Did you guys think I abandoned this? Well you shouldn't, it's only been four days.
Anyway, NEW TURN YAY.
Turn 17: Failing about 2, the sequel!Note: I just realized, the Hellfires should have +2 to damage, not +1. This has been corrected for this turn onwards.Note2: I'm fiddling around with combat somewhat. So expect some small or big changes every once and a while for some amount of turns.Note3: If you notice the LOS being messed around with (like a spot not being visible to certain positions on a turn after a turn where it was), don't complain, the LOS is a pain in the ass, and after this battle I think I'm going to simplify it (merging the center, left, right, front/top and back/bottom into a single piece).Note4: Moved the player ships downward underneath the player statuses above the enemy ships, as the current position makes it horrible to edit, as I have to scroll past it just to edit the player statuses and it's annoying.Note5: Made you look.Note6: Made you look again. Okay, there's no more notes, stop reading these and start reading the turn.(Voidraper)
E,E,NE, face destroyer.
"Shields up!"
And at that I activate the damn shields.
"Shields up!"[3]: You press the button, activating the shields.
...That's all.
Meh.
(Captain Silo, Roadviper)
Head NE three and then north as far as possible. Order use of all weapons, Novas included.
[6]: You head north east three times, and then north two times. Of course, the ship is pointed the wrong way.
D'oh!
However, the destroyer is in range of your AAPMACs (3 tiles away), you just need to turn this ship around. Not that hard a task... Right?
Trained Pilot [1/12]
Attempt to send a message to the Thrasher, telling the engineers just what to do. Like how to repair like I did. Or how to run away.
[4]: You send a message to the engineers telling them how to repair their ship, they lay a few Centimeters of Titanium armor patches over the exposed part of the hull. They're still not in a very good position though.
If the captain faces us in the right direction, Fire forward batteries!
Else, pilot the ship to the correct destination myself.
[1] BASIC REROLL [3] reroll failed: Since there's no way to make things worse by turning the ship the wrong way, you spin the ship right. Many, many times. You're almost ready to throw up. The captain stares at you angrily, with clenched teeth and hands. Oops.
Roadviper
When in range, I shoot with my cannons until the shields are down, then fire my missiles when the shileds are down.
[3]: Some idiot pointed the ship the wrong way and spun it around and around. Needless to say, you can't fire on the enemy ship.
(Roadviper)
Invent a target tracking software to boost the targeting capability while waiting for us to get in range of the destroyer.
[2]: You have no skill in programing.
Wake up. Wake up. Please, wake up.
[2]: You're having too much fun dreaming of
ponies shooting xecobians.
Voidraper
If I never get in range, assist the captain in getting us there
[6]: You hijack the wheel (figuratively speaking), fly the ship east three times and, of course, point the ship the wrong way.
However, if you turn the ship around you will be able to fire your Nova missiles at the destroyer (5 tiles away).
Basic Piloting [1/4]
(Voidraper)
Fight back against the voices while trying to wake up.
[5]: You stab the voices in their voices with your voice and wake up
(Voidraper)
Shoot teh destroyer plz!
[2]: It's called range, son.
You're out of it.
(Roadviper)
Pray for the Thrasher's safety, since there isn't much more I can do right now.
[1]: You pray by attempting to cut your arm open and release blood. You don't have a knife, so you try to bite your arm until you bleed.
Teeth [3]
Arm [3]
You stare at your arm and decide not to bite your arm. Good move.
Voidraper
If in range, fire on the destroyer's bottom-center.
[6]: Despite the ship aiming the wrong way, you fire two Nova missiles anyway, hoping that they can turn fast enough to get back on track.
Prototype roll [3][3]: Both of the missiles fire awkwardly. Shaking around slightly before leaving the ship's bottom.
Reacquire roll [3][5]: One flies perfectly at the target, the other flies randomly in the direction of the ship. Somehow hitting the center rear.
