Turn 16: Hold on baby...I was bored at the time when I did your actions, so don't expect a whole lot of seriousness from your action's results, 'kay?
Also, I realized I forgot to remove a Nova from the Roadviper last turn (the reason for losing one Nova is Paranatural's fail, in which he fired a Nova randomly into space).
As soon as i get an angle of fire on one, fire at the Xecobian ships, aiming at the hellfire plasma cannons, or just the shield if its still up
[4]: You wait for a clear shot.
(Roadviper)
Attain a target lock on one or more of the Fuego Respiro turrets, but don't fire until we are in range and the shields are down. Meanwhile, try to fine tune the firing and targeting systems.
STRIKETHROUGH CANCELED ACTIONS PLZ.
[3]: You attain a lock on, but you can't keep the lock if you move, Thus you can't fine tune it. But you've got just enough concentration to hold the APIMGT's sights on the right spot on the right Fuego Respiro turret to give yourself a +1 bonus to the to-hit roll next turn.
(Roadviper)
Attempt to increase the power to the engines so then the ship can move 5 spaces this turn
[6]: You push the poor reactor still, allowing your ship to move five spaces at a time. The reactor doesn't seem to be pleased though, as it's no longer calm.
Trained engineering [2/12]
Help the captain fly us towards the enemy.
[6]: You help the captain fly towards the enemy, but do it quite poorly, forceing the captain to make one move in the wrong direction.
Roadviper
Fire with cannons until shields are down.
[Autofail]: You fire... Into the distance. The destroyer isn't within your 90 degree angle of fire. You're also WAY too far out of range.
Trained missile [1/12], Basic cannon [0/4].
VoidRaper
Yell groggily "Can someone get the shields on? I like shields y'know!"
You can all tell that waking up dizzy and disoriented is not unusual to him.
Then clamber into my turret and shoot at the Xecobians (if I can. I can't tell ranges ATM)
"*Ahh!* Can someone get the shields on? I like shields y'know!"[4-1=3]: You fumble back into your seat, nearly falling back down.
Fly the ship NE,NE,E. And try through some miracle to move east more than possible, probably via quantum mechanics of some sort.
[4]: You fly NE, NE and then E. Yay, no screwing up this turn! You don't manage to fly east more then possible, 'cause I won't let you break the rules.
Trained piloting [2/12].
Test my godlike powers by waking up.
[2]: You don't seem to have any powers, you poor excuse for a god!
VoidRaper
Weapons standing ready, sir, just get me in range.
What's your status, gunners?
Where the hell's our shields, Engineering?
As soon as possible, get a targeting solution on the enemy destroyer's bottom center- if in range, open up with all weapons.
"Weapons standing ready, sir, just get me in range."[2]: He's still out of range. You sit thinking:
"Jeez, this is going far too slow."(Captain Silo, Roadviper)
Head NE four tiles.
[3+1=4]: You fly 4 tiles NE, though you have one unspent movement point. You were going to move NE one more time but Frelock distracted you, Sending you flying NW a tile.
Trained Pilot [1/12].
Voidraper
Ignore the voices in my head and bring our damn shields up.
STRIKETHROUGH CANCELED ACTIONS PLZ.
[1], REROLL [3]. Reroll failed: The voices
aren't happy.
At all.They hurt you, by making you trip.
Dervin's face [1]
VS
Floor [2]
You
hit the floor with a *THWOM!*. It immediately
knocks you out.
The floor has a dent of
your face in it now.
Ouch.(Yes, I stole the bolding from Dwarfaholic's RTD.)
Major Anthony: Ah damn, this isn't going as I planed...
Major Anthony: Everyone,
FIRE![6]: The Thrasher's PAAPMACs fire at the destroyer's front armor, one hits.
Shld:[6][3][4]
Dmg:[2+1=3]: The PAAPMAC doesn't damage the shields sufficiently to knock even one shield roll off.
Major Anthony: Shit.
[1], TRAINED BLOCK [2]: The Thrasher's bottom gunner still doesn't fire.
Major Anthony: Goddammit sargoth, you had better fire the weapons at the destroyer or I'll fire my pistol at your
god damn head! THIS IS NOT A F*Static*ING JOKE YOU SON-OF-A*Static*. *Sounds of a pistol cocking*
We are
going to
die if you don't
fire your
weapons at the
damned destroyer,
SO FIRE THEM![6]: The destroyer fires at the Thrasher's front armor with it's Hellfires, one hits.
[1+2=3]: The Hellfire doesn't do much damage, only removing 1/2 points of armor.
[5]: The destroyer's flares fire at the Thrasher. ALL hit.
[4][2][4][6][6][2][5][3]
Two glance off. Doing no damage, however, one scratches the Thrasher, two hit the armor's side, one hits dead on, and another two hit a weak spot. Dealing a shocking 10 armor damage. Breaking through. The thrasher is left with a huge hole in the frontal armor. The thrasher shacks violently.
