Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

ONLY VOTE IF YOU ARE PLAYING - Only a majority for votes?

Yes
- 7 (50%)
No
- 0 (0%)
I am not playing.
- 7 (50%)

Total Members Voted: 14


Pages: 1 [2] 3 4 5

Author Topic: Q-Nomic (Started! No signups...for now.)  (Read 3999 times)

Mr.Person

  • Bay Watcher
    • View Profile
Re: Q-Nomic (Signup now for rule changing fun! 1 more person!)
« Reply #15 on: June 08, 2010, 10:19:56 pm »

I'll take that slot.
Logged
Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

quinnr

  • Bay Watcher
    • View Profile
Re: Q-Nomic (Starting Tomorrow!)
« Reply #16 on: June 08, 2010, 11:09:27 pm »

Cool beans! I am going to edit a couple rules for the forum setting, and then we will start tomorrow!

ExKirby shall go first.
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

ExKirby

  • Bay Watcher
  • A Jump On The Daily Comic Bandwagon.
    • View Profile
    • ExKirby's Generic Randomness
Re: Q-Nomic (Starting Tomorrow!)
« Reply #17 on: June 09, 2010, 01:29:39 am »

First things first, the scoring system seems a little complex for our needs. My rule is an Ammendment to rule 202:

Kepp the first part of the turn, but remove the dice/fraction scoring and replace it with the following: If your rule passes, you gain 5 points. If it passes unanimously, you gain 10 points.
Logged
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

quinnr

  • Bay Watcher
    • View Profile
Re: Q-Nomic (Starting Tomorrow!)
« Reply #18 on: June 09, 2010, 02:22:18 am »

Vote away.
Also, I added a immutable rule:

     117. The game shall start when 6 players have signed up. No new players may be added while this rule is in place.

You can change it to mutable and edit it, if you so feel.
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

quinnr

  • Bay Watcher
    • View Profile
Re: Q-Nomic (Started! No signups...for now.)
« Reply #19 on: June 09, 2010, 01:34:23 pm »

Fixed the thread title. Wake up people!
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Q-Nomic (Started! No signups...for now.)
« Reply #20 on: June 09, 2010, 01:52:14 pm »

Who starts.
Logged

quinnr

  • Bay Watcher
    • View Profile
Re: Q-Nomic (Starting Tomorrow!)
« Reply #21 on: June 09, 2010, 02:16:16 pm »

First things first, the scoring system seems a little complex for our needs. My rule is an Ammendment to rule 202:

Kepp the first part of the turn, but remove the dice/fraction scoring and replace it with the following: If your rule passes, you gain 5 points. If it passes unanimously, you gain 10 points.

ExKirby did start.
We go in the order of sign-ups, although votes should be finished before the next person goes, I think.

Okay, poll is up. We shall try a poll.
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Q-Nomic (Starting Tomorrow!)
« Reply #22 on: June 09, 2010, 02:18:57 pm »

First things first, the scoring system seems a little complex for our needs. My rule is an Ammendment to rule 202:

Kepp the first part of the turn, but remove the dice/fraction scoring and replace it with the following: If your rule passes, you gain 5 points. If it passes unanimously, you gain 10 points.
Yes.
Logged

quinnr

  • Bay Watcher
    • View Profile
Re: Q-Nomic (Started! No signups...for now.)
« Reply #23 on: June 09, 2010, 02:20:03 pm »

If you could answer the poll, it'd help.
:-P
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

quinnr

  • Bay Watcher
    • View Profile
Re: Q-Nomic (Started! No signups...for now.)
« Reply #24 on: June 09, 2010, 02:23:08 pm »

Just checking, this is an amendment of rule 202.

Also, might want to read the rules 111, 203, and 204 if you don't know them.
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Diakron

  • Bay Watcher
  • Death Before Dishonor
    • View Profile
Re: Q-Nomic (Started! No signups...for now.)
« Reply #25 on: June 09, 2010, 02:39:24 pm »

I vote no becuase i think the element of luck makes the game more interesting.

I would be willing to do something like 1d6+2 but won't go for set scores
Logged
Back to Mafia with me!

ExKirby

  • Bay Watcher
  • A Jump On The Daily Comic Bandwagon.
    • View Profile
    • ExKirby's Generic Randomness
Re: Q-Nomic (Started! No signups...for now.)
« Reply #26 on: June 09, 2010, 02:59:39 pm »

Actually, random scores would make the game infuriating. A person who only just clinches victory could get more points than someone who got full marks. My one makes it fair and simple.
Logged
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

quinnr

  • Bay Watcher
    • View Profile
Re: Q-Nomic (Started! No signups...for now.)
« Reply #27 on: June 09, 2010, 03:08:01 pm »

I guess that amendment has failed.
Next!
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Diakron

  • Bay Watcher
  • Death Before Dishonor
    • View Profile
Re: Q-Nomic (Started! No signups...for now.)
« Reply #28 on: June 09, 2010, 03:08:29 pm »

well then maybe 1d6 for getting simple majority, 1d6+2 for 67% and 1d6+4 for 100%
Logged
Back to Mafia with me!

Diakron

  • Bay Watcher
  • Death Before Dishonor
    • View Profile
Re: Q-Nomic (Started! No signups...for now.)
« Reply #29 on: June 09, 2010, 03:09:15 pm »

only 3 votes are cast
Logged
Back to Mafia with me!
Pages: 1 [2] 3 4 5