Turn 15: Don't forget to take your Fail Vitamins.Note: I am now adding angle of fire limits to weapons. All turrets have an unlimited angle of fire. all other "fixed" weapons have a 45 degree (Both ways) angle of fire.
Note2: I screwed up on the amount of flares that are supposed to be on the Destroyer. There's supposed to be eight or so, not two. So happy day, you're going to face a much tougher enemy.
Wake up. Wonder what on earth is going on.
[2]: You wake up, YOUR SHIP EXPLODES AROUND YOU! GOODBYE CRU-... Wait, are you breathing in space? Well, either you just became a god or you're still sleeping.
(Roadviper)
Follow the Majors orders.
Wait until the destroyer gets into firing range (don't want to waste ammo) and wait for the destroyers shields to go down before firing at will.
[1]. Trained block. [2]: You almost do something stupid. But you just stop short of it. You don't do anything else this turn for fear that you will do something stupid.
(Roadviper)
Fire AAPMAC's at center top of the enemy frigate Destroyer.
[5]: You fire your AAPMACS at the center top armor of the Destroyer despite them being woefully out of range... And somehow they still do significant damage. What.
Shield resist roll: Shield:[4][2][6][6][3]=[21]. Damage roll:[3][4]=[7]. You knock out a surprising 2 shield rolls. Nice.
Trained Cannon [1/12].
Major Anthony: How the...?
(VoidRaper)
Begin moving the ship behind the destroyer as per Anthony's orders(N,N,N). Make sure all guns have a line of site. And ensure the ship doesn't run into anything from that asteroid belt.
[6]: You fly the ship north three times, but, somehow, point the ship the exact opposite way from the Destroyer.
Trained piloting [1/12].
Major Anthony: *Cough* The destroyer is the other way you know.
Stop the flooding and open the doors, yel for engineer asistance, open doors by shooting holes in them if neccisary
[5]: You turn off the sink and unplug the drainage. The doors now open. Well, looks like coffee is off the menu for a year or two.
(Voidraper)
Run diagnostics checks and bring my station up to full combat readiness (if it isn't already).
[4]: You run the diagnostics check without a hitch.
Luck [3]: Ammobelt: Ok. Fire mechanism: Ok. Targeting system: Ok.
All systems operational.
(Voidraper)
Try to awaken myself. Failing that, dream of using Xecobian technology to blow shit up.
[3]: You wake up. Maaannnn does your head hurt. You're a bit dizzy right now.
(Captain Silo, Roadviper)
Pilot the ship NE three FOUR spaces.
[1]. Re-roll [3]. Basic re-roll failed: You pilot the ship SW FOUR spaces. Wait. That was the exact opposite way you wanted to go. Dammit!
Trained Pilot [0/12].
Major Anthony: Hey, where the heck are you going?!
(Roadviper)
Try to affect the foes systems with a virus that constantly plays Rickroll- Even aliens cant stand that! Oh right I guess it also scrambles the controls.
[3]: You make a piss-poor virus that, at it's best, can pop-up a picture of rickroll. Problem is, alien computers are extremely alien to human computers. So you have no way to transmit the virus, and it would take years for you to study Xecobia computers before you could even get the most basic understanding of how they work.
Once the Xecobia Destroyer is within range of my AAPMAC's I will fire if the Thresher has already started their diversion.
If at any point the Xecobia Destroyer's shields go down, I fire a Nova missile at it. Right now our LOS will let me hit the bottom of their ship, which is what I will aim the missile at.
[1]. Basic re-roll [3]. Basic re-roll failed: The ship turns around and you are confused, you can't see the destroyer. It must have activated invisibility! FIRE!
Prototype fire roll [4]: You fire a Nova missile into deep space. Great job.
Major Anthony: What are you trying to achieve by firing missiles randomly into space? ESPECIALLY EXPENSIVE ONES!