Shield roll [4][1][6]=[11].
Damage roll [1+1=2][3+1=4]=[6].
The missiles blast away two more shield rolls. The ship also flies backwards when the frontal missile hits and back into position when the rear one hits. It's still not a breakthrough though.
Look on the bright side, you now know some things about the Nova missiles.\
Nova missiles do +1 damage to shields.
Nova missiles knock enemies the size of destroyers or smaller back one square.
(NOTE: This is only what you've observed, it may not be complete.)No skill missile [1/4].
The "Nova" Missile is currently in testing. Not much is known about it, but what is known is that it carries a warhead similar to the one carried by a PHAPNMAC round. But smaller. It is roughly the size of a EMSD.
Range: 6 squares.
Specials:
+1 damage to shields.
Knocks enemies the size of destroyers or smaller back one square.
? ? ? ? ?
[6]: The thrasher's co-pilot fires the PAAPMACs at the Destroyer's front armor. One hits.
Shield [5].
Damage [6].
The single blast causes more damage then the shields can take.
The destroyer's shields are down![3]: The thrasher's bottom gunner FINALLY fires at the Destroyer's front armor. Although two out of his three AAPMACs and one of his two MMCLs misses.
Damage [2][2][3]: Only the MMCL does any damage. Removing 1/2 points of armor.
[6][3]: Both of the Thrasher's APIMGTs fire at the Destroyer's front armor. A bit erratically though. Of course it doesn't matter due to the sheer amount of bullets being fired.
Damage [4+1=5][3+1=4]: Together, they remove 3 points of armor.
[5]: Anthony kicks the acceleration and does an in-system jump to several tiles away before you can even notice that he's gone.
Major Anthony: DAMN that was close. Sorry guys, but you're going to have to finish the job, we're too damaged.
[4-1=3]: The destroyer notices the Roadviper is in range. And fires the hellfires at the Roadviper's rear. One hits.
Shield [2][1].
Damage [6+2=8].
The Roadviper's shields fail miserably, as they only block the one shot, barely. The Roadviper's shields are down.[6]: The destroyer then opens fire on the Roadviper's back armor with all eight Flares. Four hit.
Damage [5][1][5][5]: One just barely touches the Roadviper, the rest smash into the armor, dealing 6 points of damage.
Completely destroying the rear armor of the Roadviper. Leaving a gaping hole straight into the ship.
Major Anthony: Yikes! That looked like it hurt, you guys okay?
Luckily, the destroyer's Fuego respiros are out of range.
[6]: The destroyer closes within two squares away from the Roadviper. Yet the destroyer is pointed the opposite way.
Idiots.
Roadviper.Name: Thomas Silo
Position: Captain.
Skills: Trained Pilot [1/12], Basic Cannon [0/4], No skill Missile [2/4]
Gender: Male
Equipment: Fancy suit.
Location: In the captain's seat of the Roadviper
Name: Frelock
Position: Co-Pilot
Skills: Basic Piloting, Trained Cannon [1/12]
Gender: Male
Equipment: Standard suit.
Location: On the Co-Pilot seat of the Roadviper
Name: Paranatural
Position: Gunner
Skills: Trained missile [0/12], No skill engineer [1/4] No skill cannon [3/4]
Gender: Male
Equipment: Standard suit.
Location: In the Weapon control room of the Roadviper
Name: Nimitz
Position: Left gunner
Skills: Basic Turret [1/4], Basic Rifle
Gender: Male
Equipment: Standard suit.
Location: In the left APIMGT of the Roadviper
Lightly bruised.
Name: James Gutierrez
Position: Gunner, Right weapons bank.
Skills: Trained Turret [0/12], Basic Cannon, No skill Melee [1/4]
Gender: Male
Equipment: Standard suit.
Location: In the right APIMGT of the Roadviper
Name: Ochita
Position: Engineer
Skills: Basic Pistol, Trained engineering [1/12]
Gender: Male
Equipment: Standard suit.