[6]: The two Fuego respiros fire. One hits.
[6+1=7]: It deals out 2 points of internal damage.
Major Anthony: *Alarms blaring in the background along with sounds of fire and explosions* (Calmly and softly) Hold on
baby, I know I've abused you several times before to the point of destruction, but please, just one more time...
Major Anthony: Voidraper, Roadviper, if we don't make it... Please, finish the testing and report if it was a success or not to the admiral. And also tell him to call my wife, and tell him to say that I love her... I'll try to run, but I can't guarantee that I will be able to get out of range in time... Plus, unless we abandon ship now, we're done for. And I'm pretty sure naval intelligence will run over my ass if I abandon ship while these top secret weapons are still functioning, heh, great job I've got eh? Also, if we die, then be sure to finish off the destroyer as quick as possible and RUN, as the Xecob's will be all over your ass as soon as their main fleet detects you.
Panther class Frigate.
Speed:
5.
InDmg 0/3.
Size: 4.
Looking NW.
[bottom of the ship]Center.
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/1.5 DviD. 0/1.5 DviD. 0/1.5 DviD.
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile]) (EXTERNAL). 0/1 DviD. 0/1 DviD.
3 "Nova"s (Prototype "Nova" Missile [Missile, single]) (EXTERNAL). 0/0.25 Dvid points. 0/0.25 Dvid points. 0/0.25 Dvid points. 0/0.25 Dvid points.
4 points of armor.
Loading bay (NON TARGET).
Left.
3 points of armor.
Right.
3 points of armor.
Front.
5 points of armor.
Back.
3 points of armor.
[top of the ship]Center
4 points of armor.
Left.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor.
Right.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor
Front.
5 points of armor.
Back.
3 points of armor.
[left of the ship]Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
3 points of armor.
Back.
2 points of armor.
[right of the ship]Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
3 points of armor.
Back.
2 points of armor.
[front of the ship]2 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/1.5 DviD. 0/1.5 DviD.
6 points of armor.
Bridge (VITAL INTERNAL). 0/.5 DviD.[back of the ship]1 LIGHTBREAKER FTL drive (INTERNAL). 0/1 DviD.
4 points of armor.
[center of the ship]1 GUARDIAN shield generator
(modified). 0/1 DviD.
Armory. 0/5 DviD.
Cargo:
10 USDF REAPER Rifles. In the armory.
19 USDF DEFENDER Pistols. Half in the armory, half in the bridge.
1 USDF VOYAGER Jeep. In the loading bay, room for six people.
4 Medpacks. In the loading bay.
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
In space around an asteroid belt in Alpha Centauri.
Shields active2/1+1=2 shield rolls.Name: Thomas Silo
Position: Captain.
Skills: Trained Pilot [0/12], Basic Cannon [0/4], No skill Missile [2/4]
Gender: Male
Equipment: Fancy suit.
Location: In the captain's seat of the Roadviper
Name: Frelock
Position: Co-Pilot
Skills: Basic Piloting, Trained Cannon [1/12]
Gender: Male
Equipment: Standard suit.
Location: On the Co-Pilot seat of the Roadviper
Name: Paranatural
Position: Gunner
Skills: Trained missile [0/12], No skill engineer [1/4] No skill cannon [3/4]
Gender: Male
Equipment: Standard suit.
Location: In the Weapon control room of the Roadviper
Name: Nimitz
Position: Left gunner
Skills: Basic Turret [1/4], Basic Rifle
Gender: Male
Equipment: Standard suit.
Location: In the left APIMGT of the Roadviper
Lightly bruised.
Name: James Gutierrez
Position: Gunner, Right weapons bank.
Skills: Trained Turret [0/12], Basic Cannon, No skill Melee [1/4]
Gender: Male
Equipment: Standard suit.
Location: In the right APIMGT of the Roadviper
Name: Ochita
Position: Engineer
Skills: Basic Pistol, Trained engineering [1/12]
Gender: Male
Equipment: Standard suit.
Modified USDF DEFENDER Pistol.Location: In the engine room of the Roadviper
Panther class Frigate.
Speed: 3.
InDmg 0/3.
Size: 4.
Looking E.
[bottom of the ship]Center.
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/1.5 DviD. 0/1.5 DviD. 0/1.5 DviD.
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile]) (EXTERNAL). 0/1 DviD. 0/1 DviD.
4 "Nova"s (Prototype "Nova" Missile [Missile, single]) (EXTERNAL). 0/0.25 Dvid points. 0/0.25 Dvid points. 0/0.25 Dvid points. 0/0.25 Dvid points.
4 points of armor.
Loading bay (NON TARGET).
Left.