FIRE THEM AT THE BAD GUYS DAMMIT! THOSE MISSILES COST MONEY! LIKELY MORE THEN YOU'RE WORTH! *Loud angry gasping*.
Trained Missile [0/12].
(Roadviper)
Since the shields are still up, I will stick to a point defense role for the time being. If one of the destroyers fires a projectile and it comes into range, I will attempt to shoot it down before it strikes.
[2]: You get ready to fire at whatever projectiles the destroyer fires, then realize: The destroyer only fires plasma. Plasma is effectively fire on steroids. Bullets can't hurt fire. Thus shooting at plasma will do nothing.
But hey, free lesson!
Voidraper
Try to free myself and Wolfchild from the coffee filled kitchen.
A voice suddenly booms out: "Wait, what are you doing in there? You were supposed to be in the loading bay. Oh well, nothing a little teleportation won't fix."
You suddenly appear back in the loading bay. And wolfchild seems to have gotten himself free. So you sit down and ponder where the voice came from.
(Hey, don't blame the misplacement completely on me. You guys should've seen that mistake.)
Major Anthony: Urgh, do I have to do everything myself?
[6]. EXPERT BLOCK. [4]: Anthony flies straight NW four squares.
[1]. TRAINED BLOCK. [2]: Anthony's gunner doesn't fire though.
Major Anthony: Fire, FIRE DAMMIT!
FIRE SARGOTH! YOU'RE GOING TO GET US ALL KILLED![6]: The destroyer fires all three Hellfire guns at the
Thrasher's front armor. One hits.
Shield resist roll: Shield:[6]. Damage roll:[1+2=3].
Amazingly, the
Thrasher's weak shield shrugs the shot off!
Major Anthony: ...Seriously? Did our weak shield really just survive that without any damage?
[6]: The destroyer also fires all eight Flare guns at the
Thrasher's front armor. Half hit.
Shield resist roll: Shield:[1]. Damage roll:[2][6][4][1].
The shield breaks easily under the pressure. Only blocking one shot.
Damage [2][3][2].
The Thrasher's front center armor is scraped by two shots, and damaged slightly by one, losing 1/2 armor points.
Major Anthony: That went a whole lot better then I thought it would.
[2]: The Destroyer's Fuego respiros don't fire.
Major Anthony: Void, Viper, mind helping out someday soon?
The white shows the angle of fire of fixed weapons. I know it's hard to tell individual tiles right now, I'll fix that next turn.
Panther class Frigate.
Speed:
4.
InDmg 0/3.
Size: 4.
Looking SW.
[bottom of the ship]Center.
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/1.5 DviD. 0/1.5 DviD. 0/1.5 DviD.
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile]) (EXTERNAL). 0/1 DviD. 0/1 DviD.
4 "Nova"s (Prototype "Nova" Missile [Missile, single]) (EXTERNAL). 0/0.25 Dvid points. 0/0.25 Dvid points. 0/0.25 Dvid points. 0/0.25 Dvid points.
4 points of armor.
Loading bay (NON TARGET).
Left.
3 points of armor.
Right.
3 points of armor.
Front.
5 points of armor.
Back.
3 points of armor.
[top of the ship]Center
4 points of armor.
Left.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor.
Right.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor
Front.
5 points of armor.
Back.
3 points of armor.
[left of the ship]Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
3 points of armor.
Back.
2 points of armor.
[right of the ship]Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
3 points of armor.
Back.
2 points of armor.
[front of the ship]2 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/1.5 DviD. 0/1.5 DviD.
6 points of armor.
Bridge (VITAL INTERNAL). 0/.5 DviD.[back of the ship]1 LIGHTBREAKER FTL drive (INTERNAL). 0/1 DviD.
4 points of armor.
[center of the ship]1 GUARDIAN shield generator
(modified). 0/1 DviD.
Armory. 0/5 DviD.
