Turn 5: Onward!ASTERANAN: You tie the goblin up, with the sacks you were thrown here,and wake it up. You ask it: "Where the hell are we?"
The goblin says: "Ll lruulu'ch wrekilmmru guuumulm ekmulugu ulmmlurlmummrlil, rwmuglmmlu. Lguumuullr guuumu ekulilmmwril ulilch glil rluu? Glgu kemmglllulgu llwr lgmmllchlllurl, mmlulr lgil'eril rluuch chuu mmchchillulr glgu mluumuwrlllu'wr lgillrlrlllurl. Chrwmmluru guuumu." ((That's actually translate-able with a tool found on the internet))
OCHITA: You try to force the air above your hand to heat. (6) A small flame is lit in the air, but it vanishes almost immediately.
SHYTON: You hear the goblin speak, though you don't understand a word, and you decide not to kill it. You let the necromancer walk before you in the next room, as you don't have any magical shields or anything. It's just a hallway, with no points of interest, so you walk onwards, to the following room. There are nine people, five heavily built swordsmen, who are charging at you, old, robed man, seemingly concentrating on something, and three crossbowmen, of which only one seems to know how to use his weapon. He hits Alec's head, but the bolt only bounces off. Another bolt hits the nape of one of the swordsmen, who falls down, gurgling. You see Alec spin around, and impale a swordsman with the scythe. After that two swordsmen are engulfed in darkness, which soon seems to harden, and disappears. The men are gone. You release an arrow at the remaining swordsman and... (5)(2) ...hit the forehead. The swordsman falls down.
ALEC: You walk to the next room. It's just a hallway, with no points of interest, so you walk onwards, to the following room.
As you open the door, five armorless swordsmen charge, and three crossbowmen shoot at you... (6)(2)(1)(2) ...but only one hits you, as you fail to dodge it. Your magical armor deflects it, though. You spin around, in cool fashion, and... (5) ...impale one of the charging swordsmen with your scythe. You... (3) ...manage to strengthen your spell a bit with the man's soul, and... (4+1) ...two of the remaining swordsmen are engulfed in darkness. After a few seconds, the darkness' edges seem to harden, and after another few seconds, the darkness cracks in half and disappears. The swordsmen leave no trace.
EDGAR: You call for protection from fire... (3) ...which succeeds somehow. You then follow Alec and Shyton to the next room. As they fight, you take a note of the surroundings.
AMELIA: You stay with Asteranan, as he interrogates the goblin.
The crossbowmen reload. The old man still seems to be concentrating on something.Crossbowman 1
Equipping finely crafted crossbow, light chainmail armour, shortsword(sheathed)
Crossbowman 2
Equipping finely crafted crossbow, light chainmail armour, shortsword(sheathed)
Crossbowman 3
Equipping finely crafted crossbow, light chainmail armour, shortsword(sheathed)
Mage?
Equipping: black robes, shining staff. Wizard hat.
The magma river room
Huge hall, with glowing chasm cleft across the hall. The hall has a large flaming ball floating near the roof, which luminates the room. There are a couple of tents on the both sides of the chasm. Over the chasm, there seems to have been a bridge one day.