Wurm Online is an indie MMO, developed by swedish developer Rolf Jannson. It mainly features gigantic maps, completely open terraforming, and a completely player driven world. I'm not joking- everything you see is player made, aside from the basic tools you start with. The crafting system is deeper than an olymping swimming pool, as is the skill system. It's also focused around survival, as you have to eat and drink to stay live, along with ensuring that your nutrition stays up.
It's free if you want to play on the golden valley free server, which has a skill cap of 20 and many other limitations. It costs 15 euros for two months of game time, which gives you access to the main servers, which are fairly populated. There are two main servers, Freedom and Wild. The freedom server is a non-PVP server with a focus around PVE, crafting, building giant cities, and etcetera. Wild is a PVP server, where most towns are extremely fortified and terraformed, with more powerful animals and a territory control system for the three kingdoms.
The three kingdoms are Jenn-Kellon, Mol-Rehan, and the Horde of the Summoned. Jenn-Kellon and Mol-Rehan worship the gods of the White Light, essentially the good gods of the game. They are Vynora, the god of water and crafting, Fo, the god of trees and nature, and Magranon, the god of rock and war. The Horde of the Summoned worship Libilia, who is a god of evil and this creepy mushroom stuff called mycelium which grows all over their territory and gives their members bonuses.
The crafting system is extremely deep. Everything you have and use, aside from the noob tools which you have at the beginning, is made by players. You have to mine and prospect for good iron to make high quality tools, and trees can and have become valuable resources in the past. To make a house, you'd have to cut down a bunch of trees, cut the felled trees into logs, and cut the logs into planks. Then, you'd have to mine untill you find iron, which you could do through prospecting rock. You'd then have to smelt the iron and make it into large nails. You'd then use the planks and nails on a house foundation, made by a mallet, to construct the house. That's just one of the things you can make. Here's a list of skills.
Alchemy
Natural substances
Archery
Short bow, Medium bow, Long bow
Axes
Small axe, Large axe, Hatchet, Huge axe
Carpentry
Bowyery, Fletching, Fine carpentry, Toy making, Ship building
Climbing
Clubs
Huge club
Coal-making
Cooking
Hot food cooking, Baking, Dairy food making, Butchering, Beverages
Digging
Fighting
Weaponless fighting, Aggressive fighting, Normal fighting, Defensive fighting, Taunting, Shield bashing
Firemaking
Hammers
Warhammer
Healing
First aid
Knives
Carving knife, Butchering knife
Masonry
Stone cutting
Mauls
Small maul, Medium maul, Large maul
Milling
Mining
Miscellaneous items
Shovel, Rake, Hammer, Saw, Sickle, Scythe, Repairing, Pickaxe, Stone chisel
Nature
Fishing, Farming, Forestry, Milking, Foraging, Botanizing, Gardening, Animal taming, Animal husbandry, Meditating
Paving
Pottery
Prospecting
Religion
Preaching, Prayer, Channeling, Exorcism
Ropemaking
Shields
Medium shield, Small wooden shield, Medium wooden shield, Large wooden shield, Small metal shield, Large metal shield
Smithing
Weapon smithing (Blades smithing, Weapon heads smithing), Armour smithing (Chain armour smithing, Plate armour smithing, Shield smithing), Blacksmithing, Locksmithing, Metallurgy, Jewelry smithing
Swords
Short sword, Long sword, Two handed sword
Tailoring
Cloth tailoring, Leatherworking
Thievery
Stealing, Lockpicking, Traps
Toys
Yoyo, Puppeteering
Tracking
War machines
Catapults
Woodcutting
This game is really too deep and complicated for me to fully explain here, so you should check out the website for more information.
www.wurmonline.comIf you're interested, or already play, we have our own dwarf fortress in the southwest of the freedom server. We need more people down here, so please feel free to visit.
Current Villagers of Nist Akath:
Jaybudd, Noble
Jolinar, Dwarf