Cargo:
10 USDF REAPER Rifles. In the armory.
19 USDF DEFENDER Pistols. Half in the armory, half in the bridge.
1 USDF VOYAGER Jeep. In the loading bay, room for six people.
4 Medpacks. In the loading bay.
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
In space around an asteroid belt in Alpha Centauri.
Shields active2/1+1=2 shield rolls.Calm reactor.Name: Thomas Silo
Position: Captain.
Skills: Trained Pilot [0/12], Basic Cannon [0/4], No skill Missile [2/4]
Gender: Male
Equipment: Fancy suit.
Location: In the captain's seat of the Roadviper
Name: Frelock
Position: Co-Pilot
Skills: Basic Piloting, Trained Cannon [1/12]
Gender: Male
Equipment: Standard suit.
Location: On the Co-Pilot seat of the Roadviper
Name: Paranatural
Position: Gunner
Skills: Trained missile [0/12], No skill engineer [1/4] No skill cannon [3/4]
Gender: Male
Equipment: Standard suit.
Location: In the Weapon control room of the Roadviper
Name: Nimitz
Position: Left gunner
Skills: Basic Turret [1/4], Basic Rifle
Gender: Male
Equipment: Standard suit.
Location: In the left APIMGT of the Roadviper
Lightly bruised.
Name: James Gutierrez
Position: Gunner, Right weapons bank.
Skills: Trained Turret [0/12], Basic Cannon, No skill Melee [1/4]
Gender: Male
Equipment: Standard suit.
Location: In the right APIMGT of the Roadviper
Name: Ochita
Position: Engineer
Skills: Basic Pistol, Trained engineering [1/12]
Gender: Male
Equipment: Standard suit.
Modified USDF DEFENDER Pistol.Location: In the engine room of the Roadviper
Panther class Frigate.
Speed: 3.
InDmg 0/3.
Size: 4.
Looking W.
[bottom of the ship]Center.
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/1.5 DviD. 0/1.5 DviD. 0/1.5 DviD.
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile]) (EXTERNAL). 0/1 DviD. 0/1 DviD.
4 "Nova"s (Prototype "Nova" Missile [Missile, single]) (EXTERNAL). 0/0.25 Dvid points. 0/0.25 Dvid points. 0/0.25 Dvid points. 0/0.25 Dvid points.
4 points of armor.
Loading bay (NON TARGET).
Left.
3 points of armor.
Right.
3 points of armor.
Front.
5 points of armor.
Back.
3 points of armor.
[top of the ship]Center
4 points of armor.
Left.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor.
Right.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor
Front.
5 points of armor.
Back.
3 points of armor.
[left of the ship]Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
3 points of armor.
Back.
2 points of armor.
[right of the ship]Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
3 points of armor.
Back.
2 points of armor.
[front of the ship]2 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/1.5 DviD. 0/1.5 DviD.
6 points of armor.
Bridge (VITAL INTERNAL). 0/.5 DviD.[back of the ship]1 LIGHTBREAKER FTL drive (INTERNAL). 0/1 DviD.
4 points of armor.
[center of the ship]1 GUARDIAN shield generator
(modified). 0/1 DviD.
Armory. 0/5 DviD.
Cargo:
10 USDF REAPER Rifles. In the armory.
19 USDF DEFENDER Pistols. Half in the armory, half in the bridge.
1
(Modified) USDF VOYAGER "Jeep". In the loading bay, room for six people.4 Medpacks. In the loading bay.
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
In space around an asteroid belt in Alpha Centauri.
Shields inactive.Name: SHAD0Wdump
Position: Captain
Skills: Trained piloting [1/12], Basic Melee, No skill First Aid [1/4]
Gender: Male
Equipment: Fancy suit. Half depleted med kit.
Location: On the captain's seat of the Voidraper
Lightly bruised.
Name: Fenrir
Position: Co-Pilot
Skills: Basic cannon [3/4], Basic Piloting
Gender: Male
Equipment: Standard suit. USDF DEFENDER Pistol.