3 points of armor.
Right.
3 points of armor.
Front.
5 points of armor.
Back.
3 points of armor.
[top of the ship]Center
4 points of armor.
Left.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor.
Right.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor
Front.
5 points of armor.
Back.
3 points of armor.
[left of the ship]Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
3 points of armor.
Back.
2 points of armor.
[right of the ship]Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
3 points of armor.
Back.
2 points of armor.
[front of the ship]2 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/1.5 DviD. 0/1.5 DviD.
6 points of armor.
Bridge (VITAL INTERNAL). 0/.5 DviD.[back of the ship]1 LIGHTBREAKER FTL drive (INTERNAL). 0/1 DviD.
4 points of armor.
[center of the ship]1 GUARDIAN shield generator
(modified). 0/1 DviD.
Armory. 0/5 DviD.
Cargo:
10 USDF REAPER Rifles. In the armory.
19 USDF DEFENDER Pistols. Half in the armory, half in the bridge.
1
(Modified) USDF VOYAGER "Jeep". In the loading bay, room for six people.4 Medpacks. In the loading bay.
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
In space around an asteroid belt in Alpha Centauri.
Shields inactive.Name: SHAD0Wdump
Position: Captain
Skills: Trained piloting [1/12], Basic Melee, No skill First Aid [1/4]
Gender: Male
Equipment: Fancy suit. Half depleted med kit.
Location: On the captain's seat of the Voidraper
Lightly bruised.
Name: Fenrir
Position: Co-Pilot
Skills: Basic cannon [3/4], Basic Piloting
Gender: Male
Equipment: Standard suit. USDF DEFENDER Pistol.
Location: In the kitchen of the Voidraper
Name: Sierra "Thunder" Brannon
Position: Gunner (bottom)
Skills: Basic Driving, Basic Cannon [1/4]
Gender: Female
Equipment: Standard suit. Magazine: "Strongest Men In The USDF".
Location: In the Weapon control room of the Voidraper
Name: Waladil
Position: Left gunner
Skills: Basic Rifle, Basic Melee, No skill turret [3/4]
Gender: Male
Equipment: Standard suit. USDF REAPER Rifle. BACKBREAKER rocket launcher.
Location: In the right APIMGT of the voidraper
Dizzy.Name: David Muller
Position: Right Gunner
Skills: Basic Rifle, Basic Turret [3/4]
Gender: Male
Equipment: Standard suit. USDF DEFENDER Pistol.
Location: In the Armory of the Voidraper
Punchered lung. Organ foam applied.
Bleeding steadily. Wound covered.
Having a hard time breathing. Wound healed.
Knocked out.
Name: Roger Tippen
Position: Engineer
Skills: Basic Pistol, Basic Driving, Basic engineering [3/4]
Gender: Male
Equipment: Standard suit. USDF DEFENDER Pistol.
Location: In the loading bay of the Voidraper
Knocked out.
Enemies:Destroyer.
The Xecobia destroyer is a fiercesome foe. Armed with three "Hellfire"s, and eight "Flare"s the destroyer can wreak havoc on our cruisers and battleships. And are well armored. However, the destroyer is slow for it's size. And is usually easy prey for our Panthers.
Speed: 2.
InDmg 0/8.
Size: 5.
Looking SW.
Seen by:
(R): Right APIMGT.
(L): Left APIMGT.
(B): Bottom weaponry.
(F): Frontal weaponry.
[bottom of the ship]
Center.
3 "Hellfire" heavy plasma cannons. 0/5 DviD. 0/5 DviD. 0/5 DviD.
8 "Flare" plasma cannons. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD.
5 points of armor.
Loading bay(?) (NON TARGET).
Left.
5 points of armor.
Right.
5 points of armor.
Front.
6 points of armor.
Back.
5 points of armor.
[top of the ship]
Center
5 points of armor.
2 "Fuego respiro" plasma PD turrets. 0/1 DviD. 0/1 DviD. (L) (R)
Left.
4 points of armor. (L) (R)
Right.
4 points of armor
Front.
6 points of armor. (L) (R)
Back.
4 points of armor.
[left of the ship]
Center.
4 points of armor.
Left.
4 points of armor.
Right.
4 points of armor. (L) (R)
Front.
6 points of armor.
Back.
4 points of armor.
[right of the ship]
Center.
4 points of armor.
Left.
4 points of armor.
Right.
4 points of armor.
Front.
6 points of armor.
Back.
4 points of armor.
[front of the ship]
8 points of armor.
Bridge(?) (VITAL INTERNAL). 0/1.5 DviD.
[back of the ship]
Center.
1 Unknown FTL drive (INTERNAL). 0/1 DviD.
2 Unknown engines (EXTERNAL). 0/2 DviD. 0/2 DviD.
3 points of armor.
Left.
