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Author Topic: RTD - Multiworld 2 - Turn 33 - Free at last!  (Read 30470 times)

Ochita

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Re: RTD - Multiworld 2 - Turn 7 - Law and Order
« Reply #135 on: June 15, 2010, 10:09:25 am »

I shall also be escorted tothe tavern, picking up interesting items as we move (OOC: If we need to break in, im your man!)
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

jozilla

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Re: RTD - Multiworld 2 - Turn 7 - Law and Order
« Reply #136 on: June 15, 2010, 10:36:39 am »

I try to sneak while following the watchman, and think about how to handle gunpowder
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Agamemnon

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Re: RTD - Multiworld 2 - Turn 7 - Law and Order
« Reply #137 on: June 15, 2010, 01:26:46 pm »

I'll accept escort back to the tavern. If I see wolfchild I'll try to conceal him in shadows.

That won't work. You can either follow the watchman or try to shove wolfchild into the shadows.

Quote from: Ochita
(OOC: If we need to break in, im your man!)

almost definitely. If jozilla does not blow it up first...

Alas: you all still need to find out the nature of the key and where it is located. (Don't be afraid to ask people some pointed questions)
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Paranatural

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Re: RTD - Multiworld 2 - Turn 7 - Law and Order
« Reply #138 on: June 15, 2010, 01:36:18 pm »

Fine, I'll just follow the watchman
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Toaster

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Re: RTD - Multiworld 2 - Turn 7 - Law and Order
« Reply #139 on: June 15, 2010, 02:26:01 pm »

It's most likely in the cathedral, but I get the feeling that sneaking in alone would be disastrous.

Get out of the water and catch up with the watchman.  Ask him if the Hammerites are recruiting.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Frelock

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Re: RTD - Multiworld 2 - Turn 7 - Law and Order
« Reply #140 on: June 15, 2010, 03:01:52 pm »

Talk to the guard about becoming a licensed bounty hunter.(More bounty = good)
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nuker w

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Re: RTD - Multiworld 2 - Turn 7 - Law and Order
« Reply #141 on: June 15, 2010, 03:11:50 pm »

ITS STEALTH TIME. Using my scotish sneaking powers, I race behind the store, break through the back window and get me some weapons.
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Agamemnon

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Re: RTD - Multiworld 2 - Turn 7 - Law and Order
« Reply #142 on: June 15, 2010, 05:10:13 pm »

Hmm, if maxicaxi shows up within the next half hour, I'll take another action. If not, I'll let him hide in the shadows and let the AI dice decide his next move.

Edit: Finishing up... One of you already attracted the attention of a Hammerite paladin. Guess who.
« Last Edit: June 15, 2010, 05:53:18 pm by Agamemnon »
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Agamemnon

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #143 on: June 15, 2010, 06:51:12 pm »

Turn 8

Quote from: Toaster
Get out of the water and catch up with the watchman.  Ask him if the Hammerites are recruiting.
| You spot a ladder leading back onto the street, but climbing it with a sprained ankle proves difficult. You take your time and arrive at the guardhouse, just as the watchman leads the rest of your group back out and to the tavern. You smell like the water you bathed in. | At least none of the Hammerite paladins saw you loitering in the river.

Quote from: jozilla
I try to sneak while following the watchman, and think about how to handle gunpowder
| You crouch and start sneaking. Not with much success though, as you are in plain sight on the bridge and the steel floor amplifies every footstep that you make. | You think about your plans to make some bombs. You'll need gunpowder, but you need also some sort of small, closable metal canister and a fuse.

Quote from: Paranatural
Fine, I'll just follow the watchman
| You do that and whistle all the while. You examine the insides of the guardhouse. You see two beds, an empty weapon rack and a small wooden desk and chair. The only thing that catches your interest are two swords and a shield mounted on the wall and a corkboard loaded with various proclamations and visibly old and faded wanted posters. Unfortunately, you do not have the time to read them all.

Quote from: maxicaxi
{AI: 3} I hide myself in the shadows and work on the void blades
| You hide in a particularly dark corner of the side street and further practise to summon energyblades around your fists. You get gradually better at it, but it still does not suffice to slice someone or something with them.

Quote from: Ochita
I shall also be escorted tothe tavern, picking up interesting items as we move
| You decide not to try your luck with the patrols and run back to the others. You only stop to pick up a set of abandoned cutlery that is lying on a barrel. Specifically: An iron knife and a lead fork. Maybe you can bend it to improvise a crude lockpick... | Nobody saw you, as this part of the main street is not yet patrolled.

Quote from: Nimitz
{AI: 2} I hide in the shadows beside the clothes shop.
| You hide yourself in the shadows and while you are at it, you peek through the open window inside the shop. You can see the owner locking his money inside a small safe and extinguish the candles before leaving via the upstairs, probably to go to sleep.

Quote from: Frelock
Talk to the guard about becoming a licensed bounty hunter.
| You ask the guard about more and higher bountys. He answers, that he cannot offer you any contracts, as he is only a minimum wage watchman. You'll have to speak to a Hammerite officer about that matter.

Quote from: nuker w
Using my scotish sneaking powers, I race behind the store, break through the back window and get me some weapons.
| You run around the shop and see, that the only window on this side is on the first floor. You try to climb the wall, but this building has a back wall made of smooth stone. You can't get a good grip and subsequently fall back down. | You don't fall deep and land on your feet. At least it is dark behind the shop, so you are safe from being spotted. Maybe you could reach the windowsill, if someone gave you a boost.

