I personally don't agree with the Rogue-likes "No saving" policy and feel that it now has more to do with "We just don't want noobs playing the game" then actually trying to improve gameplay.
If ONLY because in order to beat Roguelikes now you need a sheet of tricks and tips the size of the distance it takes you to go to work in order to beat it... using tricks that in order to find out on your own would require you to hack right into the game and pull out information.
It has made it to the point where Roguelike developers don't even pretend that isn't at least part of their goal to "Thin the herd" so to speak. With messages in forums saying "don't ask for an easy mode with saving". Heck even saying Id like to be able to save on some of the forums is to start a flame war... Yet there is always this small group in the corner who keep trying to find ways to save. Save Scumming should be looked upon as a legit way to play the game, since beating the game is frankly cheating in it of itself.
Roguelikes quickly get boring when you don't cheat or look up info. Since you are simply dying rather then playing. After a month of dying because it turns out if you throw Pepsi on the Coke Demon it dies... or because if you actually do well in the game the game's balancers summons an enemy to instantly kill you and you were supposed to be using the "Trick the Game Balancer" Trick. It gets annoying. Don't forget that Roguelikes LOVE to throw in many "Your just dead" moments where you really had no choice but to die such as Nethack's many "You can't find the way out" or IVAN's Leprocy.
To quote Toady: "Losing is fun"
My Retort: Of Course it is, but it doesn't replace gameplay.
Because of my overwhelming need not to cheat... and my obvious sanity... I can't get too far in roguelikes.
The ONLY reason I can stand it in Dwarf Fortress is two fold
1) Adventure mode (And Fortress mode) is so short to finish up everything you would really need to do... There is no point after a few hours play.
2) The MAIN reason... because Dwarf Fortress is also a Simulation and everything you do effects the world. So even dying can feel like a victory in some sense since the world history would adjust to your death.
However the main reason I have for saving in Dwarf Fortress adventure mode is as follows:
1) Dwarf Fortress like many Roguelikes includes fast, swift, and stupid deaths. "Ohh I INSTANTLY turned into a block of ice", "Ohh I got hit by an arrow", and many others. Though Dwarf Fortress by far includes the least... as I can count on my hand the number of Dwarf Fortress insta-deaths when the usual Roguelike includes so many that there are bound to be quite a few that havn't been reported yet.
Of course this could change... when the game gets more developed (as in my oppinions)
This rant is over... I have issues with Roguelikes.
That should end it... for quite some time
[ May 29, 2008: Message edited by: Neonivek ]