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Author Topic: USDF Spaceship RTD (Ended.)  (Read 58165 times)

Nimitz

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Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #135 on: June 12, 2010, 03:24:58 pm »

(Roadviper)

Oh boy. We've just launched and we're already caught in the thick of battle. Well, until the shields on at least one of the capital ships are down, I will attempt to destroy any fighters that go after our vessel. If one of the capital ships lose their shields, I will immediately strafe them with fire.


"Affirmative." I say. "Engaging bandits."
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Waladil

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Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #136 on: June 12, 2010, 03:40:26 pm »

(The Jolly Smew)
I check the ships computer on Xecobian frigates. Specifically whether or not they have shielding.
Dependent on firing arcs/range, I start to unload the APIMGT on nearby fighters. If I have line of fire and they don't have shields, I fire at a frigate instead.
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Tarran

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Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #137 on: June 12, 2010, 05:26:17 pm »

*Gasp* You all followed my tips. Thank you.

Oh, and look at that, all of you guys have posted already. That means a new turn!

Unfortunately, I'm sick right now and feel like crap. So I doubt I'll be making a turn today.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Nimitz

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Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #138 on: June 12, 2010, 07:01:23 pm »

That's cool. There's always tomorrow.

What, you were afraid of us doing stupid shit? :P
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SHAD0Wdump

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Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #139 on: June 12, 2010, 07:07:00 pm »

What, you were afraid of us doing stupid shit? :P
"All guns fire on the Roadviper!" *flies the Jolly Smew into the HMC station*
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Tarran

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Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #140 on: June 12, 2010, 07:09:10 pm »

What, you were afraid of us doing stupid shit? :P
"All guns fire on the Roadviper!" *flies the Jolly Smew into the HMC station*
:P

Also: It's HCA (Human Colonial alliance), not HMC. Where the heck did you get HMC?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

SHAD0Wdump

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Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #141 on: June 12, 2010, 07:12:11 pm »

Also: It's HCA (Human Colonial alliance), not HMC. Where the heck did you get HMC?
Oh... I really don't know...

Hey peeps, is there a popular game with some sort of 'HMC'?
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Waladil

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Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #142 on: June 12, 2010, 08:18:00 pm »

Considering that this is a Bay 12 games forum, I think we all know a certain game that uses "HFS." Can't think of any HMCs tho.

**Edit** Also, I was re-reading background material... and did you notice you had 2 tech lvl 27s?

26: Gaian age. Cheap and easy terraforming.
27: Planetary age. Artificial heavenly bodies/stars.
27: Energy age. Plasma weaponry. Advanced shields.
28: Exodus age. If needed or wanted, the entire race could live in space ships.
« Last Edit: June 12, 2010, 08:40:20 pm by Waladil »
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IronyOwl

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Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #143 on: June 13, 2010, 02:59:20 am »

Can't think of anything specific, but 'HMC' certainly sounds like a common/likely acronym.

Didn't notice the double 27s either. I suppose plasma weapons and star manufacture are probably related fields anyway.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tarran

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Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #144 on: June 13, 2010, 05:18:15 am »

Considering that this is a Bay 12 games forum, I think we all know a certain game that uses "HFS." Can't think of any HMCs tho.

**Edit** Also, I was re-reading background material... and did you notice you had 2 tech lvl 27s?

26: Gaian age. Cheap and easy terraforming.
27: Planetary age. Artificial heavenly bodies/stars.
27: Energy age. Plasma weaponry. Advanced shields.
28: Exodus age. If needed or wanted, the entire race could live in space ships.
...

Uhh, uhh, what are youtalkingaboutthere'snothingwrongwithit...

*Fixes front page*
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Waladil

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Re: USDF Spaceship RTD (Turn 2: The more the worse.)
« Reply #145 on: June 13, 2010, 05:58:30 am »

Wow, that is so weird. I have no idea how I thought there were two 27s in there... my copy of Google Chrome must have a malicious counting-virus. Odd that I never noticed it before.
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Tarran

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Re: USDF Spaceship RTD (Turn 3: The dice are (mostly) nice.)
« Reply #146 on: June 13, 2010, 02:34:02 pm »

f-it, I'm getting this turn done, sickness or not.

Turn 3: The dice are (mostly) nice.

(The Jolly Smew)

"This is it, our first engagement as a crew"

If we get close enough, i unload my AAPMACs at the closest frigate, otherwise, i assist the cap'n in getting us there
[4]: "This is it, our first engagement as a crew"

You unload your AAPMACs at the nearest frigate.

Shield resist roll: Shield:[6][1]=[7]. Damage roll:[3][5]=[8].

Your AAPMACs blast away the shield. That frigate is vulnerable now!

(Roadviper)

Help the captain go where he wishes, if enemies attack, get to frontal gunnery position.


Your call, captain.  I'd advise moving around the back to strike at that carrier from the rear.  Might be a good idea to use the Jolly Smew as a decoy too.
[1]: You attempt to help the captain, all you do is distract him (-1 to captain's roll).

(The Jolly Smew)

Haul ass down to my guns and give my self a mental but very detailed report in my head of what it looks like, what guns I have and how many
[3]: Err, why do you think I have the ship's statuses?


(Captain Silo, Roadviper)

Maneuver the ship through that "channel" on the left, between the derelict craft and the active ones, heading towards the frigate/carrier. Give the gunners enough time to fire, but follow the channel away from the action if we start taking fire.