Modified USDF DEFENDER Pistol.Location: In the engine room of the Roadviper
Voidraper.Name: SHAD0Wdump
Position: Captain
Skills: Trained piloting [1/12], Basic Melee, No skill First Aid [1/4]
Gender: Male
Equipment: Fancy suit. Half depleted med kit.
Location: On the captain's seat of the Voidraper
Lightly bruised.
Name: Fenrir
Position: Co-Pilot
Skills: Basic cannon [3/4], Basic Piloting [1/4]
Gender: Male
Equipment: Standard suit. USDF DEFENDER Pistol.
Location: In the kitchen of the Voidraper
Name: Sierra "Thunder" Brannon
Position: Gunner (bottom)
Skills: Basic Driving, Basic Cannon [1/4], No skill missile [1/4]
Gender: Female
Equipment: Standard suit. Magazine: "Strongest Men In The USDF".
Location: In the Weapon control room of the Voidraper
Name: Waladil
Position: Left gunner
Skills: Basic Rifle, Basic Melee, No skill turret [3/4]
Gender: Male
Equipment: Standard suit. USDF REAPER Rifle. BACKBREAKER rocket launcher.
Location: In the right APIMGT of the voidraper
Dizzy.Name: David Muller
Position: Right Gunner
Skills: Basic Rifle, Basic Turret [3/4]
Gender: Male
Equipment: Standard suit. USDF DEFENDER Pistol.
Location: In the Armory of the Voidraper
Punchered lung. Organ foam applied.
Bleeding steadily. Wound covered.
Having a hard time breathing. Wound healed.
Knocked out.
Name: Roger Tippen
Position: Engineer
Skills: Basic Pistol, Basic Driving, Basic engineering [3/4]
Gender: Male
Equipment: Standard suit. USDF DEFENDER Pistol.
Location: In the loading bay of the Voidraper
Player ships:Panther class Frigate.
Speed:
5.
InDmg 0/3.
Size: 4.
Looking S.
[bottom of the ship]Center.
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/1.5 DviD. 0/1.5 DviD. 0/1.5 DviD.
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile]) (EXTERNAL). 0/1 DviD. 0/1 DviD.
3 "Nova"s (Prototype "Nova" Missile [Missile, single]) (EXTERNAL). 0/0.25 Dvid points. 0/0.25 Dvid points. 0/0.25 Dvid points. 0/0.25 Dvid points.
4 points of armor.
Loading bay (NON TARGET).
Left.
3 points of armor.
Right.
3 points of armor.
Front.
5 points of armor.
Back.
3 points of armor.
[top of the ship]Center
4 points of armor.
Left.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor.
Right.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor
Front.
5 points of armor.
Back.
3 points of armor.
[left of the ship]Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
3 points of armor.
Back.
2 points of armor.
[right of the ship]Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
3 points of armor.
Back.
2 points of armor.
[front of the ship]2 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/1.5 DviD. 0/1.5 DviD.
6 points of armor.
Bridge (VITAL INTERNAL). 0/.5 DviD.[back of the ship]1 LIGHTBREAKER FTL drive (INTERNAL). 0/1 DviD.
4
-4 points of armor.
(DESTROYED)[center of the ship]1 GUARDIAN shield generator
(modified). 0/1 DviD.
Armory. 0/5 DviD.
Cargo:
10 USDF REAPER Rifles. In the armory.
19 USDF DEFENDER Pistols. Half in the armory, half in the bridge.
1 USDF VOYAGER Jeep. In the loading bay, room for six people.
4 Medpacks. In the loading bay.
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
In space around an asteroid belt in Alpha Centauri.
Shields downed0/1+1=2 shield rolls.Panther class Frigate.
Speed: 3.
InDmg 0/3.
Size: 4.
Looking W.
[bottom of the ship]Center.
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/1.5 DviD. 0/1.5 DviD. 0/1.5 DviD.
