Turn 8: What an unproductive turn.Activate the fire control system to put out Ironyowl, whos on fire, assuming the fire control system doesn't involve exposing that section to the vacuum of space or depleting that section of oxygen.
After that, retire to my cabin (I do have one, right?), pull up a book from the ships library (or my own personal library) and do some reading.
[6]: You activate the fire control system, extinguishing Irony. Err, how do you stop the fire control system? The bridge is filling up with water. If you don't shut it off soon the water will reach the electronics and fry them. Not to mention shock anyone caught in the water.
You attempt to wade through the water to your cabin, but you don't want to get your cabin wet.
Report to Shadow and Irony, also find something ANYTHING useful to do
[2]: Urgh! So wet!
Try to find any booze to get drunk off of.
"Why'd it have to be my ship!?"
[3]: You find a spare beer in the bridge. It's diluted by the water though... Oh well.
"Why'd it have to be my ship!?"Booze reaction [3+1=4]: The diluted beer does little to make you drunk. You are slightly dizzy though.
Write a full report on this battle, also include information on the shield generator modification.
[2]: Arrrgh, all the paper is soaked!
I go with Dervin to get drunk with him. I wasn't particularly attached to that ship, but getting drunk is always fun.
[3]: You find another spare diluted beer on the bridge.
Booze reaction [3+1=4]: The diluted beer does little to make you drunk too. You are also slightly dizzy too though.
(Captain Silo, Roadviper)
Attempt to put myself out, again. Then berate crew for their lack of discipline, both in destroying a frigate we could have studied, and in leaving their commanding officer on fire for long periods of time. Mention that I suspect that last one may be in breach of some protocol or another.
Then contact HCA forces: "No problem, that's why we came. By the way, would you happen to have any MMCLs lying around? We're missing ours, but otherwise we're fine."
Proceed to inspect wreckage for fighters that can be studied and/or repaired to functionality.
Jeez, please don't post that many actions in one turn!
[3]: You're already out. You struggle to get out of the water, but you do get out.
You shout gibberish at the crew. They stare at you strangely.
"No problem, that's why we came. By the way, would you happen to have any MMCLs lying around? We're missing ours, but otherwise we're fine."Atlantis: "We're... Not exactly the largest colony around. So we can't field frigates, thus we don't store any spares around. Sorry, but you'll have to go to Sol."
You inspect the fighters. You don't find anything that even look remotely salvageable.
Celebrate not dying with Waladil and Dervin.
[4]: You found a non-diluted beer. AWESOMENESS!
Booze reaction [4]: That hut the spoot. Ohh, you're dizzy.
I will attempt to help James extinguish the fire. Then I will make a suggestion to the captain.
"Skipper, I have an idea. We don't know what Xecobians look like, but...if we sent a boarding party to one of the wrecked capital ships, maybe we could find some corpses...maybe."
[5]: There's no fire left. Just the overflowing bridge. You manage to turn off the fire controls.
"Skipper, I have an idea. We don't know what Xecobians look like, but...if we sent a boarding party to one of the wrecked capital ships, maybe we could find some corpses...maybe."Go in search of a couple of beers and head to my room (which I hope I have one)
[1]: You don't manage to find any beers. But try to find your room. Then realize,
this isn't your ship so you have no room. Saddened, you slump down in the hallway.
(Roadviper)
Scan the surronding areas for any good parts left (scrap, electronics, weapons, ect)
[6]: You find a lot of good parts. Though, here's the bad part: They are all APIMGs. Which are very cheap to make.
(Roadviper)
Help the captain pilot the ship.
[1]: Capt'n isn't flying right now. In your boredom, you grab the captain and shove him into his seat. He looks somewhat angry.
(Roadviper)
Request repairs/upgrades to the missile systems
[Autofail]: You have a problem... There's no spares.
Panther class Frigate.
[bottom of the ship]
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]).
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile])
(DESTROYED).
[top of the ship]
2 APIMGTs (Armor Piercing Incendiary Mini Gun Turret[turret]).
[left of the ship]
1 STARREACH engine.
[right of the ship]
1 STARREACH engine.
[front of the ship]
2 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]).
[back of the ship]
1 LIGHTBREAKER FTL drive.
1 GUARDIAN shield generator
(modified).
Cargo:
10 USDF REAPER Rifles. In the armory.
20 USDF DEFENDER Pistols. Half in the armory, half in the bridge.
1 USDF VOYAGER Jeep. In the loading bay, room for six people.
4 Medpacks. In the loading bay.
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
In orbit around Luyten 726-8
Shields active.Name: Thomas Silo
Position: Captain.
Skills: Basic Pilot [3/4], Basic Cannon
Gender: Male
Equipment: Fancy suit.
Location: On the captain's seat of the RoadViper
Name: Frelock
Position: Co-Pilot
Skills: Basic Piloting, Basic Cannon [2/4]
Gender: Male
Equipment: Standard suit.
Location: On the Co-Pilot seat of the Roadviper
Name: Paranatural
Position: Gunner
Skills: Basic missile [1/4], No skill engineer [1/4] No skill cannon [2/4]
Gender: Male
Equipment: Standard suit.
Location: In the bottom weapon control room of the Roadviper
Name: Nimitz
Position: Left gunner
Skills: Basic Turret [1/4], Basic Rifle
Gender: Male
Equipment: Standard suit.
Location: In the left APIMGT of the Roadviper
Name: James Gutierrez
Position: Gunner, Right weapons bank.
Skills: Basic Turret [2/4], Cannon
Gender: Male
Equipment: Standard suit.
Location: In the right APIMGT of the Roadviper
Name: Ochita
Position: Engineer
Skills: Basic Pistol, Basic engineering [3/4]
Gender: Male
Equipment: Standard suit.
Location: In the engine room of the Roadviper
Name: SHAD0Wdump
Position: Captain
Skills: Trained piloting, Basic Melee
Gender: Male
Equipment: Fancy suit.
Location: In the Bridge of the RoadViper
Name: Fenrir
Position: Co-Pilot
Skills: Basic cannon [3/4], Basic Piloting
Gender: Male
Equipment: Standard suit. USDF DEFENDER Pistol.
Location: In the Bridge of the RoadViper
Name: James "Nuker" McGivor
Position: Bottom gunner
Skills: Basic Turret, Basic Cannon [2/4], No skill Missile [2/4]
Gender: Male
Equipment: Standard suit.
Location: Somewhere in the hallway of the RoadViper
Name: Waladil
Position: Left gunner
Skills: Basic Rifle, Basic Melee, No skill turret [3/4]
Gender: Male
Equipment: Standard suit. USDF REAPER Rifle.
Location: In the Bridge of the RoadViper
Name: David Muller
Position: Right Gunner
Skills: Basic Rifle, Basic Turret [2/4]
Gender: Male
Equipment: Standard suit.
Location: In the Bridge of the RoadViper
Name: Roger Tippen
Position: Engineer
Skills: Basic Pistol, Basic Driving, No skill engineering [2/4]
Gender: Male
Equipment: Standard suit. USDF DEFENDER Pistol.
Location: In the Bridge of the RoadViper