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Author Topic: Dwarf Fortress 0.31.06 Released  (Read 108537 times)

Corbald

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Re: Dwarf Fortress 0.31.06 Released
« Reply #120 on: June 09, 2010, 11:02:27 pm »

I just had to post here to say that playing DF in my android phone via ssh into my linux machine is pretty damn sweet, even if I cannot actually play properly due to keyboard mapping issues with connectbot, the geek factor alone has me ecstatic  ;D.

You have made the geek in me proud.. BTW.. What issues are you having with connectbot? Have you tried remapping from the android? Even if the keys are coming across totally borked.. at least they should be consistent!!
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Acanthus117

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Re: Dwarf Fortress 0.31.06 Released
« Reply #121 on: June 09, 2010, 11:23:56 pm »

Yay! New version!
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

MrWiggles

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Re: Dwarf Fortress 0.31.06 Released
« Reply #122 on: June 09, 2010, 11:34:00 pm »

On PPC Mac, in full screen mode the color is yellow, except where green normally. When in a window, this does not happen.  This does not happen on intel based mac.

PPC Mac 10.4
Intel Mac is 10.5
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Doesn't like running from bears = clearly isn't an Eastern European
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Tallim

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Re: Dwarf Fortress 0.31.06 Released
« Reply #123 on: June 10, 2010, 04:19:35 am »

are people so lazy they dont read the page right before the one they posted on?  :o

It would appear that they are.
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Cats always land on their feet, finding the feet after is the trick.

MaXMC

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Re: Dwarf Fortress 0.31.06 Released
« Reply #124 on: June 10, 2010, 05:10:18 am »

I've now downloaded the SDL version (Full).

And I've now had 160 rejects with the default settings on creating a new world to play in....
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Dr. Melon

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Re: Dwarf Fortress 0.31.06 Released
« Reply #125 on: June 10, 2010, 05:17:02 am »

I've now downloaded the SDL version (Full).

And I've now had 160 rejects with the default settings on creating a new world to play in....

That's normal. Like, always.
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Thoranius

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Re: Dwarf Fortress 0.31.06 Released
« Reply #126 on: June 10, 2010, 05:24:13 am »

Is it just me, or did the cages join the wooden blocks in not having a stockpile setting available in the 30.06 release? Just noticed my carpenter's cell, err, work-area secure cubicle, is backlogging a clutter pile of cages, instead of going to my furniture stockpile like I swear they used to? I browsed through all the category lists under stockpile settings, and if it's there, I sure didn't see it. Any advice?
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Rose

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Re: Dwarf Fortress 0.31.06 Released
« Reply #127 on: June 10, 2010, 05:26:50 am »

Try making an animal stockpile or something.

Might work.
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MaXMC

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Re: Dwarf Fortress 0.31.06 Released
« Reply #128 on: June 10, 2010, 05:29:03 am »

I've now downloaded the SDL version (Full).

And I've now had 160 rejects with the default settings on creating a new world to play in....

That's normal. Like, always.

NO, it's not normal, I got two warnings getting there. I never reach more than 20ish rejects before finding a world to play in using the default settings.
It turned out it was the graphics pack that messed up some files. Withouth the graphics pack it was 3 rejects before it found a playable world.
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Schilcote

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Re: Dwarf Fortress 0.31.06 Released
« Reply #129 on: June 10, 2010, 05:34:50 am »

Try making an animal stockpile or something.

Might work.

If I remember correctly, empty cages either go into the animal stockpile or the furniture stockpile.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Orkel

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Re: Dwarf Fortress 0.31.06 Released
« Reply #130 on: June 10, 2010, 06:11:12 am »

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Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

Psieye

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Re: Dwarf Fortress 0.31.06 Released
« Reply #131 on: June 10, 2010, 06:26:36 am »

A comment from Toady as he fixed this for .07:
Quote from: Toady on Mantis bug tracker
in the other save, the doctor dragged the patient all the way over to a dining room table to operate. I'll fix that too -- but any table will apparently cause this error.
That's quite the dwarfy image there.
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

Hippoman

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Re: Dwarf Fortress 0.31.06 Released
« Reply #132 on: June 10, 2010, 06:30:24 am »

Surgery!
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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yarr

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Re: Dwarf Fortress 0.31.06 Released
« Reply #133 on: June 10, 2010, 06:35:33 am »

Spoiler (click to show/hide)

what does it mean? Never saw such an announcement before.

Also, this is how you kill beak dogs :p
Spoiler (click to show/hide)
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Hippoman

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Re: Dwarf Fortress 0.31.06 Released
« Reply #134 on: June 10, 2010, 06:38:12 am »

I get that alot.
Its just an announcement thats really supposed to go on in the background not appear in announcements.
It just means that instead of doing what he was doing, hes now resting. Kinda like canceling but only happens when hurt.
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads
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