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Author Topic: Dwarf Fortress 0.31.06 Released  (Read 107195 times)

Psieye

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Re: Dwarf Fortress 0.31.06 Released
« Reply #240 on: June 12, 2010, 04:49:22 pm »

Yeah that's the Nuclear Quantum Warthogs - they had so much stuff it took them 6 months to just pack up. Presumably about as much time to lay out their goods unless you made good use of the "they still do it even while paused if you designate" feature.
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Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

Osmosis Jones

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Re: Dwarf Fortress 0.31.06 Released
« Reply #241 on: June 12, 2010, 10:42:36 pm »

Toady fixed surgery! YESSS!  ;D
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The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Hippoman

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Re: Dwarf Fortress 0.31.06 Released
« Reply #242 on: June 12, 2010, 10:47:49 pm »

Yep, I can't wait for .07
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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smjjames

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Re: Dwarf Fortress 0.31.06 Released
« Reply #243 on: June 12, 2010, 10:56:30 pm »

Now if Toady fixes the farming in .07, I'll definetly feel like playing in fort mode again. :)
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Hippoman

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Re: Dwarf Fortress 0.31.06 Released
« Reply #244 on: June 12, 2010, 10:59:15 pm »

whats wrong with farming?
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

FuzzyDoom

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Re: Dwarf Fortress 0.31.06 Released
« Reply #245 on: June 12, 2010, 11:00:25 pm »

whats wrong with farming?

That...

And Toady, please, fix Military! I haven't even tried embarking in a dangerous area because of so much of the bugs associated with it.
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Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

Hippoman

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Re: Dwarf Fortress 0.31.06 Released
« Reply #246 on: June 12, 2010, 11:02:44 pm »

whats wrong with farming?

That...

And Toady, please, fix Military! I haven't even tried embarking in a dangerous area because of so much of the bugs associated with it.

I'd be fine with a buggy military for a bit longer, if Healthcare was just much better. Which it is in .07!
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

smjjames

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Re: Dwarf Fortress 0.31.06 Released
« Reply #247 on: June 12, 2010, 11:04:33 pm »

whats wrong with farming?

That...

And Toady, please, fix Military! I haven't even tried embarking in a dangerous area because of so much of the bugs associated with it.

This.....

As for the military stuff, its getting there. He's chipping hammering away at the military bugs one chunk at a time.
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FuzzyDoom

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Re: Dwarf Fortress 0.31.06 Released
« Reply #248 on: June 12, 2010, 11:07:15 pm »

whats wrong with farming?

That...

And Toady, please, fix Military! I haven't even tried embarking in a dangerous area because of so much of the bugs associated with it.

This.....

As for the military stuff, its getting there. He's chipping hammering away at the military bugs one chunk at a time.

Hm, never had that problem. I stick to irrigating stone. No matter what anybody says, it's simple and easy.
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Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

Hippoman

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Re: Dwarf Fortress 0.31.06 Released
« Reply #249 on: June 12, 2010, 11:08:53 pm »

whats wrong with farming?

Oh yeah! I did that on my first time playing 2010!
Cept after some picking of plants I planted prickle berries there.

That...

And Toady, please, fix Military! I haven't even tried embarking in a dangerous area because of so much of the bugs associated with it.

This.....

As for the military stuff, its getting there. He's chipping hammering away at the military bugs one chunk at a time.
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

Footkerchief

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Re: Dwarf Fortress 0.31.06 Released
« Reply #250 on: June 12, 2010, 11:09:53 pm »

And Toady, please, fix Military! I haven't even tried embarking in a dangerous area because of so much of the bugs associated with it.

He's been working on those.  If you want to get them fixed faster, the best way to help is to upload saves for the persistent training bug, other problems with training, and the equipment bugs.
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smjjames

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Re: Dwarf Fortress 0.31.06 Released
« Reply #251 on: June 12, 2010, 11:12:41 pm »

whats wrong with farming?

That...

And Toady, please, fix Military! I haven't even tried embarking in a dangerous area because of so much of the bugs associated with it.

This.....

As for the military stuff, its getting there. He's chipping hammering away at the military bugs one chunk at a time.

Hm, never had that problem. I stick to irrigating stone. No matter what anybody says, it's simple and easy.

You can do it that way, but I'm used to starting off with a subsurface area with soil farming, and its problematic for new players to DF.
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Hippoman

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Re: Dwarf Fortress 0.31.06 Released
« Reply #252 on: June 12, 2010, 11:17:31 pm »

I don't get these problems. If you position a dwarf to the barracks, then press 's' and then turn them to active, they will train.

But then if you turn them inactive, they won't train, unless they are positioned to the barracks.
Then whether or not they are positioned, they will do station and kill commands.

But when positioned and if they have nothing else to do, and they are inactive, they will train.
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

FuzzyDoom

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Re: Dwarf Fortress 0.31.06 Released
« Reply #253 on: June 12, 2010, 11:30:21 pm »

whats wrong with farming?

That...

And Toady, please, fix Military! I haven't even tried embarking in a dangerous area because of so much of the bugs associated with it.

This.....

As for the military stuff, its getting there. He's chipping hammering away at the military bugs one chunk at a time.

Hm, never had that problem. I stick to irrigating stone. No matter what anybody says, it's simple and easy.

You can do it that way, but I'm used to starting off with a subsurface area with soil farming, and its problematic for new players to DF.

I'm a new player (started like 2 days before .04), and I didn't have any trouble figuring out the farming...though, to be fair, I've watched all of cptnduck's tutorials...
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Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

palsch

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Re: Dwarf Fortress 0.31.06 Released
« Reply #254 on: June 13, 2010, 12:24:05 am »

Yeah, farming is pretty easy to set up in a year, even with irrigation.

1) Pick a murky pool (or several in a group).
2) Count how many squares. Multiply by 7, divide by 2. This is the absolute maximum size of your farm.
3) Dig out a farm area at least a bit smaller than this size.
4) Add floodgate(s) where you are connecting to the pool(s). Connect to lever and open.
5) Mine to the pool(s), either directly (see miner run) or by channelling from above.
6) When farm area completely flooded, close floodgate.
7) Wait.
8) Build farms.

The only tricky parts are if your pools evaporate or freeze at different times of the year. I find digging this out in the first spring and summer leaves you ready to flood in Autumn, when rains refill the pools and freezing hasn't set in yet.

One 70 square murky pool can support two 10x10 (maximum size) farm plots, which should do for anyone. I managed six 10x10 plots by Autumn of the first year, so that's more than doable and I probably don't have to think about farming again unless I want to grow something aboveground.
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