Quote from: wolfchild
i decide to fal furthur back, probably staying with toaster, or even the person who stayed in the alley, if i have time find a weapon
| You fall back and return to the side street, where maxicaxi is still practising his blade summoning. | Just before you reach the dark alley, you are spotted by a Hammerite patrol! | He draws his hammer and charges after you, yelling at you to stop in the name of the Builder!

===

NPC actions:

Quote from: watchman
| He drags the thief inside the guardhouse, a small stone building right next to the bridge, and into a very small cell with iron bars. He turns his attention back at you, slightly surprised that only 3 of you have come. He gets suspicious for a moment, | but Frelock quickly explains that the others have already gone to the tavern. Relieved, the watchman proceeds to fill in a parchment on his desk and hands it to Frelock, so he can put his signature on it. After taking it back, he hands Frelock 40 silver coins in a small bag and escorts Frelock, jozilla and Paranatural back out.

=====

Status after Turn:

Quote from: Toaster
Location: Main street, in front of guardhouse, standing upright
Health: sprained ankle
Possessions: Generic underwear, grey pinstripe suit pants

Quote from: jozilla
Location: Main street, in front of guardhouse, standing upright
Health: uninjured
Possessions: Generic underwear, brown leather pants
Abilities: King of Nowhere

Quote from: Paranatural
Location: Main street, in front of guardhouse, standing upright
Health: uninjured
Possessions: Generic underwear, black leggins belt, hessian pants

Quote from: maxicaxi
Location: Side street, hiding in shadows, standing upright
Health: uninjured
Possessions: Generic underwear, baggy pants
Abilities: Basic Telepathy

Quote from: Ochita
Location: Main street, in front of guardhouse, standing upright
Health: uninjured
Possessions: Generic underwear, white cargo-shorts, iron knife, lead fork
Abilities:Dreamwalker, TK healing

Quote from: Nimitz
Location: Main street, hiding in shadows next to clothing shop, standing upright
Health: uninjured
Possessions: Generic underwear, worn desert camouflage pants
Abilities: Healing Touch

Quote from: Frelock
Location: Main street, in front of guardhouse, standing upright
Health: uninjured
Possessions: Generic underwear, blue jeans, blue vest, <<small dagger>>, 40 silver in a small bag
Abilities: Roundhouse kick

Quote from: nuker w
Location: Main street, hiding in shadows behind the weapon shop, standing upright
Health: uninjured
Possessions: Generic underwear, scottish kilt, 2 silver and 5 copper coins
Abilities: Breakdancing, TK healing

Quote from: wolfchild
Location: side street, standing upright running for his life
Health: uninjured
Possessions: Generic underwear, dark blue stretchy pants
Abilities: regeneration , reinforced ribcage, giant rat tail, long legs, fur, mutated ears

Quote from: thief
Locked up in a cell

Quote from: watchman
He intends to escort you to the tavern

Quote from: hammerite paladin
On the main street, will reach the side street within a few seconds

=====

Environment: A medieval steampunk city. It is night. The streetlights do not illuminate the streets completely, many doorways and alleys remain unlit.

World rules:
+2 to sneaking. (can be negated by type of surface)
+2 to hiding. (can be negated by lightsources)
+2 to attacks when the victim is unaware of your presence.
Fumbling a cooperation action will never cause both participants to be spotted.

=====

Locations:
Side street: A small street branching out from the main street. The walls of the neighboring houses are made from rough stone, reinforced by steel girders. Your exit is here.
Main street: A market street, devoid of people but crowded with crates and wagons. There are several shops here: An armor shop, a clothing store, a bakery, an alchemy store, a weapon store and possibly more. 4 Hammerites patrol along the street.
Clothes shop: This two story building contains a shop selling high quality clothing. The inside is unlit. The side window on the ground floor is open.
Weapon shop: This two story building houses a weapon shop. There is an open window on the backside, 1st floor.
Guardhouse: A small office for the city watch. Contains a cell and two beds for the guards.

=====

Background: [5] The 5 of you standing in front of the guardhouse can already see the tavern, a large three story building, lit from the inside.

=====

Please check your statuses.
« Last Edit: June 15, 2010, 10:03:49 pm by Agamemnon »
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

wolfchild

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #144 on: June 15, 2010, 06:55:11 pm »

Ah crap, he is not going to be happy if i stop anywy, time to put those legs to use

LEEEGGG IT, also try to gain some hight, try for somewhere i have a friend too
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Frelock

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #145 on: June 15, 2010, 07:17:52 pm »

Wait, did the guard pay us?  If so, then rent a room in the tavern, and begin to practice my rounhouse kicks.
Else, sit in corner of tavern looking mysterious, waiting for someone to come up to me.
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All generalizations are false....including this one.

Agamemnon

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #146 on: June 15, 2010, 07:18:41 pm »

oh right, forgot the NPC actions part... he did pay you.

Edit: @Frelock: Seriously, you want to stay at the tavern the whole night?!?
« Last Edit: June 15, 2010, 07:23:00 pm by Agamemnon »
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

wolfchild

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #147 on: June 15, 2010, 07:19:49 pm »

Yep this is gonna be awesome, turn 8 and already the party is seperated with at least one member running for his life
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Paranatural

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #148 on: June 15, 2010, 09:23:00 pm »

Do my best to read over the notices, check out the layout of the guardhouse and note any additional guards. Allow myself to be escorted back to the tavern. After he leaves, confer with the others, quietly, about how we're going to get out of here. Come up with a plan to get to the swords and shield. We might need them.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Toaster

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Re: RTD - Multiworld 2 - Turn 8 - STOP! Hammertime!
« Reply #149 on: June 15, 2010, 09:28:18 pm »

After we get to the tavern, I practice enchanting the items of nearby people, starting with Frelock's dagger, then moving on to other people's pants.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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