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Author Topic: USDF Spaceship RTD (Ended.)  (Read 58612 times)

Tarran

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Re: USDF Spaceship RTD (Turn 17: Failing about 2, the sequel!)
« Reply #600 on: August 05, 2010, 02:41:36 am »

Also, "reducing randomness" goes against the core principle of and RTD which is: the success of all actions is randomly decided by a d6.  Complexity usually is interrupted by bad dice rolls, as we have seen with facing.
Err. Uhhh... I meant I was trying to make it less completely dependent on the singe d6 roll. And have more possibilities, with more successes. But I doubt it worked out how I thought it would, I don't know what all that complexity changed besides making things worse.

When I started adding complexity, I was trying to reduce randomness and/or increase believability.
It's not very believable when the ships are facing the wrong way 90% of the time. O\
...No comment. :P

Quote
So, a vote: Should I revert the complexity and gameplay back to what it was near the beginning of this RTD, or should I keep it this way? Or should I just end this RTD entirely and do a different one?
Revert. The story and amount of detail you put in this is too great to let it just die.
Aww... *snif* Thanks. *snif*.

 :P

Anyway, I'm preparing everything for the revert if we do revert. If we do revert, I'll do it at the end of the battle. Until then, I'm sorry to say you'll have to suffer with this system. Because if I do it in the middle of the battle it'll cause a ton of problems.

Ed: Finished preparing the ships and devices (now only weapons for simplicity) for revert if we do it.
« Last Edit: August 05, 2010, 03:28:17 am by Tarran »
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Ochita

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Re: USDF Spaceship RTD (Turn 17: Failing about 2, the sequel!)
« Reply #601 on: August 05, 2010, 08:10:28 am »

(Roadviper)

I seal off areas with hard vacumm and I start to repair the damage by throwing up some armor sheets and welding them air-tight.

((I need to be autoed for the next 2 weeks, if someone could do my character that would be great.))
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SHAD0Wdump

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Re: USDF Spaceship RTD (Turn 17: Failing about 2, the sequel!)
« Reply #602 on: August 05, 2010, 08:38:53 am »

(Voidraper)

Face the destroyer, be prepared to avoid any shots.
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smjjames

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Re: USDF Spaceship RTD (Turn 17: Failing about 2, the sequel!)
« Reply #603 on: August 05, 2010, 10:48:18 am »

Also, given that the AAPMACS are turrets, shouldn't they be able to rotate 360 degrees and shoot in a rough hemispherical zone (like oh I dunno, most turrets?)? So, it shouldn't matter what direction the ship is facing, right? Although the nova missiles knocked the destroyer just out of range briefly.


(Roadviper)

Aim the turrets at the destroyer and fire on its Fuego Respiro guns.
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Sean Mirrsen

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Re: USDF Spaceship RTD (Turn 17: Failing about 2, the sequel!)
« Reply #604 on: August 05, 2010, 11:23:49 am »

As an experienced (though currently lazy/lousy) RTD GM, I can also suggest to revert. Or, alternatively, add realism to your own judgements, rather than blame it on overcomplexity.

For example, facing. You don't have to make the ship face the wrong way on a failure or overshot. You're playing as if the system was strict, when it's actually far from it. For example, the three ships that moved this turn all got overshots - why was the consequence for all of them a bad facing? How about overheating engines, targeting problems caused by wild manuevering, or a micrometeorite encounter? A lot of things can go nonfatally wrong on a futuristic spaceship, no need to restrain yourself. (plus, it keeps the engineers busy :P)

(the facing also brings up the question... how the freckles did the ships get there while facing in a wrong direction? You'd think they would need their main thrusters to move - like those on the aft of the ship, for instance...)
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SHAD0Wdump

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Re: USDF Spaceship RTD (Turn 17: Failing about 2, the sequel!)
« Reply #605 on: August 05, 2010, 11:29:26 am »

(the facing also brings up the question... how the freckles did the ships get there while facing in a wrong direction? You'd think they would need their main thrusters to move - like those on the aft of the ship, for instance...)
Clearly all ships in this universe fly backwards.
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Frelock

