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Author Topic: RTD - Multiworld 2 - Turn 33 - Free at last!  (Read 30469 times)

wolfchild

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #150 on: June 15, 2010, 10:22:20 pm »

im gonna add to my action, alhough the previous part taking priority if i cant do both

Be on the lookout for an easily retrievable ranged weapon, and some ammo for it
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

nuker w

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #151 on: June 15, 2010, 10:46:23 pm »

Whistle the scottish thief whistle and get someone (NPC) to help me.
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maxicaxi

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #152 on: June 15, 2010, 11:50:05 pm »

voidy blades!!!
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Ochita

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #153 on: June 16, 2010, 01:54:47 am »

Catch up with frelock and the rest of the group. While in the tavern try to purchase a good pair of leather thick-soled shoes
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

maxicaxi

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #154 on: June 16, 2010, 03:08:11 am »

bump
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Agamemnon

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #155 on: June 16, 2010, 03:43:39 am »

I'll wait for jozilla.
Meanwhile:

@Paranatural: If you want to confer and make a plan you can do so at every point in time in this thread.

@Nuker: Help you rob a store? The only NPCs in earshot will not help you up. If you fail, you'll have another Hammerite paladin "helping" you to rearrange the bones in your body.

@Ochita: You are already with the majority of the group. Whose money do you want to buy the shoes with? Frelocks?

@maxicaxi: that will be the last time I roll for voidblades for now. Please vary your actions a little bit more.

Sorry, g2go. There is work to be done.
« Last Edit: June 16, 2010, 03:45:37 am by Agamemnon »
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

wolfchild

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #156 on: June 16, 2010, 03:49:17 am »

hey guys, i sugest forming 2 loose groups

Group Chaos & Group Law

Group Chaos dose what it needs to to get the goal, while group law tries to keep us safe by doing lawful stuff that helps us, it may not work however.

I for one will have to be in group chaos if we do this, no choices
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Ochita

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #157 on: June 16, 2010, 09:45:16 am »

Break ito someones room uing impomtue lockpicks and search for some thick soled boots. Also maybe a cloak
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Toaster

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #158 on: June 16, 2010, 10:02:27 am »

Assuming I'm correct and the key is in the cathedral, it'd be sensible to split up.  Have one group trying to figure out where it is by asking questions, and the other to sneak in and grab it during the night.  Once we have it, we can hit the keypad and bail.

I would tentatively suggest putting maxi on the info gathering team, with his telepathy, Frelock on the sneak team with his special attack, and splitting the healers.  Wolf may be best on the sneak team, assuming his regeneration doesn't screw with him.  He could always be a distraction.  ;D
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Ochita

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #159 on: June 16, 2010, 10:05:47 am »

Sneak team would be good for me
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

jozilla

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #160 on: June 16, 2010, 10:54:26 am »

My plan is to blow up the guardhouse as a distraction, berfore I am able to do this I have to raid the alchemy store.
I need some help.
with one less guardhouse we have more time to loot the other stores uninterrupted.

I sneak in the shadows to the alchemy store and avoid the hammerites
« Last Edit: June 16, 2010, 11:02:09 am by jozilla »
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maxicaxi

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #161 on: June 16, 2010, 11:01:59 am »

BONK i dont have a life
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Agamemnon

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Re: RTD - Multiworld 2 - Turn 9 - A visit to the tavern.
« Reply #162 on: June 16, 2010, 11:07:12 am »

Turn 9

Quote from: Toaster
After we get to the tavern, I practice enchanting the items of nearby people, starting with Frelock's dagger, then moving on to other people's pants.
| You ask Frelock for his dagger. He makes a sceptical face but hands it to you. You turn it in your hands for a while, concentrating on enchanting it somehow. You concentrate harder by closing your eyes, but as you open them again, the dagger looks no different than before. Either the enchanting did not work or it does not show itself so easily.

Quote from: jozilla
I sneak in the shadows to the alchemy store and avoid the hammerites
| After the watchman leaves, you peek out of the door of the tavern and as soon as he is out of sight, you return to the main street. Skillfully you sneak from shadow to shadow dodging the patrols and arrive in front of the alchemy store.

Quote from: Paranatural
Do my best to read over the notices, check out the layout of the guardhouse and note any additional guards. Allow myself to be escorted back to the tavern.
| You stay behind for some seconds to have another look at the insides of the guardhouse. It is only one rectangular room, not counting the cell in the corner. Nothing else catches your eye, except a large parchment on the pinboard. From here you can only read the words: "curfew", "in effect from the 6th", "to the 6th" and "violators will be arrested". You have a feeling, that "arrested" could also mean "killed". You can't read anything else, because the watchman hurries you to the tavern.

Quote from: wolfchild
LEEEGGG IT, also try to gain some hight, try for somewhere i have a friend too
| You run away along the dimly lit side street. You can't find a suitable hideout, not with that paladin on your tail. Distracted by the search for rescue, you quite literally trip over the solution to your problem: A partly open manhole cover. | You fall flat forward and gather a lot of scratches and bruises on your chest and legs. You realise quickly, that this is your chance to escape. Without much hesitation, you open the cover and let yourself fall into the sewers below. | You land elegantly on your feet with a loud *splash* and look back up. You hear footsteps coming near, therefore you hide yourself in the darkness of the tunnel.

