2018 EDIT: A new era of hideous combustion has arrived!
Download BONFIRE & BLACKLUNG here:
http://dffd.bay12games.com/file.php?id=13653with credit to Lofn's Blacklung mod, plus the Modest & Orichalcum Mods.After years away from modding, I decided to revisit my baby; a greater understanding of dwarven material science has helped me solve the greatest issue with withe Bonfire mod. Bonfires are now stones, and are forbidden from appearing in play or in stockpiles. More importantly, however, I've used this as a springboard to add some more comprehensive combustion-related antics to the mod.
The primary goal is still to add a neat, flavor-appropriate way to dispose of items - by chucking them in a fire pit. However, there are now some infinite fuel sources which are balanced out by a chance of spawning a Bonfire, as well as some minor health hazards sprinkled across the entire metalworking industry. What could possibly go wrong?
FEATURES:
-Bonfire workshop: Start fires to ignite grass or dispose of items.
-Large Bonfire: A near-eternal flame, great for automated disposal systems or decorative braziers.
-Small Bonfire: A shorter-lasting fire, great for igniting grass or smaller funeral ceremonies.-Coal AND Metal poison dusts: Adapted and expanded from Lofn’s Blacklung Mod.
-Small clusters of decoy “coal” erupt into dust when mined.
-EVERY alloy smelter reaction has a chance to spawn Metal Poison Dust.
-EVERY ore (except Native Silver, Gold, & Platinum) has a chance to spawn Metal Poison Dust when smelted.
-Metal Poison dust only affects partially or fully cave-adapted dwarves. Coal Dust and Lead Poison Dust, found on lead and zinc ores/reactions, has no such limit.
-Steel and Adamantine smelter reactions have a small chance to spawn a Small Bonfire…
-Fuel Helpers: Borrowed from Modest & Orichalcum Mods.
-Peat to Coke: Press peat “clay” into bricks, then burn the bricks into coke. Has a chance to spawn a Small Bonfire…
-Quarry Bush to Charcoal: Free charcoal! Has a chance to spawn a Small Bonfire…
-Graphite to Coke: Bonus coke! Has a significant chance to spawn Coal Dust…
-Cremate remains to Ash: Dispose of those pesky vermin and get something for your industry.Once installed, add the following to your entity file:
[PERMITTED_REACTION:BONFIRE_START]
[PERMITTED_REACTION:FIREWOOD_START]
[PERMITTED_BUILDING:BONFIRE]
[PERMITTED_REACTION:MAKE_PEAT_BRICKS]
[PERMITTED_REACTION:PEAT_TO_COKE]
[PERMITTED_REACTION:COKE_FROM_GRAPHITE]
[PERMITTED_REACTION:CREMATE_REMAINS]
[PERMITTED_REACTION:QUARRY_BUSH_TO_CHARCOAL]
For added fun, you can sprinkle in Bonfires wherever you feel appropriate. For example, the subterranean Fire Man...
[ITEMCORPSE:BOULDER:NO_SUBTYPE:SHORT_BONFIRE:NONE]
Happy burning, and enjoy!
Original post text below:
THIS CODE IS DEPRECATED - DOWNLOAD THE MOD ABOVE!
Do you have an abundance of useless items, but you're tired of atom-smashers?
Are you having trouble putting the finishing touches on your dragon statue?
Do you just want to burn the world?
Hi, Billy Mays Warlord here with a revolutionary new mod that puts YOU in control of fire! Just add these to your files and you'll have all the tools you need to antagonize elves everywhere!
Workshop:[BUILDING_WORKSHOP:BONFIRE]
[NAME:Bonfire]
[NAME_COLOR:6:0:1]
[DIM:1:1]
[WORK_LOCATION:1:1]
[BLOCK:1:O]
[TILE:0:1:240]
[COLOR:0:1:6:0:0]
[TILE:1:1:35]
[COLOR:1:1:6:0:0]
[TILE:2:1:19]
[COLOR:2:1:6:0:0]
[TILE:3:1:30]
[COLOR:3:1:6:0:0]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
Reaction:[REACTION:BONFIRE_START]
[NAME:Ignite large fire]
[BUILDING:BONFIRE:CUSTOM_L]
[REAGENT:A:5:WOOD:NO_SUBTYPE:PLANT_MAT:NO_SUBTYPE:WOOD][PRESERVE_REAGENT]
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:COAL_BONFIRE]
[FUEL]
[SKILL:SMELT]
[REACTION:FIREWOOD_START]
[NAME:Ignite small fire]
[BUILDING:BONFIRE:CUSTOM_S]
[REAGENT:A:1:WOOD:NO_SUBTYPE:PLANT_MAT:NO_SUBTYPE:WOOD][PRESERVE_REAGENT]
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:FIREWOOD:WOOD]
[SKILL:SMELT]
Mineral:[INORGANIC:COAL_BONFIRE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:bonfire][DISPLAY_COLOR:0:7:1][TILE:15]
[ITEM_SYMBOL:15]
[IGNITE_POINT:11000]
[MELTING_POINT:NONE]
[MAT_FIXED_TEMP:12000]
[SPEC_HEAT:10000]
[BOILING_POINT:NONE]
[SOLID_DENSITY:10000]
[IS_STONE]
Wood:[PLANT:FIREWOOD]
[NAME:firewood][NAME_PLURAL:firewood][ADJ:firewood]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:firewood]
[STATE_ADJ:ALL_SOLID:firewood]
[PREFIX:NONE]
[MAT_FIXED_TEMP:12000]
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:5]
Entity: [PERMITTED_REACTION:BONFIRE_START]
[PERMITTED_REACTION:FIREWOOD_START]
[PERMITTED_BUILDING:BONFIRE]
Don't struggle with unwieldy magma setups just to make a smokehouse! Here's how it works;
-Build your Bonfire workshop with any building material - use wood for small fires.
-"Ignite small fire" with one log for those quick one-shots, such as piles of furniture dumped on the workshop, or sparking a field.
-"Ignite large fire" with five logs and one fuel for a hefty NINE-MONTH bonfire! Great for decorative smoke, longer "cleanup" projects, and more!
"But Warlord", you ask, "Won't my furnace operator be horribly burned every time I start a new bonfire?" The answer is NO! With Warlord's Bonfire Mod, we're so confident you won't have any unintentional deaths* that if you do, we'll give you your dwarfbucks back - GUARANTEED!
*only applies to deaths of furnace operators igniting fires. Testing has shown a 95% survival rate, with exceptions being easily preventable, such as locked doors.
BUT WAIT - THERE'S MORE!
Build your Bonfire with magma-safe materials and you can use large bonfires to BOIL WATER! That's right! No more tiring endeavors with lignite blocks and bins!
GET IT NOW!