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Author Topic: DFHack 0.5.15 (legacy)  (Read 401029 times)

veok

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Re: DFHack 0.5.10
« Reply #1050 on: March 28, 2011, 04:41:54 pm »

Indeed. Though it seems that .24 and .25 are not DFHack compatible. DFHack gives me "could not find suitable process" in my .25 game.
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Jeoshua

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Re: DFHack 0.5.10
« Reply #1051 on: March 28, 2011, 05:50:02 pm »

I just had .24 working last night.  .25 probably isn't much different.  Are you sure you're using the newest version?
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veok

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Re: DFHack 0.5.10
« Reply #1052 on: March 28, 2011, 05:56:42 pm »

Freshly downloaded from the first page of this topic.
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Krelos

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Re: DFHack 0.5.10
« Reply #1053 on: March 28, 2011, 06:14:46 pm »

Aye, .25 is incompatible.

.24 worked for me, but not .25
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Quote from: Ravenplucker
Quote from: Aklyon
Quote from: smokingwreckage
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.
or maybe throw them into the large hadron collider to atom-smash them instead.
Not to mention to throw all available animals into tiny pits.

Andux

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Re: DFHack 0.5.10
« Reply #1054 on: March 28, 2011, 06:25:34 pm »

I just had .24 working last night.  .25 probably isn't much different.

Offsets seem to be the same this time around, but the md5 and timestamp (used to identify which set of offsets to use) change with each version.

Try adding this to your memory.xml (should go in just above the frustrated penguin):
Code: (memory.xml section for 0.31.25) [Select]
    <Version name="v0.31.25 SDL" os="windows" base="v0.31.24 SDL">
        <PETimeStamp value="0x4D90764F" />
        <MD5 value="6ada05fc94785b53efe6aa5728b3756b" />
    </Version>
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(Do not sign anything.) -- Fell, Planescape: Torment

MADMAN · Save Tools · WTF Tools · Generated Raws Extractor · Tweak for 0.31–34.xx

Gokajern

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Re: DFHack 0.5.10
« Reply #1055 on: March 28, 2011, 06:36:47 pm »

I just had .24 working last night.  .25 probably isn't much different.

Offsets seem to be the same this time around, but the md5 and timestamp (used to identify which set of offsets to use) change with each version.

Try adding this to your memory.xml (should go in just above the frustrated penguin):
Code: (memory.xml section for 0.31.25) [Select]
    <Version name="v0.31.25 SDL" os="windows" base="v0.31.24 SDL">
        <PETimeStamp value="0x4D90764F" />
        <MD5 value="6ada05fc94785b53efe6aa5728b3756b" />
    </Version>
Tried it, didn't work. Thanks anyhoo.
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hapes

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Re: DFHack 0.5.10
« Reply #1056 on: March 28, 2011, 09:54:24 pm »

Offsets seem to be the same this time around, but the md5 and timestamp (used to identify which set of offsets to use) change with each version.

Try adding this to your memory.xml (should go in just above the frustrated penguin):
Code: (memory.xml section for 0.31.25) [Select]
    <Version name="v0.31.25 SDL" os="windows" base="v0.31.24 SDL">
        <PETimeStamp value="0x4D90764F" />
        <MD5 value="6ada05fc94785b53efe6aa5728b3756b" />
    </Version>

We have a winner...for me, at least.
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Gokajern

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Re: DFHack 0.5.10
« Reply #1057 on: March 28, 2011, 10:07:12 pm »

... Well I simply copy pasted the lines on the memory.xml file, was there more to it?
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umiman

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Re: DFHack 0.5.10
« Reply #1058 on: March 28, 2011, 10:51:27 pm »

Yeah, I don't understand those instructions either.

SalmonGod

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Re: DFHack 0.5.10
« Reply #1059 on: March 28, 2011, 11:15:05 pm »

Insert at line 2152
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Gokajern

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Re: DFHack 0.5.10
« Reply #1060 on: March 28, 2011, 11:37:56 pm »

The .xml file I have (that came with the download, from the first page) only has 2133 lines. Hmm... nevermind, turns out I was doing something unbearably stupid involving decompressing the files to the wrong folder... so anyway, copy-pasting those lines above the penguin makes it work for .25, I opened the file with wordpad btw.
« Last Edit: March 28, 2011, 11:54:08 pm by Gokajern »
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Krelos

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Re: DFHack 0.5.10
« Reply #1061 on: March 28, 2011, 11:41:31 pm »

If someone would be willing to upload a working XML.... that'd be really great. ;D
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Quote from: Ravenplucker
Quote from: Aklyon
Quote from: smokingwreckage
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.
or maybe throw them into the large hadron collider to atom-smash them instead.
Not to mention to throw all available animals into tiny pits.

SalmonGod

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Re: DFHack 0.5.10
« Reply #1062 on: March 28, 2011, 11:56:40 pm »

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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Krelos

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  • Was nauseated by the sun recently.
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Re: DFHack 0.5.10
« Reply #1064 on: March 29, 2011, 12:16:50 am »

Thanks much! Works, of course.


Ohh, and to anyone who doesn't know, this XML file will also make Runesmith work with the new version.
You just have to change it's name to 'Memory-ng.xml' and replace the old one in the Runesmith folder.
« Last Edit: March 29, 2011, 01:07:08 am by Krelos »
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Quote from: Ravenplucker
Quote from: Aklyon
Quote from: smokingwreckage
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.
or maybe throw them into the large hadron collider to atom-smash them instead.
Not to mention to throw all available animals into tiny pits.
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