Location: In the kitchen of the Voidraper
Name: Sierra "Thunder" Brannon
Position: Gunner (bottom)
Skills: Basic Driving, Basic Cannon [1/4]
Gender: Female
Equipment: Standard suit. Magazine: "Strongest Men In The USDF".
Location: In the Weapon control room of the Voidraper
Name: Waladil
Position: Left gunner
Skills: Basic Rifle, Basic Melee, No skill turret [3/4]
Gender: Male
Equipment: Standard suit. USDF REAPER Rifle. BACKBREAKER rocket launcher.
Location: Under the right APIMGT of the voidraper
Dizzy.Name: David Muller
Position: Right Gunner
Skills: Basic Rifle, Basic Turret [3/4]
Gender: Male
Equipment: Standard suit. USDF DEFENDER Pistol.
Location: In the Armory of the Voidraper
Punchered lung. Organ foam applied.
Bleeding steadily. Wound covered.
Having a hard time breathing. Wound healed.
Knocked out.
Name: Roger Tippen
Position: Engineer
Skills: Basic Pistol, Basic Driving, Basic engineering [3/4]
Gender: Male
Equipment: Standard suit. USDF DEFENDER Pistol.
Location: In the loading bay of the Voidraper
Enemies:Destroyer.
The Xecobia destroyer is a fiercesome foe. Armed with three "Hellfire"s, and eight "Flare"s the destroyer can wreak havoc on our cruisers and battleships. And are well armored. However, the destroyer is slow for it's size. And is usually easy prey for our Panthers.
Speed: 2.
InDmg 0/8.
Size: 5.
Looking SW.
Seen by:
(R): Right APIMGT.
(L): Left APIMGT.
(B): Bottom weaponry.
(F): Frontal weaponry.
[bottom of the ship]
Center.
3 "Hellfire" heavy plasma cannons. 0/5 DviD. 0/5 DviD. 0/5 DviD.
8 "Flare" plasma cannons. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD.
5 points of armor.
Loading bay(?) (NON TARGET).
Left.
5 points of armor.
Right.
5 points of armor.
Front.
6 points of armor.
Back.
5 points of armor.
[top of the ship]
Center
5 points of armor.
2 "Fuego respiro" plasma PD turrets. 0/1 DviD. 0/1 DviD. (L) (R)
Left.
4 points of armor. (L) (R)
Right.
4 points of armor
Front.
6 points of armor. (L) (R)
Back.
4 points of armor.
[left of the ship]
Center.
4 points of armor.
Left.
4 points of armor.
Right.
4 points of armor. (L) (R)
Front.
6 points of armor.
Back.
4 points of armor.
[right of the ship]
Center.
4 points of armor.
Left.
4 points of armor.
Right.
4 points of armor.
Front.
6 points of armor.
Back.
4 points of armor.
[front of the ship]
8 points of armor.
Bridge(?) (VITAL INTERNAL). 0/1.5 DviD.
[back of the ship]
Center.
1 Unknown FTL drive (INTERNAL). 0/1 DviD.
2 Unknown engines (EXTERNAL). 0/2 DviD. 0/2 DviD.
3 points of armor.
Left.
4 points of armor.
Right.
4 points of armor.
Top.
4 points of armor.
Bottom.
4 points of armor.
[center of the ship]
1 Unknown shield generator (II). 0/3 DviD.
Advantages: Heavily armored. Heavy weapons. Tough shield.
Disadvantages: Exposed engines. Slow. Slow recharging shield.
3/5 shield rolls.
Destroyer.
The Xecobia destroyer is a fiercesome foe. Armed with three "Hellfire"s, and eight "Flare"s the destroyer can wreak havoc on our cruisers and battleships. And are well armored. However, the destroyer is slow for it's size. And is usually easy prey for our Panthers.
Speed: 2.
InDmg 0/8.
Size: 5.
Seen by:
(R): Right APIMGT.
(L): Left APIMGT.