"Roadviper acknowledges, engaging nonfighters."

"Frelock and Paranatural, unload with the AAPMACs, preferably on the carrier. Try to save the MMCLs until their shields are down or we know they don't have any. Turret gunners, don't even bother until you're sure they're not shielded. Hold your fire or go for the fighters in the meantime."
[1-1=0]: Damn that Frelock! You can't consecrate! You ram the ship into a derelict fighter.

Shield resist roll: Shield:[2]. Damage roll:[2]. The Roadviper's shield is down!

(Roadviper)
If there is any damage to the ship in the fight I will try to repair it Captain! Appartently there could be some sort of command ship, our sprite class ships are holding themselves for the moment so if we go up and then to the 3 ships at the top, Maybe with the The jolly smew?
Please add quotation marks for speech.

[4]: There's no damage, just the downed shield. You manage to get it back online in record time!

You say: "Captain! Appartently there could be some sort of command ship, our sprite class ships are holding themselves for the moment so if we go up and then to the 3 ships at the top, Maybe with the The jolly smew?" The captain seems to be a little distracted right now.

(Roadviper)

Wake the fuck up, man the guns and be ready to take out any fighters that get too close. Then when the carriers shields are down, hit it with full power.

[4]: You wake up, noticing that the carrier's shields are not down, you fire at various fighters. You hit one.

Damage [5][5]: Fighter? What Fighter? You mean that superly hot molten debris?

(The Jolly Smew)
Make sure all the combat systems are up and ready.
[3]: All systems green.

(The jolly smew)

I fly the ship up north(mapwise) and position the ship aiming at the side of the left frigate.
Battlestations men! Wolfchild, prepare to fire main guns at that frigate. Gunners, lets try for focused fire on that same frigate, we want to hit 'em hard!

[5]: You fly right up next to the frigate. Only incredible luck can save it now.

"Battlestations men! Wolfchild, prepare to fire main guns at that frigate. Gunners, lets try for focused fire on that same frigate, we want to hit 'em hard!"

(Roadviper)

Watch for the Frigiates, fire missiles at them when they are within range. Until they are within range, take shots at the enemy fighters.

Your missiles are way too overkill for fighters, sir.

[6]: You let loose on the shieldless frigate with all of your weapons.

Damage [4][4][4][6+1=7][6+1=7]: Err, you reduce the frigate to nothing but a flying piece of molten metal.

(The Jolly Smew)

Fire guns when ready, concentrating fire on the frigate that SHADOWdump is talking about.

[2]: It seems that someone stole your kill.

(Roadviper)

Oh boy. We've just launched and we're already caught in the thick of battle. Well, until the shields on at least one of the capital ships are down, I will attempt to destroy any fighters that go after our vessel. If one of the capital ships lose their shields, I will immediately strafe them with fire.


"Affirmative." I say. "Engaging bandits."
[4]: You're not even in your turret, you rush into the turret. And fire at fighters.

"Affirmative. Engaging bandits."

Damage [5][5]: You essentially do the exact thing James Gutierrez (smjjames) does. I feel bad for the poor bastard in that fighter.

(The Jolly Smew)
I check the ships computer on Xecobian frigates. Specifically whether or not they have shielding.
Dependent on firing arcs/range, I start to unload the APIMGT on nearby fighters. If I have line of fire and they don't have shields, I fire at a frigate instead.
[6]: The fighters have no shielding, just a butt load of armor. Taking advantage of this, you fire at the nearest fighter like a madman.

Damage [5][4]: That fighter's obviously destroyed.

[1-1=0]: The other frigate attempts to fires at The Jolly Smew with it's main guns. It misses horribly.

[1]: So do the secondary guns.

The Carrier backs away.

[1]: The Carrier's guns miss too.

Several fighters close in on The Jolly Smew.

One of the landing pads of the space station is destroyed.

The space station retaliates and destroys a fighter.

Various dogfights happen. The Xecobians are losing fighters fast.




Spoiler: Xecobia Fighter (click to show/hide)
Spoiler: Xecobia Frigate (click to show/hide)
Spoiler: Xecobia Carrier (click to show/hide)


How combat works:
Spoiler (click to show/hide)


Spoiler: Roadviper (click to show/hide)

Spoiler: Ochita: Engineer. (click to show/hide)

Spoiler: The Jolly Smew (click to show/hide)

Spoiler: Dervin: Engineer. (click to show/hide)

Posting before I get distracted by TVTropes.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Ochita

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Re: USDF Spaceship RTD (Turn 3: The dice are (mostly) nice.)
« Reply #147 on: June 13, 2010, 02:37:36 pm »

(Road Viper)

Stay at my post and keep all systems in optimal shape
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SHAD0Wdump

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Re: USDF Spaceship RTD (Turn 3: The dice are (mostly) nice.)
« Reply #148 on: June 13, 2010, 02:42:11 pm »

(The Jolly Smew)

Follow the carrier, with facing.
"Wolfchild fire on the carrier's engines if possible, Nuker on the second frigate, left and right gunners, go berserk on those fighters. Engineering, watch those engines, we are basically mooning our enemies while we do this."
« Last Edit: June 13, 2010, 02:54:21 pm by SHAD0Wdump »
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smjjames

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Re: USDF Spaceship RTD (Turn 3: The dice are (mostly) nice.)
« Reply #149 on: June 13, 2010, 02:53:14 pm »

(Roadviper)

Shoot at the remaining enemy Frigate.
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