Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 43

Author Topic: USDF Spaceship RTD (Ended.)  (Read 58204 times)

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile

Erm. "Major weaponry aiming, easy to entertain myself." Are not valid skills...

First, you can only have two basics, second, they are both not valid. Here are valid skills:

Spoiler: Starting skills (click to show/hide)

Last time you have to fix this, I promise.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

nuker w

  • Bay Watcher
    • View Profile

My bad, my bad

Name: James "Nuker" McGivor
Position: Back gunner
Skills: Turret, Cannon
Gender: Male
History
Spoiler (click to show/hide)
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

Can I be a random ace pilot flying the generic fighter #283 in the Xecobian armada?
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Waladil

  • Bay Watcher
    • View Profile

Yeh sure. Then we'll blow the shizznit outta you. Or capture then torture you. Executions are possible eventually.
Logged

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #124 on: June 12, 2010, 02:03:37 am »

Err, Para is likely sleeping right now. So he's on AI. I probably should have checked before I PMed him. :P

Can I be a random ace pilot flying the generic fighter #283 in the Xecobian armada?
I don't know... Twelve players really stretches my limit. Not now. When/If you do get in, I'll do it though PMs to keep it secret from other players. Though all of the turns will be released when you guys meet up.

Turn 2: The more the worse.

Look up the ships specs. Captain lets go to Luyten 726-8 Already.
[4]: You look up the ships specs. Wait, you think you've seen this before...

Spoiler: Roadviper (click to show/hide)

You shout from the engine room. Urging the captain to get a move on.

Bring up a simulation of the right side weapons and turrets to get familiarized with the range and sighting capabilities as well as any other limits such as barrel overheating, etc that would be critical in a fight.
[1]: You watch a simulation, man is this boring... You fall asleep.

Get this show on the road. (figuratively speaking...)
[6]: You rush to your seat, not even waiting for the captain. You leave the station, a bit roughly, nearly hitting a battleship. You aim for Luyten 726-8, and start the drive, the humming of the drive resonating across the ship.

"Uh, right! Thank you tower, we're launching now. I'm sure of it."

Now get us to Luyten.
[4]: You walk to your chair, give Frelock a stern stare. And sit down.

Agh, what is with me? I keep trying to do a proper systems check. I will do a search for all known intel on the Xecobians.
[4]: You check the systems, A-ok!

You check the systems for Intel on Xecobians.

...

Surprisingly little is known about them. Nothing you already don't know (Read first post). You'll have to be more specific.

Quote from: Paranatural (AI)
Get to my position.
[4]: Erm, you walk to your post. Not sure how much more awesome I can make it though.

As your drive starts, you notice another ship following you. The Jolly Smew. A few seconds later...

In 2267, Tomas Alex Smith was the first to discover Faster Than Light travel. He described it as: "A mysterious sensation. I felt like time was stretched, I lost feeling in my body, I had a 360 view... All this was in less than a minute, yet it felt like nearly an hour."

You too felt this mysterious sensation. If only for a few minutes.

You arrive at the sys- Aw hell!

(Again, please ignore the god darn box that's in the middle of nowhere).


HCA Space station: "New contact, it's USDF."

HCA fighter leader: "Oh thank god! Glad you guys are here! Mind giving us some assistance with those Frigates and that carrier? We'll keep the fighters off your six."

Spoiler: Sprite class Fighter (click to show/hide)


Spoiler: AAPMAC (click to show/hide)
Spoiler: MMCL (click to show/hide)
Spoiler: APIMGT (click to show/hide)
Spoiler: APIMG (click to show/hide)
Spoiler: EMSD (click to show/hide)


Spoiler: Roadviper (click to show/hide)

Spoiler: Ochita: Engineer. (click to show/hide)

Spoiler: The Jolly Smew (click to show/hide)

Spoiler: Dervin: Engineer. (click to show/hide)

Tips for making this RTD easier for me.
You don't have to do these things, but it makes running this RTD much more easier. And prevents accidents.

