Err, Para is likely sleeping right now. So he's on AI. I probably should have checked before I PMed him.
Can I be a random ace pilot flying the generic fighter #283 in the Xecobian armada?
I don't know... Twelve players really stretches my limit. Not now. When/If you do get in, I'll do it though PMs to keep it secret from other players. Though all of the turns will be released when you guys meet up.
Turn 2: The more the worse.Look up the ships specs. Captain lets go to Luyten 726-8 Already.
[4]: You look up the ships specs. Wait, you think you've seen this before...
Panther class Frigate.
[bottom of the ship]
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]).
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile]).
[top of the ship]
2 APIMGTs (Armor Piercing Incendiary Mini Gun Turret[turret]).
[left of the ship]
1 STARREACH engine.
[right of the ship]
1 STARREACH engine.
[front of the ship]
2 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]).
[back of the ship]
1 LIGHTBREAKER FTL drive.
1 GUARDIAN shield generator.
Cargo:
10 USDF REAPER Rifles. In the armory.
20 USDF DEFENDER Pistols. Half in the armory, half in the bridge.
1 USDF VOYAGER Jeep. In the loading bay, room for six people.
4 Medpacks. In the loading bay.
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
You shout from the engine room. Urging the captain to get a move on.
Bring up a simulation of the right side weapons and turrets to get familiarized with the range and sighting capabilities as well as any other limits such as barrel overheating, etc that would be critical in a fight.
[1]: You watch a simulation, man is this boring... You fall asleep.
Get this show on the road. (figuratively speaking...)
[6]: You rush to your seat, not even waiting for the captain. You leave the station, a bit roughly, nearly hitting a battleship. You aim for Luyten 726-8, and start the drive, the humming of the drive resonating across the ship.
"Uh, right! Thank you tower, we're launching now. I'm sure of it."
Now get us to Luyten.
[4]: You walk to your chair, give Frelock a stern stare. And sit down.
Agh, what is with me? I keep trying to do a proper systems check. I will do a search for all known intel on the Xecobians.
[4]: You check the systems, A-ok!
You check the systems for Intel on Xecobians.
...
Surprisingly little is known about them. Nothing you already don't know (Read first post). You'll have to be more specific.
Get to my position.
[4]: Erm, you walk to your post. Not sure how much more awesome I can make it though.
As your drive starts, you notice another ship following you.
The Jolly Smew. A few seconds later...
In 2267, Tomas Alex Smith was the first to discover Faster Than Light travel. He described it as: "A mysterious sensation. I felt like time was stretched, I lost feeling in my body, I had a 360 view... All this was in less than a minute, yet it felt like nearly an hour."You too felt this mysterious sensation. If only for a few minutes.
You arrive at the sys- Aw hell!
(Again, please ignore the god darn box that's in the middle of nowhere).
HCA Space station: "New contact, it's USDF."HCA fighter leader: "Oh thank god! Glad you guys are here! Mind giving us some assistance with those Frigates and that carrier? We'll keep the fighters off your six."
The Sprite is a impressive fighter, while somewhat slower than Xecobian fighters, it's much more maneuverable. It's armed with minimal armor, since any decent hits against it would destroy it anyway. The high maneuverability more than makes up for it though. It's armed with a stationary APIMG and two EMSD missiles.
The Advanced Armor Piercing Magnetic Accelerated Cannon is a true beauty. Cheap, powerful, and long ranged. It's the perfect weapon to fight ships with. While it's rounds are slow, each round packs a punch. Each round is packed with a micro-nuclear warhead.
Specials:
None.
The Mini Missile Launcher is an impressively dangerous weapon despite the name. It fires sixteen missiles per reload. It is quite worthless against shields due to doing damage over long increments (shields are quite resistant to small amounts of damage). While the warhead is small, each missile is equipped with a small guidance device, always looking for a better target. Thus giving the MMCL the highest critical hit rate of all the USDF's weapons.
Specials:
+1 to damage.
Nearly useless against shields. -2 to shield break roll.
The Armor Piercing Incendiary Mini Gun Turret Is a multirole weapon. While it was designed for fighters, it does pretty darn well against larger ships. It's utterly worthless against shields. However, it wreaks havoc on armor. What it doesn't pierce, it burns with small Thermite payloads.
Specials:
Rolls twice on damage rolls
Useless against shields.
Read the APIMGT spoiler. This is just a stationary version of it.
The Alkabar SG-A-4, AKA "GUARDIAN" is the fourth generation of shield generators from Alkabar. It is the most effective shield the USDF has to date. Unfortunately, it's only half as effective as the Xecobian shields. Fortunately, it recharges faster. While it may not protect you from hardcore anti-ship weapons, it's quick recharge rate makes it perfect for charge and retreat strategies.