(B): Bottom weaponry.
(F): Frontal weaponry.
Looking SW.
[bottom of the ship]
Center.
3 "Hellfire" heavy plasma cannons. 0/5 DviD. 0/5 DviD. 0/5 DviD.
8 "Flare" plasma cannons. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD. 0/2 DviD.
5 points of armor.
Loading bay(?) (NON TARGET).
Left.
5 points of armor.
Right.
5 points of armor.
Front.
6 points of armor.
Back.
5 points of armor.
[top of the ship]
Center
5 points of armor.
2 "Fuego respiro" plasma PD turrets. 0/1 DviD. 0/1 DviD. (L) (R)
Left.
4 points of armor.
Right.
4 points of armor
Front.
6 points of armor.
Back.
4 points of armor.
[left of the ship]
Center.
4 points of armor.
Left.
4 points of armor.
Right.
4 points of armor.
Front.
6 points of armor.
Back.
4 points of armor.
[right of the ship]
Center.
4 points of armor.
Left.
4 points of armor.
Right.
4 points of armor.
Front.
6 points of armor.
Back.
4 points of armor.
[front of the ship]
8 points of armor.
Bridge(?) (VITAL INTERNAL). 0/1.5 DviD.
[back of the ship]
Center.
1 Unknown FTL drive (INTERNAL). 0/1 DviD.
2 Unknown engines (EXTERNAL). 0/2 DviD. 0/2 DviD.
3 points of armor.
Left.
4 points of armor.
Right.
4 points of armor.
Top.
4 points of armor.
Bottom.
4 points of armor.
[center of the ship]
1 Unknown shield generator (II). 0/3 DviD.
Advantages: Heavily armored. Heavy weapons. Tough shield.
Disadvantages: Exposed engines. Slow. Slow recharging shield.
3/5 shield rolls.
Friendlies:(Modified) Panther class Frigate.
Captain: Major Anthony.
Speed: 4.
InDmg 0/4.
Size: 4.
Looking NE.
[bottom of the ship]
Center.
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/1.5 DviD. 0/1.5 DviD. 0/1.5 DviD.
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile]) (EXTERNAL). 0/1 DviD. 0/1 DviD.
4 points of armor.
Loading bay (NON TARGET).
Left.
3 points of armor.
Right.
3 points of armor.
Front.
6 points of armor.
Back.
3 points of armor.
[top of the ship]
Center
4 points of armor.
Left.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor.
Right.
1 APIMGT (Armor Piercing Incendiary Mini Gun Turret[turret]) (EXTERNAL). 0/1 DviD.
4 points of armor
Front.
6 points of armor.
Back.
3 points of armor.
[left of the ship]
Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
4 points of armor.
Back.
2 points of armor.
[right of the ship]
Center.
2 points of armor.
Left.
2 points of armor.
Right.
2 points of armor.
Engine (external).
1 STARREACH engine (INTERNAL). 0/1 DviD.
2 points of armor.
Front.
4 points of armor.
Back.
2 points of armor.
[front of the ship]
2 PAAPMACs (Prototype Plasma Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]) (EXTERNAL). 0/? DviD. 0/? DviD.
7-1/2 points of armor.
Bridge (VITAL INTERNAL). 0/2 DviD.
[back of the ship]
1 LIGHTBREAKER FTL drive (INTERNAL). 0/1 DviD.
4 points of armor.
[center of the ship]
1 GUARDIAN shield generator. 0/1 DviD.
Armory. 0/5 DviD.
1 Unknown Jammer. 0/? DviD.
Cargo:
? ? ?
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
0/1 shield rolls.
Wow, what did you guys do to enrage the RNG so much? Insult it's mother?
Also, I can tell some of you guys don't check the statuses enough. Especially the crew members of the Voidraper. I suggest you check your ship's status closely. You've forgot to do something important.
Oh, and remember to check for errors on my part. At the very least check your character's status.