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile]) (EXTERNAL). 0/1 DviD. 0/1 DviD.
2 "Nova"s (Prototype "Nova" Missile [Missile, single]) (EXTERNAL). 0/0.25 Dvid points. 0/0.25 Dvid points. 0/0.25 Dvid points. 0/0.25 Dvid points.
4 points of armor.
Loading bay (NON TARGET).
Left.
3 points of armor.
Right.
3 points of armor.
Front.
5 points of armor.
Back.
3 points of armor.
[top of the ship]Center
4 points of armor.
Left.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor.
Right.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor
Front.
5 points of armor.
Back.
3 points of armor.
[left of the ship]Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
3 points of armor.
Back.
2 points of armor.
[right of the ship]Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
3 points of armor.
Back.
2 points of armor.
[front of the ship]2 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/1.5 DviD. 0/1.5 DviD.
6 points of armor.
Bridge (VITAL INTERNAL). 0/.5 DviD.[back of the ship]1 LIGHTBREAKER FTL drive (INTERNAL). 0/1 DviD.
4 points of armor.
[center of the ship]1 GUARDIAN shield generator
(modified). 0/1 DviD.
Armory. 0/5 DviD.
Cargo:
10 USDF REAPER Rifles. In the armory.
19 USDF DEFENDER Pistols. Half in the armory, half in the bridge.
1
(Modified) USDF VOYAGER "Jeep". In the loading bay, room for six people.4 Medpacks. In the loading bay.
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
In space around an asteroid belt in Alpha Centauri.
Shields active.3/1+2=3 Shield rolls. Enemies:Destroyer.
The Xecobia destroyer is a fiercesome foe. Armed with three "Hellfire"s, and eight "Flare"s the destroyer can wreak havoc on our cruisers and battleships. And are well armored. However, the destroyer is slow for it's size. And is usually easy prey for our Panthers.
Speed: 2.
InDmg 0/8.
Size: 5.
Looking N.
Seen by:
(R): Right APIMGT.
(L): Left APIMGT.
(B): Bottom weaponry.
(F): Frontal weaponry.
[bottom of the ship]
Center.
3 "Hellfire" heavy plasma cannons. 0/5 DviD. 0/5 DviD. 0/5 DviD.
8 "Flare" plasma cannons. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD.
5 points of armor.
Loading bay(?) (NON TARGET).
Left.
5 points of armor.
Right.
5 points of armor.
Front.
6 points of armor.
Back.
5 points of armor.
[top of the ship]
Center
5 points of armor.
2 "Fuego respiro" plasma PD turrets. 0/1 DviD. 0/1 DviD. (L) (R)
Left.
4 points of armor. (L) (R)
Right.
4 points of armor
Front.
6 points of armor. (L) (R)
Back.
4 points of armor.
[left of the ship]
Center.
4 points of armor.
Left.
4 points of armor.
Right.
4 points of armor. (L) (R)
Front.
6 points of armor.
Back.
4 points of armor.
[right of the ship]
Center.
4 points of armor.
Left.
4 points of armor.
Right.
4 points of armor.
Front.
6 points of armor.
Back.
4 points of armor.
[front of the ship]
8-3 1/2 points of armor. (L) (R)
Bridge(?) (VITAL INTERNAL). 0/1.5 DviD. (L) (R)
[back of the ship]
Center.
1 Unknown FTL drive (INTERNAL). 0/1 DviD.
2 Unknown engines (EXTERNAL). 0/2 DviD. 0/2 DviD.
3 points of armor.
Left.
4 points of armor.
Right.
4 points of armor.
Top.
4 points of armor.
Bottom.
4 points of armor.
[center of the ship]
1 Unknown shield generator (II). 0/3 DviD.
Advantages: Heavily armored. Heavy weapons. Tough shield.
Disadvantages: Exposed engines. Slow. Slow recharging shield.
0/5 shield rolls.