Has one shield roll. Recharges 1 shield roll per turn.
The Electro Magnetic Shield Disabler is a missile with the sole design to disable shields. One hit knocks one shield roll off a shield instantly.
Panther class Frigate.
[bottom of the ship]
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]).
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile]).
[top of the ship]
2 APIMGTs (Armor Piercing Incendiary Mini Gun Turret[turret]).
[left of the ship]
1 STARREACH engine.
[right of the ship]
1 STARREACH engine.
[front of the ship]
2 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]).
[back of the ship]
1 LIGHTBREAKER FTL drive.
1 GUARDIAN shield generator.
Cargo:
10 USDF REAPER Rifles. In the armory.
20 USDF DEFENDER Pistols. Half in the armory, half in the bridge.
1 USDF VOYAGER Jeep. In the loading bay, room for six people.
4 Medpacks. In the loading bay.
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
In battle around Luyten 726-8
Shields active.
Name: Thomas Silo
Position: Captain.
Skills: Piloting, Cannon
Gender: Male
Equipment: Fancy suit.
Location: On Captain's seat of the Roadviper
Name: Frelock
Position: Co-Pilot
Skills: Piloting and Cannon
Gender: Male
Equipment: Standard suit.
Location: On the Co-Pilot seat of the Roadviper
Name: Paranatural
Position: Gunner
Skills: Missiles & Turret
Gender: Male
Equipment: Standard suit.
Location: In the bottom weapon control room of the Roadviper
Name: Nimitz
Position: Left gunner
Skills: Turret and Rifle
Gender: Male
Equipment: Standard suit.
Location: On the bridge of the Roadviper
Name: James Gutierrez
Position: Gunner, Right weapons bank.
Skills: Turret and Cannon
Gender: Male
Equipment: Standard suit.
Location: In the right APIMGT of the Roadviper
Asleep.
Name: Ochita
Position: Engineer
Skills: Pistol & maintaince
Gender: Male
Equipment: Standard suit.
Location: In the engine room of the Roadviper
Panther class Frigate.
[bottom of the ship]
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]).
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile]).
[top of the ship]
2 APIMGTs (Armor Piercing Incendiary Mini Gun Turret[turret]).
[left of the ship]
1 STARREACH engine.
[right of the ship]
1 STARREACH engine.
[front of the ship]
2 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]).
[back of the ship]
1 LIGHTBREAKER FTL drive.
1 GUARDIAN shield generator.
Cargo:
10 USDF REAPER Rifles. In the armory.
20 USDF DEFENDER Pistols. Half in the armory, half in the bridge.
1 USDF VOYAGER Jeep. In the loading bay, room for six people.
4 Medpacks. In the loading bay.
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
In battle around Luyten 726-8
Shields active.
Name: SHAD0Wdump
Position: Captain
Skills: Piloting, Melee
Gender: Male
Equipment: Fancy suit.
Location: On Captain's seat of The Jolly Smew
Name: Fenrir
Position: Co-Pilot
Skills: Cannon, Piloting
Gender: Male
Equipment: Standard suit.
Location: On the Co-Pilot seat of The Jolly Smew
Name: James "Nuker" McGivor
Position: Bottom gunner
Skills: Turret, Cannon
Gender: Male
Equipment: Standard suit.
Location: In the bottom weapon control room of The Jolly Smew
Name: Waladil
Position: Left gunner
Skills: Rifle, Melee
Gender: Male
Equipment: Standard suit.
Location: In the left APIMGT of The Jolly Smew
Name: David Muller
Position: Right Gunner
Skills: Rifle,Turret
Gender: Male
Equipment: Standard suit.
Location: In the right APIMGT of The Jolly Smew
Name: Roger Tippen
Position: Engineer
Skills: Pistol and Driving
Gender: Male
Equipment: Standard suit.
Location: In the engine room of the The Jolly Smew
Tips for making this RTD easier for me.You don't have to do these things, but it makes running this RTD much more easier. And prevents accidents.
Here's some things you can do to make things easier for me:
Bold your actions, makes it a whole lot easier for me.
Since I can distinguish it from normal text. See why?
Tell me your ship at the start of the post. It saves me from having to look for your character. Bolding it will make me happy. Be sure to add parentheses.
Italicize your dialogue if you have any.
Bolding it makes it
even more easy to distinguish. Be sure to at quotation marks ("...") too.
An example of a turn, not exactly the best way, just an example:
(Ship XXX)
Fire at the fighter.
"This one's a real bugger mate!"
This will, in the long run, make this RTD better. For viewers, players, and me.
I'll add the stats of Xecobian ships and such next turn. I have already exhausted my imagination. Please tell me if I got anything wrong, 12 players is really stretching my limit.
Don't complain if it's somewhat crappy, or I'll strangle you through the internet.