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Author Topic: World War One Medic  (Read 3913 times)

Servant Corps

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Re: World War One Medic
« Reply #15 on: August 25, 2010, 05:32:24 pm »

Well, I like it... :-\ I don't pay too much attention to the videos of the combat though and just listen to mission debriefing to determine if I am winning the battle or not.

It's the only WWI Officer game I could find (other than Warfare 1917, which I don't think really count)...if you can find anything better, I'd be happy.
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Nikov

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Re: World War One Medic
« Reply #16 on: August 25, 2010, 08:00:58 pm »

I beleive I beat scenario 2 with my infantry advancing so liesurely that they were kicking footballs in no-man's land. Artillery / Tanks / Infantry.

Scenario 4 is a cruel joke. Even without using any ground forces, somehow I manage to lose 45,000 men. Beats my 90,000 man massacre though.
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Acanthus117

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Re: World War One Medic
« Reply #17 on: August 25, 2010, 09:00:20 pm »

Damn, I was headshotted real quick-like. :S
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Nikov

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Re: World War One Medic
« Reply #18 on: August 25, 2010, 11:04:54 pm »

A good trick is to avoid getting in front of your own MG's and only go into the midfield during lulls in the fighting. That way, when the Germans go over the top you won't be shot by a friendly MG and you really only risk friendly rifle fire or one of the various off-map weapons.

Generally though, the game is brutal and horrifying. If I were a history teacher, I'd totally take the class down to the computer lab for half the lesson.
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Acanthus117

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Re: World War One Medic
« Reply #19 on: August 25, 2010, 11:14:36 pm »

The only thing that annoys me is the fact that you have to re open the game every time you die.
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YOU DOUBLE PENIS
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Ozyton

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Re: World War One Medic
« Reply #20 on: August 26, 2010, 01:31:42 am »

The only thing that annoys me is the fact that you have to re open the game every time you die.

That, and I found the controls a bit unresponsive, and it can be hard to tell who's alive or dead at a glance because there will be corpses everywhere of people sitting up.. which is... odd...

Maldevious

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Re: World War One Medic
« Reply #21 on: August 26, 2010, 07:53:27 am »

As far as the controls go, I realized after a good while that tapping the direction you are heading in a second time will cause you to stop. Also, if you jam enter a bunch (i.e. not sure if a group is alive or dead), it can give you a bit of lag on your controls.
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GlyphGryph

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Re: World War One Medic
« Reply #22 on: August 26, 2010, 08:07:10 am »

As someone who's taken quite a few trenches, the key is response time. You CAN dodge bullets in this game - but you need to watch the whole field, and the moment a bullet starts coming in your direction from either side, begin evasive maneuvers. Watch the trenches, not your character - thats where bullets come from. Of course, you also need to watch your character, since artillery and gas can drop at any moment. And the side of the screens, for bi-planes.

Only go out during the lulls, and get out as soon as the enemy or your troops start retreating. Stay away from clumps of units - they tend to draw fire. Rescue those closest first - you can rescue more people that way, and your troops respawn rate is determined the by number of people you rescue. If a side or large chunk of the map is cleared during a dogfight, it's occasionally safe to go out, since you yourself barely draw fire... but its always a gamble, expect to dodge some bullets.

Stay away from gas. It lasts longer and reaches further than you think it does.

Watch out for bi-planes - they are your worst enemy, but you CAN occasionally see them coming, and respond appropriately. Usually this means moving up or down just a bit, but the worst is a trench run. If you see your men dying due to a bi-place? GET THE HELL OUT OF THE TRENCH, NOW.

Finally, people you can save twitch a little bit. Wrap up any enemies you find on your side of the map - they won't respawn until they die or are saved, and this means every medic-ed enemy is one less soldier they will have for the next two waves (if you hit them soon enough). I tend to prioritize this over saving even my own units. (Which I credit to how often I take trenches)
All of this gets harder as the battlefield gets more cluttered, so taking trenches is great.
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Acanthus117

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Re: World War One Medic
« Reply #23 on: August 26, 2010, 05:12:42 pm »

I've never taken a trench before, but I once managed to clamber into the enemy side and get shovel'd.
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YOU DOUBLE PENIS
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Akura

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Re: World War One Medic
« Reply #24 on: August 26, 2010, 06:38:35 pm »

I think I've died more times to friendly fire than anything else. SHOOT THE GUYS IN BLUE FOR CRAP'S SAKE!
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Ozyton

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Re: World War One Medic
« Reply #25 on: August 26, 2010, 07:15:06 pm »

SHOOT THE GUYS IN BLUE FOR CRAP'S SAKE!

They are color blind =(

Now that I think about it, this seems almost like the kind of game you'd find on Kongregate.

Maldevious

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Re: World War One Medic
« Reply #26 on: August 26, 2010, 08:24:58 pm »

The friendly fire often results from standing up in front of your own trench. It'd be nice if your troops at least sometimes tried to not shoot when you're there, though.
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