Hi!
I think we are getting some issues confused here, so I hope I can clarify some things:
Dr. Hieronymous Alloy: As far as I know,
Dwarf Fortress has developed out of a rogue-like, which is why I give it that status. Anyhow, even if it was not technically a rogue-like anymore, my point was actually about the nature of the keyboard-driven interface - which is typical for rogue-likes, but can be used in any other game as well, theoretically.
But the more important thing is your second paragraph, and I don't see how my interests collide with yours: My main interest is that
Dwarf Fortress remains keyboard driven at its core (that is, the game is designed so as to be used keyboard driven, which does not exclude optional mouse support). I am also not opposed to improvements to the interface WITHIN that parameter (that is that it works with keyboard) and I am also not opposed to the additional features you describe. The only thing I am opposed to are people who claim that
Dwarf Fortress must become a GUI game by default (that is designed for mouse usage with optional keyboard controls).
So, I think the two of us can get along with our wishes.
Jiri Petru: I think you should look more carefully at what I quoted:
What's needed NOW I think is some basic overhaul of the interface. Nothing too fancy, just streamlining and reorganizing what's already there. The current UI is absolutely unusable and it's a fact. Even if you say you don't mind it, I don't think you really do use it - you memorize all the hotkeys and then hide the interface. Which in itself is a proof of how bad the interface is.
You said there that the user interface is unusable.
I have pointed out that it is usable for some people, including myself.
You said that we don't use the interface because we know the hotkeys by heart.
I have pointed out that these are command keys and not hotkeys and that knowing them by heart is normal for that kind of interface, so we are using it.
By the way, I don't hide the overview for various reasons, so even that guess of yours was incorrect.
And after these three incorrect assumptions, you deduct that because of these incorrect assumptions, the interface has been proven to be bad.
And since I have pointed out that the assumptions are not correct, that deduction is also not correct.
Or to be more blunt: You made several statements about how I use the interface, statements which I felt were incorrect and I spoke up to correct that. Read again that paragraph: Putting it harshly, you are calling us liars as you say we don't use the interface. I hope you can understand that I felt the need to respond.
EDIT: In addition, personally, I don't see the need for an interface overhaul now, especially after seeing the positive reactions of people lately. You may remember the thread where I actually asked about the pro-faction a while ago, but there has been a similar incident recently in the suggestions forum:
http://www.bay12forums.com/smf/index.php?topic=54470.0Now, with that explanation out of the way, let's place the two of us on the board again, will we?
You want to be able to use the mouse to control the game (which is currently not supported by the game in any reasonable way). I want to be able to use the keyboard to control the game (which is what the current interface is like).
Now, as I mentioned above, I am not opposed to
optional mouse control as long as it does not hinder keyboard usability. So, I agree with you, that from that perspective, there is no need for us to fight. If you get your mouse support while I can still play the game the keyboard way, all are happy.
However, if people make general statements about that the game
has to go for GUI, making that statement as a universally true fact, that rubs me the wrong way. I have no problem with you saying that you don't like the current interface and that you honestly believe that a GUI would improve your
Dwarf Fortress experience significantly. Those are things that I have to assume are true, because you know better than I what you think. However, presenting your feelings as universal is where it crosses the line.
So, all I really want is that you respect that there are indeed people who have different feelings and not try to undermine them or cast doubt on their honesty. The community playing
Dwarf Fortress and just as there are people who can't play without graphic packs, there are others whose eyes bleed when they see the graphic sets; there are people who can't play without their tool of choice and then there are those who never touch such a tool; there are those who enjoy mistreating their dwarves and those who are protective of them; and there are those who like the keyboard driven interface and there are those who can't stand it. Personally, I think we can get the most out of the community if we respect our differences and maybe try to find ways to make everyone happy where our interests meet (how you play your fortress does not have much impact on me, but if the interface was changed, that would have impact on other people, so taking other people's thoughts into account becomes more important, I think).
Deathworks