Turn 8Get out of the water and catch up with the watchman. Ask him if the Hammerites are recruiting.
| You spot a ladder leading back onto the street, but climbing it with a sprained ankle proves difficult. You take your time and arrive at the guardhouse, just as the watchman leads the rest of your group back out and to the tavern. You smell like the water you bathed in.
| At least none of the Hammerite paladins saw you loitering in the river.
I try to sneak while following the watchman, and think about how to handle gunpowder
| You crouch and start sneaking. Not with much success though, as you are in plain sight on the bridge and the steel floor amplifies every footstep that you make.
| You think about your plans to make some bombs. You'll need gunpowder, but you need also some sort of small, closable metal canister and a fuse.
Fine, I'll just follow the watchman
| You do that and whistle all the while. You examine the insides of the guardhouse. You see two beds, an empty weapon rack and a small wooden desk and chair. The only thing that catches your interest are two swords and a shield mounted on the wall and a corkboard loaded with various proclamations and visibly old and faded wanted posters. Unfortunately, you do not have the time to read them all.
{AI: 3} I hide myself in the shadows and work on the void blades
| You hide in a particularly dark corner of the side street and further practise to summon energyblades around your fists. You get gradually better at it, but it still does not suffice to slice someone or something with them.
I shall also be escorted tothe tavern, picking up interesting items as we move
| You decide not to try your luck with the patrols and run back to the others. You only stop to pick up a set of abandoned cutlery that is lying on a barrel. Specifically: An iron knife and a lead fork. Maybe you can bend it to improvise a crude lockpick...
| Nobody saw you, as this part of the main street is not yet patrolled.
{AI: 2} I hide in the shadows beside the clothes shop.
| You hide yourself in the shadows and while you are at it, you peek through the open window inside the shop. You can see the owner locking his money inside a small safe and extinguish the candles before leaving via the upstairs, probably to go to sleep.
Talk to the guard about becoming a licensed bounty hunter.
| You ask the guard about more and higher bountys. He answers, that he cannot offer you any contracts, as he is only a minimum wage watchman. You'll have to speak to a Hammerite officer about that matter.
Using my scotish sneaking powers, I race behind the store, break through the back window and get me some weapons.
| You run around the shop and see, that the only window on this side is on the first floor. You try to climb the wall, but this building has a back wall made of smooth stone. You can't get a good grip and subsequently fall back down.
| You don't fall deep and land on your feet. At least it is dark behind the shop, so you are safe from being spotted. Maybe you could reach the windowsill, if someone gave you a boost.
i decide to fal furthur back, probably staying with toaster, or even the person who stayed in the alley, if i have time find a weapon
| You fall back and return to the side street, where maxicaxi is still practising his blade summoning.
| Just before you reach the dark alley, you are spotted by a Hammerite patrol!
| He draws his hammer and charges after you, yelling at you to stop in the name of the Builder!
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NPC actions:
| He drags the thief inside the guardhouse, a small stone building right next to the bridge, and into a very small cell with iron bars. He turns his attention back at you, slightly surprised that only 3 of you have come. He gets suspicious for a moment, | but Frelock quickly explains that the others have already gone to the tavern. Relieved, the watchman proceeds to fill in a parchment on his desk and hands it to Frelock, so he can put his signature on it. After taking it back, he hands Frelock 40 silver coins in a small bag and escorts Frelock, jozilla and Paranatural back out.
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Status after Turn:
Location: Main street, in front of guardhouse, standing upright
Health: sprained ankle
Possessions: Generic underwear, grey pinstripe suit pants
Location: Main street, in front of guardhouse, standing upright
Health: uninjured
Possessions: Generic underwear, brown leather pants
Abilities: King of Nowhere
Location: Main street, in front of guardhouse, standing upright
Health: uninjured
Possessions: Generic underwear, black leggins belt, hessian pants
Location: Side street, hiding in shadows, standing upright
Health: uninjured
Possessions: Generic underwear, baggy pants
Abilities: Basic Telepathy
Location: Main street, in front of guardhouse, standing upright
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, iron knife, lead fork
Abilities:Dreamwalker, TK healing
Location: Main street, hiding in shadows next to clothing shop, standing upright
Health: uninjured
Possessions: Generic underwear, worn desert camouflage pants
Abilities: Healing Touch
Location: Main street, in front of guardhouse, standing upright
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>>, 40 silver in a small bag
Abilities: Roundhouse kick
Location: Main street, hiding in shadows behind the weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, scottish kilt, 2 silver and 5 copper coins
Abilities: Breakdancing, TK healing
Location: side street, standing upright running for his life
Health: uninjured
Possessions: Generic underwear, dark blue stretchy pants
Abilities: regeneration , reinforced ribcage, giant rat tail, long legs, fur, mutated ears
Locked up in a cell
He intends to escort you to the tavern
On the main street, will reach the side street within a few seconds
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Environment: A medieval steampunk city. It is night. The streetlights do not illuminate the streets completely, many doorways and alleys remain unlit.
World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.
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Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more. 4 Hammerites patrol along the street.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.
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Background: [5] The 5 of you standing in front of the guardhouse can already see the tavern, a large three story building, lit from the inside.
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Please check your statuses.