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Author Topic: USDF Spaceship RTD (Ended.)  (Read 58344 times)

Tarran

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Re: USDF Spaceship RTD (Turn 6: Abandon ship!)
« Reply #255 on: June 18, 2010, 08:42:00 pm »

Arrgh.

First of all, you can't breath methane. Second, you only have pistols (unless you rush to the armory and back). Third, that frigate is under a lot of attack, it won't last much longer. Fourth, You have no idea what Xecobians look like.

That reminds me, I forgot Irony's use of the computer on Xecobia biology. Well, let's just say no-one has ever encountered any up close.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

USEC_OFFICER

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Re: USDF Spaceship RTD (Turn 6: Abandon ship!)
« Reply #256 on: June 18, 2010, 08:45:49 pm »

Fine, then just GET TO THE ESCAPE POD!!!!
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nuker w

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Re: USDF Spaceship RTD (Turn 6: Abandon ship!)
« Reply #257 on: June 18, 2010, 09:03:00 pm »

Turn change here.

Go find a pistol, board the pod and shoot at the frigate as well.
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Dervin

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Re: USDF Spaceship RTD (Turn 6: Abandon ship!)
« Reply #258 on: June 18, 2010, 09:04:50 pm »

Wait we don't have emergency equipment just in case there is a hull breach?
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smjjames

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Re: USDF Spaceship RTD (Turn 6: Abandon ship!)
« Reply #259 on: June 18, 2010, 09:06:14 pm »

Turn change here.

Go find a pistol, board the pod and shoot at the frigate as well.

With what, your pistol? If you want to go ahead and depressurize your escape pod, fine.

Wait we don't have emergency equipment just in case there is a hull breach?

You don't have a hull breach, your ships reactor is about to go critical and explode.
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Tarran

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Re: USDF Spaceship RTD (Turn 6: Abandon ship!)
« Reply #260 on: June 18, 2010, 09:06:58 pm »

Wait we don't have emergency equipment just in case there is a hull breach?
Not really, all sections can be shut off from other sections of the ship. So there's no need for it. And there are oxygen masks, but they are fragile (made of glass). So combat with Xecobians is incredibly difficult.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Waladil

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Re: USDF Spaceship RTD (Turn 6: Abandon ship!)
« Reply #261 on: June 18, 2010, 09:18:38 pm »

Well, with new data:
(The Sad Smew)
1.) Get to the armory. Get a gun.
2.) Get a face mask. I assume they're either in the armory or near my duty station.
3.) Get to an escape pod (how many do we have, anyway?)
4.) Stand ready to board Xecobian frigate if (and only if) I can do so advantageously.
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Dervin

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Re: USDF Spaceship RTD (Turn 6: Abandon ship!)
« Reply #262 on: June 18, 2010, 09:22:54 pm »

Yes, I will also change my turn.
(The Jolly Smew)
1.) Get a pistol.
2.) Get a face mask. I assume they're either in the armory or near my duty station.
3.) Get to an escape pod.
4.) Stand ready to board Xecobian frigate if (and only if) I can do so advantageously.

(I did not copy Waladil)
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Tarran

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Re: USDF Spaceship RTD (Turn 6: Abandon ship!)
« Reply #263 on: June 18, 2010, 09:26:00 pm »

The masks are in the pods. Why would you ever need them on-ship?
You have an unlimited amount of escape pods. As little sense as it makes.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Frelock

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Re: USDF Spaceship RTD (Turn 6: Abandon ship!)
« Reply #264 on: June 18, 2010, 09:26:45 pm »

(Roadviper)

Yar, give 'em a full broadside!
(the frigate, that is...)
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All generalizations are false....including this one.

nuker w

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Re: USDF Spaceship RTD (Turn 6: Abandon ship!)
« Reply #265 on: June 18, 2010, 10:46:10 pm »

Turn "fix"

The Jolly Smew (or whats left of it)
Find emergency gear (oxo tank, face mask), go to the engine/reactor, try to find an emergency detach computer (take the one in SS13 for example), wait till over frigate then let it drop. Try to find a way out (through a door etc) and hope to survive just like master cheif did (hahahaha)
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Tarran

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Re: USDF Spaceship RTD (Turn 6: Abandon ship!)
« Reply #266 on: June 18, 2010, 10:48:25 pm »

Are you looking to die nuker w? The chances of you surviving are less then 0.0000000000000001%. For one, you can't survive in space.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

nuker w

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Re: USDF Spaceship RTD (Turn 6: Abandon ship!)
« Reply #267 on: June 18, 2010, 10:52:47 pm »

And if I was lucky enough to find a space suit?....
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Tarran

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Re: USDF Spaceship RTD (Turn 6: Abandon ship!)
« Reply #268 on: June 18, 2010, 10:55:08 pm »

And if I was lucky enough to find a space suit?....
...There are non. There's no need for one.
Wait we don't have emergency equipment just in case there is a hull breach?
Not really, all sections can be shut off from other sections of the ship. So there's no need for it.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Tarran

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Re: USDF Spaceship RTD (Turn 6: Abandon ship!)
« Reply #269 on: June 18, 2010, 11:02:19 pm »

Alright, I'm going to clarify this for the final time.

A frigate is a six man ship, thus it doesn't have a ton of fancy stuff like space suits or med bays. Nor is it built for ground combat. It's basically just an over sized fighter.

Oh, and nuker, you will die if you use that action. This is your last warning.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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