Quote from: maxicaxi
voidy blades!!!
| You get better at conjuring up fiery, green blades made from void(?). They are still not solid enough to cut someone, but they emit an unholy green light and glow nicely in the dark - oh wait... | Phew, the paladin, who hunted wolfchild does not see you, because he is too busy cursing down the manhole.

Quote from: Ochita
Break ito someones room uing impomtue lockpicks and search for some thick soled boots. Also maybe a cloak
| Careful, so the barkeeper does not spot you, you sneak up the stairs in the back of the tavern. You bend the fork to improvise a lockpick and start with the fist room on the right. You try for a while but the lock does not open.

Quote from: Nimitz
{AI: 4} I break into the store and start looting.
| You easily climb through the window. Carefully, not to topple something that would make a loud noise when falling, you wander around the shelves filled with various silk clothing. You prioritize on putting on some decent clothes. | You put on a silk buttoned shirt. It is too dark to perceive colors, so you hope it is not of some girly color.

Quote from: Frelock
If so, then rent a room in the tavern, and begin to practice my rounhouse kicks.
| As you enter the tavern, you ask the barkeeper for the price of the rooms. "5 silver" he responds without even looking up from his newspaper. | You begin to practise your roundhouse kick on an imaginary enemy in front of you. Suddenly you feel a sharp pain in your hips - must have strained a muscle there. The pain fades away quickly, but you decide to stop fighting the air in front of you.

Quote from: nuker w
Whistle the scottish thief whistle and get someone (NPC) to help me.
| You whistle loudly and attract the attention of a hammerite paladin. | He enters the dark alley behind the weapon shop, but cannot see you yet. You resist asking this man of righteousness to help you break into the store.

===

NPC actions:

Quote from: watchman
[4] He drops the 5 of you off at the tavern and leaves

Quote from: Hammerite paladin #1
[6] He approaches the manhole wolfchild is hiding in and curses. The only thing you can understand is "coward", then he closes the lid and walks off.

Quote from: Hammerite paladin #2
[5] He stands behind the weapon shop and looks quizzically into the darkness, but does not see anything.

Quote from: drunk man
[3] He grunts and takes a last sip from his beer.

Quote from: barkeeper/owner
[3] He still does not look up from his newspaper.


=====

Status after Turn:

Quote from: Toaster
Location: Inside the tavern, standing upright
Health: sprained ankle
Possessions: Generic underwear, grey pinstripe suit pants
Abilities: Enchant item

Quote from: jozilla
Location: Main street, in front of the alchemy store, hiding in shadows, standing upright
Health: uninjured
Possessions: Generic underwear, brown leather pants
Abilities: King of Nowhere

Quote from: Paranatural
Location: Inside the tavern, standing upright
Health: uninjured
Possessions: Generic underwear, black leggins belt, hessian pants

Quote from: maxicaxi
Location: Side street, hiding in shadows, standing upright
Health: uninjured
Possessions: Generic underwear, baggy pants
Abilities: Basic Telepathy, Summon void blade illusion

Quote from: Ochita
Location: Inside the tavern, 1st floor, standing upright
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, lead lockpick, iron knife
Abilities:Dreamwalker, TK healing

Quote from: Nimitz
Location: Inside the clothing shop, standing upright
Health: uninjured
Possessions: Generic underwear, worn desert camouflage pants, shirt of unknown color
Abilities: Healing Touch

Quote from: Frelock
Location: Inside the tavern, standing upright
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>>
Abilities: Roundhouse kick

Quote from: nuker w
Location: Main street, hiding in shadows behind the weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, scottish kilt, 2 silver and 5 copper coins
Abilities: Breakdancing, TK healing

Quote from: wolfchild
Location: Sewers, standing upright
Health: scratches and bruises on chest and legs
Possessions: Generic underwear, dark blue stretchy pants
Abilities: largely uncontrolled massive regeneration , reinforced ribcage, giant rat tail, long legs, fur, mutated ears

=====

Environment: A medieval steampunk city. It is night. The streetlights do not illuminate the streets completely, many doorways and alleys remain unlit.

World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.

=====

Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more. 4 Hammerites patrol along the street.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
Tavern: A big building right next to the bridge and the guardhouse.

=====

Background: [6] As you enter the tavern you look around. Apart from the barkeeper, there is only one more person here: A visibly drunk man, sitting in the corner, his head resting on the table. 3 empty mugs are lined up in front of him and a 4th containing a tiny rest of beer.
« Last Edit: June 16, 2010, 11:28:01 am by Agamemnon »
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Paranatural

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Re: RTD - Multiworld 2 - Turn 9 - A visit to the datamine, err tavern.
« Reply #163 on: June 16, 2010, 11:25:02 am »

Sit down with the drunk man and start asking him questions about the Hammerites, the curfew, and why all this exists. Ask him if there's a Cathedral in town, and what is known about it. After all this chitchat, relay what I find out to the others who are still around here, then go find a spot where I can sneak out of the tavern, maybe an open window or something, and sneak out.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Sean Mirrsen

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Re: Re: RTD - Multiworld 2 - Turn 9 - A visit to the datamine, err tavern.
« Reply #164 on: June 16, 2010, 11:26:15 am »

Agamemnon, fix the thread title. Careful with the copypasta, fellow GM. ;)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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