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Author Topic: Warlord's Bonfire Mod 2.0: What Could Possibly Go Wrong?  (Read 54510 times)

Flaede

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Re: Fire on Demand! Warlord's Bonfire Mod
« Reply #75 on: September 25, 2010, 04:42:00 am »

This may be a stupid question, and excuse me if it is, but is it possible to have a bonfire in Adventurer mode?

You can already light things on fire in bonfire mode.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Horizon9

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Re: Fire on Demand! Warlord's Bonfire Mod
« Reply #76 on: October 02, 2010, 07:06:03 pm »

Yeah, I remembered that after I posted.
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Jake

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Re: Fire on Demand! Warlord's Bonfire Mod
« Reply #77 on: October 03, 2010, 07:49:34 am »

You might want to use Fire Man 'flames' instead of 'bonfire wood', and use a reaction with a bucket of water to get rid of them.
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Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

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Frosty_Dorf

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Re: Fire on Demand! Warlord's Bonfire Mod
« Reply #78 on: December 28, 2010, 07:55:30 pm »

I wanted fire, now I gets fire, yay!
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honestly, that was a ragequit moment.  The friggin thief just walked on past and grabbed it.  There were like 100+ floors yet to be placed.
My computer struggled to load all the demons.  Then, next frame, I check the unit list....
The last.... 4+ pages.... all demons.

Aramco

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Re: Fire on Demand! Warlord's Bonfire Mod
« Reply #80 on: March 16, 2011, 02:43:31 pm »

Oh, I see, it makes an item with a high natural temperature. So sneaky. I never would've thought of that.

EDIT: Lulz, whoops, necro.
« Last Edit: March 18, 2011, 01:40:44 pm by Aramco »
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Lovechild

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Re: Fire on Demand! Warlord's Bonfire Mod
« Reply #81 on: March 18, 2011, 10:38:09 am »

Can I please use the firewood plant for a mod I'm working on?
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TomiTapio

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Re: Fire on Demand! Warlord's Bonfire Mod
« Reply #82 on: April 13, 2011, 08:24:29 pm »

Hurrah! I shall use this to roast dozens upon dozens of caged enemies!

Edit: added into my private version of Genesis, tested on embark, bushfire started, every dorf died coz they like to stand around instead of move away from fires.
Here's my Genesis 3.24b+++ raws as of today: http://dl.dropbox.com/u/8967397/Genesis_3.24b_Ironhand_Tomis_inclFaedog_BONFIRES.zip
« Last Edit: April 13, 2011, 08:48:52 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

ZZmage

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Re: Fire on Demand! Warlord's Bonfire Mod
« Reply #83 on: May 03, 2011, 09:26:08 pm »

Well that was funny my mechanic made a Bonfire Mechanism burned off all the fat of her body loled so hard.
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Jeoshua

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Re: Fire on Demand! Warlord's Bonfire Mod
« Reply #84 on: May 03, 2011, 09:28:51 pm »

Bonfire materials can show up as part of a mood... which I like a lot.  Since they're artifacts they never stop burning, too.

But really fun is when a Forgotten beast ends up made of the stuff  8)
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Billy Mays

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Re: Fire on Demand! Warlord's Bonfire Mod
« Reply #85 on: May 05, 2011, 10:02:40 pm »

I like this, and I like the way you presented your first post too.
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Heidrek

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Re: Fire on Demand! Warlord's Bonfire Mod
« Reply #86 on: May 07, 2011, 05:50:48 pm »

This is a great Mod. I managed to kill 6/7 dwarfs in less than a minute!
Now I am wondering, if it is possible to turn stone into magma...
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Necro910

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Re: Fire on Demand! Warlord's Bonfire Mod
« Reply #87 on: May 07, 2011, 07:39:59 pm »

Oh, I see, it makes an item with a high natural temperature. So sneaky. I never would've thought of that.

EDIT: Lulz, whoops, necro.
What is it, sir?

Irenices

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Re: Fire on Demand! Warlord's Bonfire Mod
« Reply #88 on: May 10, 2011, 07:21:23 pm »

Would someone mind pointing me to a walkthrough on how to install a mod like this?  I tried several things and i thought i got it all working because i started a massive forest fire and killed all my dwarfs but now whenever i use the building nothing happens, a dwarf will go to start a small fire, fuel is used and no fire is created.

Thanks

edit-Genned a new world and it appears to be working again, i don't even know what i changed.
« Last Edit: May 10, 2011, 07:38:05 pm by Irenices »
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TomiTapio

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Re: Fire on Demand! Warlord's Bonfire Mod
« Reply #89 on: May 11, 2011, 04:10:52 am »

You can't burn the same grass twice -- wait until new grass grows and then build a new bonfire.

My "experimental" versions of Deon's Genesis include the Bonfire mod. (both Ironhand and Ascii)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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