Destroyer.
The Xecobia destroyer is a fiercesome foe. Armed with three "Hellfire"s, and eight "Flare"s the destroyer can wreak havoc on our cruisers and battleships. And are well armored. However, the destroyer is slow for it's size. And is usually easy prey for our Panthers.
Speed: 2.
InDmg 0/8.
Size: 5.
Seen by:
(R): Right APIMGT.
(L): Left APIMGT.
(B): Bottom weaponry.
(F): Frontal weaponry.
Looking N.
[bottom of the ship]
Center.
3 "Hellfire" heavy plasma cannons. 0/5 DviD. 0/5 DviD. 0/5 DviD.
8 "Flare" plasma cannons. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD.
5 points of armor.
Loading bay(?) (NON TARGET).
Left.
5 points of armor.
Right.
5 points of armor.
Front.
6 points of armor.
Back.
5 points of armor.
[top of the ship]
Center
5 points of armor.
2 "Fuego respiro" plasma PD turrets. 0/1 DviD. 0/1 DviD. (L) (R)
Left.
4 points of armor.
Right.
4 points of armor.
Front.
6 points of armor.
Back.
4 points of armor. (L) (R)
[left of the ship]
Center.
4 points of armor.
Left.
4 points of armor.
Right.
4 points of armor.
Front.
6 points of armor.
Back.
4 points of armor.
[right of the ship]
Center.
4 points of armor.
Left.
4 points of armor.
Right.
4 points of armor.
Front.
6 points of armor.
Back.
4 points of armor.
[front of the ship]
8-3 1/2 points of armor.
Bridge(?) (VITAL INTERNAL). 0/1.5 DviD.
[back of the ship]
Center.
1 Unknown FTL drive (INTERNAL). 0/1 DviD. (L) (R)
2 Unknown engines (EXTERNAL). 0/2 DviD. 0/2 DviD.
3 points of armor.]
Left.
4 points of armor.
Right.
4 points of armor.
Top.
4 points of armor. (L) (R)
Bottom.
4 points of armor.
[center of the ship]
1 Unknown shield generator (II). 0/3 DviD.
Advantages: Heavily armored. Heavy weapons. Tough shield.
Disadvantages: Exposed engines. Slow. Slow recharging shield.
0/5 shield rolls.
Friendlies:(Modified) Panther class Frigate.
Captain: Major Anthony.
Speed: 4.
InDmg 2/4.
Size: 4.
Looking SE.
[bottom of the ship]
Center.
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/1.5 DviD. 0/1.5 DviD. 0/1.5 DviD.
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile]) (EXTERNAL). 0/1 DviD. 0/1 DviD.
4 points of armor.
Loading bay (NON TARGET).
Left.
3 points of armor.
Right.
3 points of armor.
Front.
6 points of armor.
Back.
3 points of armor.
[top of the ship]
Center
4 points of armor.
Left.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor.
Right.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor
Front.
6 points of armor.
Back.
3 points of armor.
[left of the ship]
Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
4 points of armor.
Back.
2 points of armor.
[right of the ship]
Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
4 points of armor.
Back.
2 points of armor.
[front of the ship]
2 PAAPMACs (Prototype Plasma Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/? DviD. 0/? DviD.
7-7+2 points of armor.
Bridge (VITAL INTERNAL). 0/2 DviD.
[back of the ship]
1 LIGHTBREAKER FTL drive (INTERNAL). 0/1 DviD.
4 points of armor.
[center of the ship]
1 GUARDIAN shield generator. 0/1 DviD.
Armory. 0/5 DviD.
1 Unknown Jammer. 0/? DviD.
Cargo:
? ? ?
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
1/1 shield rolls.
You guys can't help but fail, can you?
Seriously, what the frick did you do to upset the RNG so much? I mean, I'm pretty sure you guys failed more then you succeeded so far in this RTD.
Once again, please report any mistakes. Thank you.