
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Status after Turn:
Location: Inside the tavern, standing upright
Health: sprained ankle
Possessions: Generic underwear, grey pinstripe suit pants
Abilities: Enchant item
Location: Main street, in front of the alchemy store, hiding in shadows, standing upright
Health: uninjured
Possessions: Generic underwear, brown leather pants
Abilities: King of Nowhere
Location: Inside the tavern, standing upright
Health: uninjured
Possessions: Generic underwear, black leggins belt, hessian pants
Location: Side street, hiding in shadows, standing upright
Health: uninjured
Possessions: Generic underwear, baggy pants
Abilities: Basic Telepathy, Summon void blade illusion
Location: Inside the tavern, 1st floor, standing upright
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, lead lockpick, iron knife
Abilities:Dreamwalker, TK healing
Location: Inside the clothing shop, standing upright
Health: uninjured
Possessions: Generic underwear, worn desert camouflage pants, shirt of unknown color
Abilities: Healing Touch
Location: Inside the tavern, standing upright
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>>
Abilities: Roundhouse kick
Location: Main street, hiding in shadows behind the weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, scottish kilt, 2 silver and 5 copper coins
Abilities: Breakdancing, TK healing
Location: Sewers, standing upright
Health: scratches and bruises on chest and legs
Possessions: Generic underwear, dark blue stretchy pants
Abilities: largely uncontrolled massive regeneration , reinforced ribcage, giant rat tail, long legs, fur, mutated ears
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Environment: A medieval steampunk city. It is night. The streetlights do not illuminate the streets completely, many doorways and alleys remain unlit.
World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.
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Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more. 4 Hammerites patrol along the street.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.
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Background: [6] As you enter the tavern you look around. Apart from the barkeeper, there is only one more person here: A visibly drunk man, sitting in the corner, his head resting on the table. 3 empty mugs are lined up in front of him and a 4th containing a tiny rest of beer.