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Re: USDF Spaceship RTD (Turn 17: Failing about 2, the sequel!)
« Reply #606 on: August 05, 2010, 01:40:29 pm »

Personally, I'm very pleased to debunk the notion that spaceships have to move like airplanes and surface ships, ie, that they must face forward while moving.  In reality, so long as the initial acceleration is in the correct direction, you can face whatever way you please and keep moving in the former direction.
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Sean Mirrsen

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Re: USDF Spaceship RTD (Turn 17: Failing about 2, the sequel!)
« Reply #607 on: August 05, 2010, 02:00:45 pm »

Actually, that suddenly makes sense. You know, facing backwards to the destination is very logical for a starship with a main drive cluster in the back. Unless it has an equally powerful array in the front, it's the best way to stop.
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IronyOwl

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Re: USDF Spaceship RTD (Turn 17: Failing about 2, the sequel!)
« Reply #608 on: August 05, 2010, 02:40:38 pm »

Actually, that suddenly makes sense. You know, facing backwards to the destination is very logical for a starship with a main drive cluster in the back. Unless it has an equally powerful array in the front, it's the best way to stop.

Similarly, my theory was they accelerate too fast, and have to whip around to push themselves to a stop, then can't quite rotate around properly.
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USEC_OFFICER

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Re: USDF Spaceship RTD (Turn 17: Failing about 2, the sequel!)
« Reply #609 on: August 05, 2010, 02:52:52 pm »

RAGE! (Kidding, wake up.)

Also, Revert
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Dervin

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Re: USDF Spaceship RTD (Turn 17: Failing about 2, the sequel!)
« Reply #610 on: August 05, 2010, 02:58:28 pm »

Voidraper

Wait for something to break so I can fix it.
I also vote for Revert
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IronyOwl

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Re: USDF Spaceship RTD (Turn 17: Failing about 2, the sequel!)
« Reply #611 on: August 05, 2010, 03:02:20 pm »

(Captain Silo, Roadviper)

Spin us around and move closer, trying to point blank the enemy.


Yes, I'm aware of how this will end.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tarran

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Re: USDF Spaceship RTD (Turn 17: Failing about 2, the sequel!)
« Reply #612 on: August 05, 2010, 05:04:50 pm »

Hey! No discussions while I'm not here. >:(

(Kidding).

For example, facing. You don't have to make the ship face the wrong way on a failure or overshot. You're playing as if the system was strict, when it's actually far from it. For example, the three ships that moved this turn all got overshots - why was the consequence for all of them a bad facing? How about overheating engines, targeting problems caused by wild manuevering, or a micrometeorite encounter? A lot of things can go nonfatally wrong on a futuristic spaceship, no need to restrain yourself. (plus, it keeps the engineers busy :P)
I... Never thought of those outcomes.

*Facepalm*

Also: About ship rotation, ships can rotate very fast (as much as you like within one turn), so I've always seen it as the ship flying into position then turning around... The problems with that idea are obvious. No need to tell me.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

smjjames

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Re: USDF Spaceship RTD (Turn 17: Failing about 2, the sequel!)
« Reply #613 on: August 05, 2010, 05:08:15 pm »

What about the turrets? I thought it wouldn't have mattered what direction the ship was facing for the turrets, for stuff not on the other side of the ship from the turret anyway.

The destroyer got knocked JUST out of range before the AAPMACS could fire though.

As for reverting, yea I say go and revert. Sure its good for the game that its complex, but there is a point where it gets too complex.
« Last Edit: August 05, 2010, 05:09:57 pm by smjjames »
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Tarran

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Re: USDF Spaceship RTD (Turn 17: Failing about 2, the sequel!)
« Reply #614 on: August 05, 2010, 05:13:57 pm »

What about the turrets? I thought it wouldn't have mattered what direction the ship was facing for the turrets, for stuff not on the other side of the ship from the turret anyway.
Turrets can fire 360 degrees, so they always see their target. Though they can't tilt very far: The ship they're on is in the way.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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