Here's some things you can do to make things easier for me:
  Bold your actions, makes it a whole lot easier for me. Since I can distinguish it from normal text. See why?
  Tell me your ship at the start of the post. It saves me from having to look for your character. Bolding it will make me happy. Be sure to add parentheses.
  Italicize your dialogue if you have any. Bolding it makes it even more easy to distinguish. Be sure to at quotation marks ("...") too.

An example of a turn, not exactly the best way, just an example:
Quote
(Ship XXX)

Fire at the fighter.

"This one's a real bugger mate!"

This will, in the long run, make this RTD better. For viewers, players, and me.

I'll add the stats of Xecobian ships and such next turn. I have already exhausted my imagination. Please tell me if I got anything wrong, 12 players is really stretching my limit.

Don't complain if it's somewhat crappy, or I'll strangle you through the internet.
« Last Edit: June 12, 2010, 02:05:40 am by Tarran »
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #125 on: June 12, 2010, 02:14:19 am »

(The Jolly Smew)

"This is it, our first engagement as a crew"

If we get close enough, i unload my AAPMACs at the closest frigate, otherwise, i assist the cap'n in getting us there

Edit: added ship name
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #126 on: June 12, 2010, 03:02:04 am »

(Roadviper)

Help the captain go where he wishes, if enemies attack, get to frontal gunnery position.


Your call, captain.  I'd advise moving around the back to strike at that carrier from the rear.  Might be a good idea to use the Jolly Smew as a decoy too.

Logged
All generalizations are false....including this one.

nuker w

  • Bay Watcher
    • View Profile
Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #127 on: June 12, 2010, 03:17:32 am »

(The Jolly Smew)

Haul ass down to my guns and give my self a mental but very detailed report in my head of what it looks like, what guns I have and how many
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #128 on: June 12, 2010, 05:59:16 am »

(Captain Silo, Roadviper)

Maneuver the ship through that "channel" on the left, between the derelict craft and the active ones, heading towards the frigate/carrier. Give the gunners enough time to fire, but follow the channel away from the action if we start taking fire.


"Roadviper acknowledges, engaging nonfighters."

"Frelock and Paranatural, unload with the AAPMACs, preferably on the carrier. Try to save the MMCLs until their shields are down or we know they don't have any. Turret gunners, don't even bother until you're sure they're not shielded. Hold your fire or go for the fighters in the meantime."
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #129 on: June 12, 2010, 06:09:31 am »

(Roadviper)
If there is any damage to the ship in the fight I will try to repair it Captain! Appartently there could be some sort of command ship, our sprite class ships are holding themselves for the moment so if we go up and then to the 3 ships at the top, Maybe with the The jolly smew?
« Last Edit: June 12, 2010, 01:24:24 pm by Ochita »
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

smjjames

  • Bay Watcher
    • View Profile
Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #130 on: June 12, 2010, 08:47:37 am »

(Roadviper)

Wake the fuck up, man the guns and be ready to take out any fighters that get too close. Then when the carriers shields are down, hit it with full power.
« Last Edit: June 12, 2010, 08:49:43 am by smjjames »
Logged

Dervin

  • Bay Watcher
    • View Profile
Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #131 on: June 12, 2010, 12:01:33 pm »

(The Jolly Smew)
Make sure all the combat systems are up and ready.
Logged

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #132 on: June 12, 2010, 12:03:03 pm »

(The jolly smew)

I fly the ship up north(mapwise) and position the ship aiming at the side of the left frigate.
Battlestations men! Wolfchild, prepare to fire main guns at that frigate. Gunners, lets try for focused fire on that same frigate, we want to hit 'em hard!
Logged

Paranatural

  • Bay Watcher
    • View Profile
Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #133 on: June 12, 2010, 12:11:22 pm »

(Roadviper)

Watch for the Frigiates, fire missiles at them when they are within range. Until they are within range, take shots at the enemy fighters.
Logged
The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #134 on: June 12, 2010, 01:21:22 pm »

(The Jolly Smew)

Fire guns when ready, concentrating fire on the frigate that SHADOWdump is talking about.
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 43