4 points of armor.
Right.
4 points of armor.
Top.
4 points of armor.
Bottom.
4 points of armor.
[center of the ship]
1 Unknown shield generator (II). 0/3 DviD.
Advantages: Heavily armored. Heavy weapons. Tough shield.
Disadvantages: Exposed engines. Slow. Slow recharging shield.
3/5 shield rolls.
Destroyer.
The Xecobia destroyer is a fiercesome foe. Armed with three "Hellfire"s, and eight "Flare"s the destroyer can wreak havoc on our cruisers and battleships. And are well armored. However, the destroyer is slow for it's size. And is usually easy prey for our Panthers.
Speed: 2.
InDmg 0/8.
Size: 5.
Seen by:
(R): Right APIMGT.
(L): Left APIMGT.
(B): Bottom weaponry.
(F): Frontal weaponry.
Looking SW.
[bottom of the ship]
Center.
3 "Hellfire" heavy plasma cannons. 0/5 DviD. 0/5 DviD. 0/5 DviD. (B) (F)
8 "Flare" plasma cannons. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. (B) (F)
5 points of armor. (B) (F)
Loading bay(?) (NON TARGET).
Left.
5 points of armor.
Right.
5 points of armor. (B)
Front.
6 points of armor. (B)
Back.
5 points of armor.
[top of the ship]
Center
5 points of armor.
2 "Fuego respiro" plasma PD turrets. 0/1 DviD. 0/1 DviD. (L) (R)
Left.
4 points of armor.
Right.
4 points of armor. (L) (R)
Front.
6 points of armor. (L) (R)
Back.
4 points of armor.
[left of the ship]
Center.
4 points of armor.
Left.
4 points of armor.
Right.
4 points of armor.
Front.
6 points of armor.
Back.
4 points of armor.
[right of the ship]
Center.
4 points of armor. (B) (F)
Left.
4 points of armor. (L) (R)
Right.
4 points of armor. (B) (F)
Front.
6 points of armor. (B) (F)
Back.
4 points of armor. (B) (F)
[front of the ship]
8 points of armor. (B) (F)
Bridge(?) (VITAL INTERNAL). 0/1.5 DviD.
[back of the ship]
Center.
1 Unknown FTL drive (INTERNAL). 0/1 DviD.
2 Unknown engines (EXTERNAL). 0/2 DviD. 0/2 DviD.
3 points of armor.
Left.
4 points of armor.
Right.
4 points of armor.
Top.
4 points of armor.
Bottom.
4 points of armor.
[center of the ship]
1 Unknown shield generator (II). 0/3 DviD.
Advantages: Heavily armored. Heavy weapons. Tough shield.
Disadvantages: Exposed engines. Slow. Slow recharging shield.
3/5 shield rolls.
Friendlies:(Modified) Panther class Frigate.
Captain: Major Anthony.
Speed: 4.
InDmg 2/4.
Size: 4.
Looking NE.
[bottom of the ship]
Center.
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/1.5 DviD. 0/1.5 DviD. 0/1.5 DviD.
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile]) (EXTERNAL). 0/1 DviD. 0/1 DviD.
4 points of armor.
Loading bay (NON TARGET).
Left.
3 points of armor.
Right.
3 points of armor.
Front.
6 points of armor.
Back.
3 points of armor.
[top of the ship]
Center
4 points of armor.
Left.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor.
Right.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor
Front.
6 points of armor.
Back.
3 points of armor.
[left of the ship]
Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
4 points of armor.
Back.
2 points of armor.
[right of the ship]
Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
4 points of armor.
Back.
2 points of armor.
[front of the ship]
2 PAAPMACs (Prototype Plasma Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/? DviD. 0/? DviD.
7-7 points of armor. (Destroyed)
Bridge (VITAL INTERNAL). 0/2 DviD.
[back of the ship]
1 LIGHTBREAKER FTL drive (INTERNAL). 0/1 DviD.
4 points of armor.
[center of the ship]
1 GUARDIAN shield generator. 0/1 DviD.
Armory. 0/5 DviD.
1 Unknown Jammer. 0/? DviD.
Cargo:
? ? ?
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
0/1 shield rolls.
Sorry about taking so long, I'm just having a hard time mustering up the will to update this. It's just quite limiting and/or difficult to update. I like RTDs, I really do, but the tough rules combined with the level of seriousness doesn't really let me enjoy updating my own game...
Regardless, I'll still update this, just infrequently. Don't worry about me and offer to quit if I want to cancel this, it will only make me more stressed right now, as I'm kinda in the middle point of "I don't want to continue this anymore" and "I don't want to abandon this as it would make the players unhappy and make me feel bad for abandoning yet another game".
Also: I'm thinking of doing something like a Nethack universe type RTD while doing this one, so you should keep your eyes open if you are interested.