Hi!
Zwei: A very likely scenario indeed :) :)
Jackrabbit: Allow me to express my attitude towards Toady One:
First of all, as a fellow human being, he deserves basic respect. That is always the starting point.
Secondly, he is a creator, which means he deserves extra respect and protection. That is one of fundamental creeds: he is creating something based on his own feelings, which is something to respected and which also leaves him more vulnerable than those who don't create anything. Thus, protection is a must.
Third, Dwarf Fortress is a thing of beauty in my eyes, fulfilling the promises and hopes I associated with the original SimCity series - for me, it is just the right approach to an enjoyable simulator game. Of course, someone who creates something that is very enjoyable in my eyes deserves special respect from me.
Finally, there is also the aspect of gratitude: Toady One created a thing of beauty (+ 1 gratitude) and made it easily available via the internet (+ 1 gratitude). And to add to that, it is for free (+ 1 gratitude) (yes, I admit, I haven't donated yet).
Of course, there are things that I hope will change or will not change in the game (see my comments about keyboard driven controls for my strongest feelings), but I don't believe that compliments can really sway development. If anything, showing the positive aspects of what I am in favor of and showing the negative aspects of what I dislike seems to me as the way that has the best chances of influencing the development - if such influence can actually be achieved.
But in the end, this is Toady One's piece of art, and while I may make open suggestions, I can't demand anything about it. And if I find a development displeasing so as to make it unbearable, I can always stay with the older versions which I found satisfying.
EDIT: Ah, as for Toady One and respect, there is also an additional boost in respect for putting together so complex a project. I have been fiddling with programming a little bit and believe that I got a lot of the theory of programming down, but I have yet to finish anything, usually biting off more than I can chew (and the bites I have taken are much, much smaller than Dwarf Fortress). Therefore, while I can't make a definite statement, I think I can still make a rather educated guess at just how huge a project Dwarf Fortress is and how huge an achievement it is to actually get that working. This is far beyond simple coding, and that means a lot of work and forethought/consideration.
Deathworks